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AI soldier doesn't play any animation when turning while standing up
Closed, ResolvedPublic


Despite the correct animation is played when player turns himself standing up or crouching (using Delete-End keys) the AI units don't act the same at least in the case of being forced to watch the target


Legacy ID
Steps To Reproduce
  1. open editor
  2. put a player unit
  3. put a friendly unit and name him "watcher"
  4. put a trigger activated by "radio alpha", fill "on activation" with "watcher doWatch player"
  5. preview the mission, walk around the watcher

see how his body rotates around vertical axis with no animation

Event Timeline

shredthesky edited Additional Information. (Show Details)
shredthesky set Category to Anims.
shredthesky set Reproducibility to Always.
shredthesky set Severity to None.
shredthesky set Resolution to Open.
shredthesky set Legacy ID to 1677282721.May 7 2016, 1:57 PM
TTc30 added a subscriber: TTc30.May 7 2016, 1:57 PM
TTc30 added a comment.May 3 2013, 8:30 PM

AI turn rate is crazy, too. laying down turning away from you, when he detects you he just insta turns and shoot you

MadDogX added a subscriber: MadDogX.May 7 2016, 1:57 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.