If you keep strafing in one direction none-stope while keeping the crosshair on the enemy...you are literally immune to his fire. Closer up at ~50m you can begin sprinting to avoid any stray bullets from hitting you and you can simply hug the enemy after that.
- Legacy ID
- AI Issues
Run forward while strafing either side, keep the crosshair on the enemy. Closer at 50m begin sprinting and you will avoid any incoming fire even if it seems to go through the screen.
Heres a video I made demonstrating the AI's poor ability to hit at different ranges. All skills are set to max.
The video says this is due to slow turn rate but this is not the case at the longer ranges. My guess is it is due to poor ability to lead the target.
Its definitely harder to hit someone moving sideways. However if you move at the same side for too long the enemy should be able to lead his bullets better after a while.
We still need to be able to zig zag away from hairy situations and not get super duper AI that hit us even if we run crazy patterns. :)
And difficulty should determine this. The lowest setting could have AI with crap shooting skills so the new player gets a chance to feel the game and not die every second.
Shooting moving targets is harder... but not that hard. There is a clearly a problem here. Ai won't even engage strafing enemies at more than 100 metres, and at anything less they are more likely to expend all their ammunition than hit you even on full skill.
After some more testing after the .52, I find this problem only occurs when strafing right. When strafing left they hit easily, although they refuse to engage you when strafing over 100 metres no matter which way. All on full skill. and the ai is just a basic rifle man.
+100 IA are bad, at close range it can't kill us cause of the slow turn rate and at long range it kill us cause of the unrealistic accurate aim, not affected by recoil, suppression effect or injury...