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Spent cartridges are not visible in first person, while they should be
Closed, ResolvedPublic

Description

Spent cartridges are not seen when shooting in first person view, but actually should be visible because of their trajectory.

Simple repro: just shoot a weapon and try to see the cartridges. You'll see none.

Complex repro:
1.Open editor, place playable unit (e.g. rifleman)
2.Change weapon to pistol
3.Open debug console, execute "setAccTime 0.02"
4.Shoot 4-5 rounds as fast as you can. Press Esc immediately after and select CAMERA
5.Observe the cartridges hanging in air just near the weapon. They, however, can't be seen in first person.

Details

Legacy ID
820621037
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Visual-Weapons

Event Timeline

DarkWanderer edited Additional Information. (Show Details)
DarkWanderer set Category to Visual-Weapons.
DarkWanderer set Reproducibility to Always.
DarkWanderer set Severity to None.
DarkWanderer set Resolution to Duplicate.
DarkWanderer set Legacy ID to 820621037.May 7 2016, 3:58 PM

+1
I'd even go one step further and say allow the casings to stay on the ground too, like for 60 seconds or so. Just for the looks of it.

Turns out it's a duplicate of #4774. Please close.

MadDogX added a subscriber: MadDogX.May 7 2016, 3:58 PM

Happy to oblige.