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Jagged shadows on highest quality
Closed, ResolvedPublic


Even on the highest settings the shadows casted by buildings are very jagged at all distances. Severity ranges from a minor stepped appearance to 2 metre high sawtooth patterns on the side of buildings.

Version is Alpha 0.5.102571 {F16792} {F16793}


Legacy ID
Steps To Reproduce
  1. Open editor
  2. Choose Stratis
  3. Insert any player character near any buildings, most noticeable around air station Mike-26
  4. Set time to 12:00
  5. Preview
  6. Look at the shadows
Additional Information

Tested on all AA settings, running at 2560x1600

CPU is an i7 2600k running at 4.6 GHz
GPU is a Nvidia GTX 690

Event Timeline

Critur edited Steps To Reproduce. (Show Details)Mar 5 2013, 9:43 PM
Critur edited Additional Information. (Show Details)
Critur set Category to Visual-Structures.
Critur set Reproducibility to Always.
Critur set Severity to Minor.
Critur set Resolution to Fixed.
Critur set Legacy ID to 1428973546.May 7 2016, 10:34 AM
TTc30 added a subscriber: TTc30.May 7 2016, 10:34 AM

I agree that shadows are still a little bit ugly in arma3, just like in arma2, actually there the same and should not be cause this is arma3.

Grom added a comment.Mar 11 2013, 11:30 PM

The jagged shadows apear on all Statics on Standard and High shadow settings. On Low settings, the shadows are correct but not smooth.

Playing on a GTX 570.

This issue has been much improved in the latest dev build with the addition of soft shadows (ultra setting).

as MadDogX said see latest dev build....

We need soft shadows in cockpits as well DX11 should be able to do this.

Closing, since the basic issue with jagged shadows has been resolved. There are still other issues with shadow quality, but these are covered by other tickets.