Despite the correct animation is played when player turns himself standing up or crouching (using Delete-End keys) the AI units don't act the same at least in the case of being forced to watch the target
- Legacy ID
Steps To Reproduce
- open editor
- put a player unit
- put a friendly unit and name him "watcher"
- put a trigger activated by "radio alpha", fill "on activation" with "watcher doWatch player"
- preview the mission, walk around the watcher
see how his body rotates around vertical axis with no animation