- It would add a lot more to the atmosphere of a war zone if the bullet holes and impacts on objects would stay longer and have a better resolution, visability and variants.
- Impacts and holes on vehicles do not show the actual impact. A general very simple damagemodel is shown.
Alternative with less performance impact:
Instead of increasing the fadetime or permanent effective bullet marks, add bullet marked meshes that replace the clean ones in 3 grades, little, medium and heavy (like the images enclosed) on houses and walls used afer certain amount of bullet hits..
so in a urban area a fire fight would leave a improved mark of battle showing the intensity in 3 steps. Same thing could be used for vehicles.
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