Despite the correct animation is played when player turns himself standing up or crouching (using Delete-End keys) the AI units don't act the same at least in the case of being forced to watch the target
Description
Description
Details
Details
- Legacy ID
- 1677282721
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Anims
Steps To Reproduce
- open editor
- put a player unit
- put a friendly unit and name him "watcher"
- put a trigger activated by "radio alpha", fill "on activation" with "watcher doWatch player"
- preview the mission, walk around the watcher
see how his body rotates around vertical axis with no animation
Event Timeline
Comment Actions
AI turn rate is crazy, too. laying down turning away from you, when he detects you he just insta turns and shoot you
Comment Actions
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.