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Realistic 1st person view when entering ragdoll mode.
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Description

When you get hit by a car or somthing else and, you start flying around your view becomes static to its last know possition.
What would make it: 1, More relaist, 2 More fun. Is that your view gets locked to the movement of your characters view. So wherever the eyes of your charracter ghoes during thoese flips your view follows.
IDK how to explain it that well but look at mirrors edge. If you make a roll your screen rolls aswell. because yhea well its logic. I would like to see that aspect into Arma 3 it would cause actually players to get desorientated because they would get dissy by the moving screen..

Details

Legacy ID
1090193132
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request
Additional Information

Instad of the camera locking and you look at your own throat the camera should be staying as dynamic as when you are moving shaking your view heavly when trown around.

Event Timeline

Raoul1234 edited Steps To Reproduce. (Show Details)Jul 9 2013, 1:34 PM
Raoul1234 edited Additional Information. (Show Details)
Raoul1234 set Category to Feature Request.
Raoul1234 set Reproducibility to N/A.
Raoul1234 set Severity to None.
Raoul1234 set Resolution to Open.
Raoul1234 set Legacy ID to 1090193132.May 7 2016, 3:23 PM
TTc30 added a subscriber: TTc30.May 7 2016, 3:23 PM

So true, hate when i fall backwards and i look down into my own throat

It's sad to see this issue unnoticed. :-(

gutsnav added a subscriber: gutsnav.May 7 2016, 3:23 PM

My view follows the head of my character. Is this on Dev branch or normal?

The problem is present in the dev branch (1.31.127225) and also in stable (1.28.127008). No mods used.
The view stays in the center of the head, but does not follow it's direction.

An easy way to reproduce the issue is to place an explosive charge a few meters ahead of you and touch off the bomb while facing towards it. You can also quickly switch between 3rd and 1st person view while ragdolling to see the actual direction of the head. You can slow down the time for the time being with a setacctime in a simple trigger to see the issue better.

The rotation of the camera is also missing when ragdolling in 1st person view.

Extra Info(Thanks to JonnyTyler)
The problem is present in the dev branch (1.31.127225) and also in stable (1.28.127008). No mods used.
The view stays in the center of the head, but does not follow it's direction.

An easy way to reproduce the issue is to place an explosive charge a few meters ahead of you and touch off the bomb while facing towards it. You can also quickly switch between 3rd and 1st person view while ragdolling to see the actual direction of the head. You can slow down the time for the time being with a setacctime in a simple trigger to see the issue better.

The rotation of the camera is also missing when ragdolling in 1st person view.