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- User Since
- Mar 10 2013, 11:19 PM (612 w, 3 d)
May 10 2016
Grenades and other equipment stored in the backpack should take longer to prepare as well.
My friend can play Stratis fine and smooth, but once he loads in Altis it plays fine for 10 seconds and then begins to increasingly lag and eventually freeze. He can then close it with the task manager. Lowering graphics only seem to delay the inevitable. I on the other hand are still playing arma, he uses nVidia I use an AMD card, we're now trying to switch the video cards around out of curiousity
I gotta disagree on this one, try playing some of Arma 3's default maps, they don't run slow, i play with 45-60 fps(same as singeplayer)when i host on most of them, however i haven't found a user made scenario that didn't lag with more than 10 players that had been running for a while. Still vote up tho if devs could fix it.
Also the icons representing buildings are way off
I have an idea, i've noticed under statistics during a mission: Buildings snakes counts as civilian casualties, maybe those are the responsible? :)
Glad i could help
Edit: Still feels like a bug though
Try evading also.. just deploying flares will not divert the missile, it will disable the guidance and just continue it's pattern unguided and if your route hasn't changed it will hit you
All in all ai should be commanded more context sensitively.
Also helicopter ai needs to use another tactic for engaging infantry... they should hover more to accurately place shots at infantry, those flybys are too predicable.
Also they have thermalscope so in the open you would get spotted IF they are looking(anything other than safemode)
Also flashlights in Dayz Standalone(ALPHA) works perfectly during day... soo
Confirmed, headshots(to the face, not helmet) doesn't kill in one shot, with the standard assualt rifles, enemies or friendlies, doesn't matter. I even shot an enemy 3 times in the head(helmet) before he died with the mxm marksman rifle.
I think it's supposed to be abandoned... like that. But i agree that the houses could have lamps inside them, didn't even have to dynamic lights just some brighter textures at night.. but then again there are almost no civilians :)
vote up
Indeed it does, was standing inside a chapel and looking out the door there was no rain. @Dr Death you're right wet stuff weights the same and military equipment are rain-rejecting(?, but i'm sure if you jump in the sea even military clothing wont be a 100% dry.
It's simple, just like rotation blur doesn't affect you gun either.
Solution: If it's friendly and you're playing on regular or lower it gets a buff to it, you can even head-shot your squad mates and they'll just tell you: no. And since you said that you shot it with another t-100 I guess it was your friend you shot, and allies have some buff to make up for their limitations in terms of... thinking logic. That's what I think, obviously
I vote up, but i think they should be mission related, lets say you killed most enemies in your squad or you didn't get injured or had a fast mission time lets say in the Infantry Showcase video. But at least they could track your best mission rating and statistics in the scenario menu and also make it visible for other players.
They haven't added it yet, don't worry it's gonna be there
son of a bitch :P
Edit: it's up now
Indeed there should be a better indication of when being burnt, i mean it hurts alot so so should the game simulate
So true, hate when i fall backwards and i look down into my own throat
There's no reason other than the amount of dynamic lights would be increased to not add this, it's no hit to performance at all.
Just make sure that the AI understands it too, because they shoot fine looking through scopes at night currently.
I don't think we need stance adjustements but leaning would still be nice
Okay i see, it's a very cool feature do
I also have this issue and i'm using the dev build :D
I'm not sure, but after coming up the water you should be heavier because you're wet
Also wheels doesn't collide with corpses
But thats minor
If think if more of a problem that you can change uniform instantly
try setting it to 00:00 at the default editor date, i have gamma 1.2 and i see clearly what is going on
Even tho they've added HDAO, shadows under vehicles stil look fake... also Directx11 supports shadows that are sharper the when closer to contact and blurrier when shadows i casted from up high.
Edit: Called contact hardened shadows
Also shadows produced from objects farther from the ground should look softer than the ones from objects close to, but performance and gameplay first indeed.
AI turn rate is crazy, too. laying down turning away from you, when he detects you he just insta turns and shoot you
Should also take WAY longer time to change clothes than it does now
I'm aware it's a duplicate now
I don't think you can have that level of detail that you're talking about in the current game, i don't know if you have noticed that the terrain in Arma doesn't have very many polygons, but an object crater is definitely possible.
Wow you guys sure have a lot of ideas :D
I even think VBS2 and arma 3 is based on the same engine
Before they updated the engine for arma 3
The players own footsteps are also very loud at the moment, even when slow walking with the weapon raised
I don't think the object bullet holes are that important, but they are sure very ugly. The ones i think are important are the ones on vehicles because they should act as damage indicators, many vehicles in arma 3 currently have no visible bulletholes and stuff like that even before exploding, the visible damage of vehicles haven't changed since Arma armed assualt
And what is up with tires flatting if you crash your bubmer into something
They can explode!
It's okay, but it shouldn't be a fire mode
Realism guys, can't you just pretend it's on safe? How hard is it not to click fire when aiming at your friendlies, and how many have safety on if they have a raised weapon already?
That the soldiers carries 80 lbs is not an argument since you can strip down to underwear and still not jump in this game. It's neccesary when the object you want to pass is not a fence, maybe you want to jump from a scaffolding to the roof which is about 50 centimerters
Okay, but lets make it so we can turn bullet drop, bullettravel time and stamina on and off it's the same issue, unrealistic as F
Doesn't matter still unrealistic, just today i killed an enemy player that first spotted me, i broke line of sight but maintained my own with 3rd person sneaked up from beind and planted a bullet in this back. Just because i broke his line of sight first i won, not how war is fought in real life.
Basicly what i feel is that it's very unbalanced in multiplayer because in some situations it's unfair and overpowered and sometimes you're fucked if your in 3rd person. Doesn't matter in singleplayer tho
Well never said i hated 3rd person, i just thought it was too easy to trick people who didn't use it, wathcing them run around in their little realistic world.
Also i think theres way too complex difficulty system making it's impossible so lure what settings are on the server.
Would be retardet and unfair if a 9mm bullet could knock you on the ground, it would leave you defenceless for 4 seconds or so
Different games have been giving people a wrong impression of what it's like to get hit by a bullet.
What was the difficulty?
Easy as fuck to make
It looks so ugly and i don't think it's too rescource demanding, there are hundred of shadows already, even saw this feature in GTA SA(even tho it's was a pretty cheap version of it)
Okay i haven't explained it good enough. With the system i made, an AT rocket would make it explode right away, because damage exceeds the maximum, im talking about it bursting on fire before it exceeds maximum, and that fire will make it reach maximum damage eventually. But that'll be up to the devs, they will probably make it in a different way or else i should be doing their job :P
I also noticed alot of other posts where they said that ai is very cold blooded in suppressed sisuations, that's okay but in this case i actually hit him with a bullet and that must make you unable to maintain a steady aim.
May 9 2016
It makes no sense to turn your flashlight on in combat, it's makes more sense to have it turned on when in aware state
well i have a fix, stick together as squads and work together don't run around like a headless chicken, but freindly fire accidents happen IRL too.
Try popping a smoke grenade, maybe it can't detect you.
Essential to all multiplayer games
Wow deja vu just had the same experience even took the same picture and was about to request it as a feature, but thx for saving me the trouble :D
Enemies laying down get reduced impact from explosion, also you and your teamates have better armor on lower difficulties, making you a bit tough, it's obviusly shit, but is fair to be able to turn down the difficulty.
takes performance but should't be a problem to make, but it's full games stuff
My issue woth the movement is the speed of which you can change direction when running
could it be viewdistance?
Maybe the bots should learn to fight in a house before we give them shotguns
come on guys go see the mental doctor please
They could make it accent friendly if you could calibrate the voice recognizion yourself and it would compare you voice to your own, could be nice, but lots of ideas so little time :D
Also they could implement little commands(because space wouldn't be a problem if you'd use your voice, like an endless keybord), i mean little commands like, everyone turn on flashlights or 2, take of sound suppressor which are commands that aren't there yet but could easily be implemented once the system would be up.
Lets say you could make custom commands too.
well it's only in alpha, animations are probably gonna be fixed, but well it's us who tell them what to do it seems like
You sure it's not the crack sound that comes when a projectiled is fired towards you, and that happens IRL too. If not sounds like a serious issue.
One stab through the throat should do it. But we have to add some sort of sneaking method too. And the AI needs to have their 6'th sense turned off when facing close combat situations.
Battlefield has some nice knifing and its not OP at all
In arma it's ultra awkard if both parts are out of ammo, therefore knife and the ability to smash the enemy with your weapon/mostly rifle like in old MOH, would be awesome
I'm in for the remote trigger, so you had to select the item in the action menu, and when selected you could press fire"prim. mouse button" to explode instead of putting it in the action menu thats also used for picking up things, reloading, setting a new bomb entering vehichle etc.
i did this alot in arma 2
maybe its because you try to look around(alt) and cycle between targets(tab)thats makes alt+tab which makes you switch between windows
I have a rather high crash rate launching game from steam, in not windowed mode. Don't know why
Even a HMG doesn't do the job, what glass could possible stop a 50 cal.
Would indeed be cool if you could fire while being boosted just enogh to peek over a wall.
THis also happened for me on regular, but on veteran, bot level expert they shot me.
I gotta disagree on this one, try playing some of Arma 3's default maps, they don't run slow, i play with 45-60 fps(same as singeplayer)when i host on most of them, however i haven't found a user made scenario that didn't lag with more than 10 players that had been running for a while. Still vote up tho if devs could fix it.
Gliptal, but you have a feeling of where the middle og the screen is, and anyway expert and elite should be forced of, it's supposed to be harder, even harder than real life
I think autoflip is neccesary as long as the vehichles flips for no reason in alpha, they can remove it when it's more stable
I agree that shadows are still a little bit ugly in arma3, just like in arma2, actually there the same and should not be cause this is arma3.
They said they'd have that in final game i think at some point
I think it's totally okay they can't shoot you thru leafs(if they see you moving behind that tree), i do the same to the ai. However it's a limited amount of time in which they should be able to figure out where you're standing behind the tree. tehy seem to always know where... somehow..
i think the AI is easy just about up to veteran, but on lower difficulties you can easily kill 7 in a row or more, think about it if it was fair you would only kill 1 before you died unless you rambo