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TTc30
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User Since
Mar 10 2013, 11:19 PM (612 w, 3 d)

Recent Activity

May 10 2016

TTc30 added a comment to T85169: Reloads should take longer depending on where the magazine is stored..

Grenades and other equipment stored in the backpack should take longer to prepare as well.

May 10 2016, 12:28 PM · Arma 3
TTc30 added a comment to T82719: Device Removed crashes introduced in 1.46 [PRIMARY TICKET].

My friend can play Stratis fine and smooth, but once he loads in Altis it plays fine for 10 seconds and then begins to increasingly lag and eventually freeze. He can then close it with the task manager. Lowering graphics only seem to delay the inevitable. I on the other hand are still playing arma, he uses nVidia I use an AMD card, we're now trying to switch the video cards around out of curiousity

May 10 2016, 11:13 AM · Arma 3
TTc30 added a comment to T82562: Incredibly low FPS when in multiplayer servers. When the status "reviewed" will change to "resolved"?.

I gotta disagree on this one, try playing some of Arma 3's default maps, they don't run slow, i play with 45-60 fps(same as singeplayer)when i host on most of them, however i haven't found a user made scenario that didn't lag with more than 10 players that had been running for a while. Still vote up tho if devs could fix it.

May 10 2016, 11:08 AM · Arma 3
TTc30 added a comment to T79041: Vehicle Icons are not representing the real vehicle size..

Also the icons representing buildings are way off

May 10 2016, 9:07 AM · Arma 3
TTc30 added a comment to T76833: Trigger will not fire when setting as CIV not present over a certain range.

I have an idea, i've noticed under statistics during a mission: Buildings snakes counts as civilian casualties, maybe those are the responsible? :)

May 10 2016, 8:10 AM · Arma 3
TTc30 added a comment to T76833: Trigger will not fire when setting as CIV not present over a certain range.

Glad i could help

Edit: Still feels like a bug though

May 10 2016, 8:10 AM · Arma 3
TTc30 edited Steps To Reproduce on T76754: Improved Death effect.
May 10 2016, 8:08 AM · Arma 3
TTc30 added a comment to T76048: AA missiles are way too OP!!!!.

Try evading also.. just deploying flares will not divert the missile, it will disable the guidance and just continue it's pattern unguided and if your route hasn't changed it will hit you

May 10 2016, 7:50 AM · Arma 3
TTc30 added a comment to T75690: AI rearm command incomplete or partly for AT unit classes.

All in all ai should be commanded more context sensitively.

May 10 2016, 7:42 AM · Arma 3
TTc30 added a comment to T75650: Helicopter AI can't spot enemy infantry unless get shot by them.

Also helicopter ai needs to use another tactic for engaging infantry... they should hover more to accurately place shots at infantry, those flybys are too predicable.
Also they have thermalscope so in the open you would get spotted IF they are looking(anything other than safemode)

May 10 2016, 7:41 AM · Arma 3
TTc30 added a comment to T75448: Headlights not working in daytime in shadows of dark buildings.

Also flashlights in Dayz Standalone(ALPHA) works perfectly during day... soo

May 10 2016, 7:36 AM · Arma 3
TTc30 edited Steps To Reproduce on T74792: Mousewheel tilt not supported?.
May 10 2016, 7:19 AM · Arma 3
TTc30 added a comment to T74738: [Dev] All weapons got nerfed?.

Confirmed, headshots(to the face, not helmet) doesn't kill in one shot, with the standard assualt rifles, enemies or friendlies, doesn't matter. I even shot an enemy 3 times in the head(helmet) before he died with the mxm marksman rifle.

May 10 2016, 7:18 AM · Arma 3
TTc30 added a comment to T74435: illumination problems-black holes.

I think it's supposed to be abandoned... like that. But i agree that the houses could have lamps inside them, didn't even have to dynamic lights just some brighter textures at night.. but then again there are almost no civilians :)
vote up

May 10 2016, 7:11 AM · Arma 3
TTc30 added a comment to T74050: Rain still needs a touch(list).

Indeed it does, was standing inside a chapel and looking out the door there was no rain. @Dr Death you're right wet stuff weights the same and military equipment are rain-rejecting(?, but i'm sure if you jump in the sea even military clothing wont be a 100% dry.

May 10 2016, 6:57 AM · Arma 3
TTc30 edited Steps To Reproduce on T74050: Rain still needs a touch(list).
May 10 2016, 6:57 AM · Arma 3
TTc30 added a comment to T73559: RCO and MRCO reticule gliltches.

It's simple, just like rotation blur doesn't affect you gun either.

May 10 2016, 6:45 AM · Arma 3
TTc30 added a comment to T72640: T-100 Is overpowered, absorbs to much damage.

Solution: If it's friendly and you're playing on regular or lower it gets a buff to it, you can even head-shot your squad mates and they'll just tell you: no. And since you said that you shot it with another t-100 I guess it was your friend you shot, and allies have some buff to make up for their limitations in terms of... thinking logic. That's what I think, obviously

May 10 2016, 6:18 AM · Arma 3
TTc30 added a comment to T72206: [SUGGESTION] Achievements?.

I vote up, but i think they should be mission related, lets say you killed most enemies in your squad or you didn't get injured or had a fast mission time lets say in the Infantry Showcase video. But at least they could track your best mission rating and statistics in the scenario menu and also make it visible for other players.

May 10 2016, 6:06 AM · Arma 3
TTc30 added a comment to T72065: Altis bodies of water..

They haven't added it yet, don't worry it's gonna be there

May 10 2016, 6:03 AM · Arma 3
TTc30 added a comment to T71228: NV-goggles works confusing.

son of a bitch :P

Edit: it's up now

May 10 2016, 5:39 AM · Arma 3
TTc30 edited Steps To Reproduce on T71228: NV-goggles works confusing.
May 10 2016, 5:39 AM · Arma 3
TTc30 added a comment to T69690: Flames from campfires and vehicle wrecks are too deadly..

Indeed there should be a better indication of when being burnt, i mean it hurts alot so so should the game simulate

May 10 2016, 4:44 AM · Arma 3
TTc30 added a comment to T69668: Realistic 1st person view when entering ragdoll mode..

So true, hate when i fall backwards and i look down into my own throat

May 10 2016, 4:44 AM · Arma 3
TTc30 added a comment to T69146: Flashlights/Lasers should not turn off immdietly when AI/player killed.

There's no reason other than the amount of dynamic lights would be increased to not add this, it's no hit to performance at all.

May 10 2016, 4:24 AM · Arma 3
TTc30 added a comment to T68549: New optic works with NVGs.

Just make sure that the AI understands it too, because they shoot fine looking through scopes at night currently.

May 10 2016, 3:58 AM · Arma 3
TTc30 added a comment to T68040: Unarmed characters can't use stance adjust, lean or crouch-sprint.

I don't think we need stance adjustements but leaning would still be nice

May 10 2016, 3:39 AM · Arma 3
TTc30 added a comment to T68029: Feature: Command squad(AI) with microphone.

Okay i see, it's a very cool feature do

May 10 2016, 3:39 AM · Arma 3
TTc30 edited Steps To Reproduce on T68029: Feature: Command squad(AI) with microphone.
May 10 2016, 3:39 AM · Arma 3
TTc30 added a comment to T68026: All singleplayer radio communication silent except for player!.

I also have this issue and i'm using the dev build :D

May 10 2016, 3:39 AM · Arma 3
TTc30 added a comment to T68025: Bushes, vegetation, terrain and water affecting movement speed and fatigue!.

I'm not sure, but after coming up the water you should be heavier because you're wet

May 10 2016, 3:39 AM · Arma 3
TTc30 added a comment to T67894: Players ragdoll have no collision with non local building (causing issue with corpse respawn).

Also wheels doesn't collide with corpses

May 10 2016, 3:35 AM · Arma 3
TTc30 added a comment to T67894: Players ragdoll have no collision with non local building (causing issue with corpse respawn).

But thats minor

May 10 2016, 3:35 AM · Arma 3
TTc30 added a comment to T67061: Mounting/Dismounting weapons accessories should require a time delay..

If think if more of a problem that you can change uniform instantly

May 10 2016, 3:05 AM · Arma 3
TTc30 added a comment to T66647: Night time is too dark.

try setting it to 00:00 at the default editor date, i have gamma 1.2 and i see clearly what is going on

May 10 2016, 2:50 AM · Arma 3
TTc30 added a comment to T66595: Stencil Shadows should be fully replaced by Shadow Maps.

Even tho they've added HDAO, shadows under vehicles stil look fake... also Directx11 supports shadows that are sharper the when closer to contact and blurrier when shadows i casted from up high.

Edit: Called contact hardened shadows

May 10 2016, 2:48 AM · Arma 3
TTc30 added a comment to T66595: Stencil Shadows should be fully replaced by Shadow Maps.

Also shadows produced from objects farther from the ground should look softer than the ones from objects close to, but performance and gameplay first indeed.

May 10 2016, 2:48 AM · Arma 3
TTc30 edited Steps To Reproduce on T66362: Screen not rotating 90 degrees when head does(ingame).
May 10 2016, 2:38 AM · Arma 3
TTc30 added a comment to T66355: AI soldier doesn't play any animation when turning while standing up.

AI turn rate is crazy, too. laying down turning away from you, when he detects you he just insta turns and shoot you

May 10 2016, 2:38 AM · Arma 3
TTc30 added a comment to T66354: Changing uniform changes entire character model.

Should also take WAY longer time to change clothes than it does now

May 10 2016, 2:38 AM · Arma 3
TTc30 edited Steps To Reproduce on T66180: When dropping pistol while crouched he doesn't change back to rifle.
May 10 2016, 2:30 AM · Arma 3
TTc30 added a comment to T66180: When dropping pistol while crouched he doesn't change back to rifle.

I'm aware it's a duplicate now

May 10 2016, 2:30 AM · Arma 3
TTc30 added a comment to T66159: Current craters do not live up to arma 3 standard.

I don't think you can have that level of detail that you're talking about in the current game, i don't know if you have noticed that the terrain in Arma doesn't have very many polygons, but an object crater is definitely possible.

May 10 2016, 2:30 AM · Arma 3
TTc30 added a comment to T66159: Current craters do not live up to arma 3 standard.

Wow you guys sure have a lot of ideas :D

May 10 2016, 2:30 AM · Arma 3
TTc30 edited Steps To Reproduce on T66159: Current craters do not live up to arma 3 standard.
May 10 2016, 2:30 AM · Arma 3
TTc30 added a comment to T66159: Current craters do not live up to arma 3 standard.

I even think VBS2 and arma 3 is based on the same engine

Before they updated the engine for arma 3

May 10 2016, 2:30 AM · Arma 3
TTc30 added a comment to T65276: The possibility of silent walk.

The players own footsteps are also very loud at the moment, even when slow walking with the weapon raised

May 10 2016, 1:54 AM · Arma 3
TTc30 added a comment to T65086: Bullet holes/impacts on objects and vehicles fade too fast and have a very low resolution / improved damage model.

I don't think the object bullet holes are that important, but they are sure very ugly. The ones i think are important are the ones on vehicles because they should act as damage indicators, many vehicles in arma 3 currently have no visible bulletholes and stuff like that even before exploding, the visible damage of vehicles haven't changed since Arma armed assualt

May 10 2016, 1:47 AM · Arma 3
TTc30 added a comment to T65051: Unrealistic damage taken in vehicle / Over-sensitive crashing.

And what is up with tires flatting if you crash your bubmer into something

May 10 2016, 1:46 AM · Arma 3
TTc30 edited Steps To Reproduce on T64470: Glass still not breaking, not even with HMG.
May 10 2016, 1:25 AM · Arma 3
TTc30 added a comment to T64293: Allow petrol/gas stations to be explodable..

They can explode!

May 10 2016, 1:20 AM · Arma 3
TTc30 added a comment to T63771: [Feature request] "Safety" fire mode.

It's okay, but it shouldn't be a fire mode

May 10 2016, 12:56 AM · Arma 3
TTc30 added a comment to T63771: [Feature request] "Safety" fire mode.

Realism guys, can't you just pretend it's on safe? How hard is it not to click fire when aiming at your friendlies, and how many have safety on if they have a raised weapon already?

May 10 2016, 12:56 AM · Arma 3
TTc30 added a comment to T63607: Jump/Jumping command.

That the soldiers carries 80 lbs is not an argument since you can strip down to underwear and still not jump in this game. It's neccesary when the object you want to pass is not a fence, maybe you want to jump from a scaffolding to the roof which is about 50 centimerters

May 10 2016, 12:46 AM · Arma 3
TTc30 added a comment to T63375: 3rd person view.

Okay, but lets make it so we can turn bullet drop, bullettravel time and stamina on and off it's the same issue, unrealistic as F

May 10 2016, 12:38 AM · Arma 3
TTc30 added a comment to T63375: 3rd person view.

Doesn't matter still unrealistic, just today i killed an enemy player that first spotted me, i broke line of sight but maintained my own with 3rd person sneaked up from beind and planted a bullet in this back. Just because i broke his line of sight first i won, not how war is fought in real life.

Basicly what i feel is that it's very unbalanced in multiplayer because in some situations it's unfair and overpowered and sometimes you're fucked if your in 3rd person. Doesn't matter in singleplayer tho

May 10 2016, 12:38 AM · Arma 3
TTc30 added a comment to T63375: 3rd person view.

Well never said i hated 3rd person, i just thought it was too easy to trick people who didn't use it, wathcing them run around in their little realistic world.

May 10 2016, 12:38 AM · Arma 3
TTc30 edited Steps To Reproduce on T63375: 3rd person view.
May 10 2016, 12:38 AM · Arma 3
TTc30 added a comment to T63375: 3rd person view.

Also i think theres way too complex difficulty system making it's impossible so lure what settings are on the server.

May 10 2016, 12:38 AM · Arma 3
TTc30 added a comment to T63343: feedback for getting hit is outdated for a simulation.

Would be retardet and unfair if a 9mm bullet could knock you on the ground, it would leave you defenceless for 4 seconds or so

May 10 2016, 12:37 AM · Arma 3
TTc30 added a comment to T62983: Better feedback for injuries/bullet hits.

Different games have been giving people a wrong impression of what it's like to get hit by a bullet.

May 10 2016, 12:22 AM · Arma 3
TTc30 added a comment to T62773: [VIDEO IN DETAILS] The AI can't hit the player if you keep strafing in one direction and keep staring at the enemy..

What was the difficulty?

May 10 2016, 12:15 AM · Arma 3
TTc30 added a comment to T62726: One bullet in the chamber.

Easy as fuck to make

May 10 2016, 12:13 AM · Arma 3
TTc30 added a comment to T62547: Light sources (except sun and moon) shine their light through objects / do not cast shadows.

It looks so ugly and i don't think it's too rescource demanding, there are hundred of shadows already, even saw this feature in GTA SA(even tho it's was a pretty cheap version of it)

May 10 2016, 12:05 AM · Arma 3
TTc30 added a comment to T62515: Vehichles blowing up without any warning is a bit unrealistic, isn't it?.

Okay i haven't explained it good enough. With the system i made, an AT rocket would make it explode right away, because damage exceeds the maximum, im talking about it bursting on fire before it exceeds maximum, and that fire will make it reach maximum damage eventually. But that'll be up to the devs, they will probably make it in a different way or else i should be doing their job :P

May 10 2016, 12:04 AM · Arma 3
TTc30 edited Steps To Reproduce on T62515: Vehichles blowing up without any warning is a bit unrealistic, isn't it?.
May 10 2016, 12:04 AM · Arma 3
TTc30 added a comment to T62502: AI immune(not sure if, but close to) to supressive fire, shots in body, close to be hit, basicly you supressing him.

I also noticed alot of other posts where they said that ai is very cold blooded in suppressed sisuations, that's okay but in this case i actually hit him with a bullet and that must make you unable to maintain a steady aim.

May 10 2016, 12:03 AM · Arma 3
TTc30 edited Steps To Reproduce on T62502: AI immune(not sure if, but close to) to supressive fire, shots in body, close to be hit, basicly you supressing him.
May 10 2016, 12:03 AM · Arma 3

May 9 2016

TTc30 added a comment to T62387: Ai does not use lasers, flashlights etc.

It makes no sense to turn your flashlight on in combat, it's makes more sense to have it turned on when in aware state

May 9 2016, 11:58 PM · Arma 3
TTc30 added a comment to T62203: enemy identification.

well i have a fix, stick together as squads and work together don't run around like a headless chicken, but freindly fire accidents happen IRL too.

May 9 2016, 11:49 PM · Arma 3
TTc30 added a comment to T62202: Helicopter Support Module: Helicopter not landing when called in.

Try popping a smoke grenade, maybe it can't detect you.

May 9 2016, 11:48 PM · Arma 3
TTc30 added a comment to T62058: List of favourite Servers, more filter options & more info (maybe even a player name search).

Essential to all multiplayer games

May 9 2016, 11:44 PM · Arma 3
TTc30 added a comment to T61802: Add ability to climb onto/over objects.

Wow deja vu just had the same experience even took the same picture and was about to request it as a feature, but thx for saving me the trouble :D

May 9 2016, 11:22 PM · Arma 3
TTc30 added a comment to T61793: Grenade Physics.

Enemies laying down get reduced impact from explosion, also you and your teamates have better armor on lower difficulties, making you a bit tough, it's obviusly shit, but is fair to be able to turn down the difficulty.

May 9 2016, 11:21 PM · Arma 3
TTc30 added a comment to T61651: Lights shine through walls.

takes performance but should't be a problem to make, but it's full games stuff

May 9 2016, 11:16 PM · Arma 3
TTc30 added a comment to T61531: Sprint too fast and urealistic.

My issue woth the movement is the speed of which you can change direction when running

May 9 2016, 11:10 PM · Arma 3
TTc30 added a comment to T61516: 'overcast' clouds penetrating sky dome.

could it be viewdistance?

May 9 2016, 11:09 PM · Arma 3
TTc30 added a comment to T61389: Where are the shotguns?.

Maybe the bots should learn to fight in a house before we give them shotguns

May 9 2016, 11:04 PM · Arma 3
TTc30 added a comment to T61369: Realistic Wounding System.

come on guys go see the mental doctor please

May 9 2016, 11:00 PM · Arma 3
TTc30 added a comment to T61210: Voice commands for the AI.

They could make it accent friendly if you could calibrate the voice recognizion yourself and it would compare you voice to your own, could be nice, but lots of ideas so little time :D

Also they could implement little commands(because space wouldn't be a problem if you'd use your voice, like an endless keybord), i mean little commands like, everyone turn on flashlights or 2, take of sound suppressor which are commands that aren't there yet but could easily be implemented once the system would be up.

Lets say you could make custom commands too.

May 9 2016, 10:54 PM · Arma 3
TTc30 added a comment to T61203: Visiual and Gameplay Issues: Grenade Launcher Edition..

well it's only in alpha, animations are probably gonna be fixed, but well it's us who tell them what to do it seems like

May 9 2016, 10:54 PM · Arma 3
TTc30 added a comment to T61191: Random buzzes and screeches on sound.

You sure it's not the crack sound that comes when a projectiled is fired towards you, and that happens IRL too. If not sounds like a serious issue.

May 9 2016, 10:53 PM · Arma 3
TTc30 added a comment to T61081: Some sort of melee?.

One stab through the throat should do it. But we have to add some sort of sneaking method too. And the AI needs to have their 6'th sense turned off when facing close combat situations.

May 9 2016, 10:46 PM · Arma 3
TTc30 added a comment to T61081: Some sort of melee?.

Battlefield has some nice knifing and its not OP at all

May 9 2016, 10:43 PM · Arma 3
TTc30 added a comment to T61081: Some sort of melee?.

In arma it's ultra awkard if both parts are out of ammo, therefore knife and the ability to smash the enemy with your weapon/mostly rifle like in old MOH, would be awesome

May 9 2016, 10:42 PM · Arma 3
TTc30 added a comment to T61061: "Touch off bombs" has priority over EVERYTHING..

I'm in for the remote trigger, so you had to select the item in the action menu, and when selected you could press fire"prim. mouse button" to explode instead of putting it in the action menu thats also used for picking up things, reloading, setting a new bomb entering vehichle etc.

May 9 2016, 10:40 PM · Arma 3
TTc30 added a comment to T60785: When flying helicopter game loses focus and tabs out to desktop..

i did this alot in arma 2

May 9 2016, 9:58 PM · Arma 3
TTc30 added a comment to T60785: When flying helicopter game loses focus and tabs out to desktop..

maybe its because you try to look around(alt) and cycle between targets(tab)thats makes alt+tab which makes you switch between windows

May 9 2016, 9:58 PM · Arma 3
TTc30 added a comment to T60742: Can't launch from steam.

I have a rather high crash rate launching game from steam, in not windowed mode. Don't know why

May 9 2016, 9:57 PM · Arma 3
TTc30 added a comment to T60603: Unable to Shoot Out of Windows Due To Glass.

Even a HMG doesn't do the job, what glass could possible stop a 50 cal.

May 9 2016, 9:50 PM · Arma 3
TTc30 added a comment to T59808: Human Ladder.

Would indeed be cool if you could fire while being boosted just enogh to peek over a wall.

May 9 2016, 7:14 PM · Arma 3
TTc30 added a comment to T59705: Swimming bots act retarded.

THis also happened for me on regular, but on veteran, bot level expert they shot me.

May 9 2016, 7:09 PM · Arma 3
TTc30 added a comment to T59631: Incredibly low FPS when in multiplayer servers.

I gotta disagree on this one, try playing some of Arma 3's default maps, they don't run slow, i play with 45-60 fps(same as singeplayer)when i host on most of them, however i haven't found a user made scenario that didn't lag with more than 10 players that had been running for a while. Still vote up tho if devs could fix it.

May 9 2016, 7:05 PM · Arma 3
TTc30 added a comment to T59405: Crosshair & deathmessages on Expert/Veteran.

Gliptal, but you have a feeling of where the middle og the screen is, and anyway expert and elite should be forced of, it's supposed to be harder, even harder than real life

May 9 2016, 6:54 PM · Arma 3
TTc30 added a comment to T59166: Most vehicles automatically flip upright, almost impossible to roll.

I think autoflip is neccesary as long as the vehichles flips for no reason in alpha, they can remove it when it's more stable

May 9 2016, 6:42 PM · Arma 3
TTc30 added a comment to T58718: Jagged shadows on highest quality.

I agree that shadows are still a little bit ugly in arma3, just like in arma2, actually there the same and should not be cause this is arma3.

May 9 2016, 3:27 PM · Arma 3
TTc30 added a comment to T58573: PLACEMENT IS STILL IN THE STONE-AGE.

They said they'd have that in final game i think at some point

May 9 2016, 3:20 PM · Arma 3
TTc30 added a comment to T58568: AI can see and shoot right through objects that completely obscure them.

I think it's totally okay they can't shoot you thru leafs(if they see you moving behind that tree), i do the same to the ai. However it's a limited amount of time in which they should be able to figure out where you're standing behind the tree. tehy seem to always know where... somehow..

May 9 2016, 3:20 PM · Arma 3
TTc30 added a comment to T58484: AI Still see's player through dense vegetation..

i think the AI is easy just about up to veteran, but on lower difficulties you can easily kill 7 in a row or more, think about it if it was fair you would only kill 1 before you died unless you rambo

May 9 2016, 3:17 PM · Arma 3