- User Since
- Mar 6 2013, 5:20 AM (572 w, 10 h)
May 10 2016
I had this as well, assumed it was my old joystick, guess not.
Same, the civ gunner dismounts when combat initiates. Not really an issue there though. Driver stayed in for me.
I'd add that the turret of the marshal can turn even if the engine is inoperable, like when it is out of fuel. Another layer of broken!
Commander hatch does not open when turned out. That would have been sufficient.
It is for me, but what ever key opens the type box.
When your chat type box is open ("/" by default) press page up/page down to scroll chat history.
Also when chat type box is open pres up/down arrow keys to swap channels, I use this and unbind the "," and "." keys so I never accidentally swap channels when opening map.
Do you use -world=empty or -skipintro command in your game shortcut?
Feel free to vote as you like, but you claim to be wanting realism with no 'artificial' balance. Yet are all over me for suggesting a more authentic DAGR. I don't get you.
Edit: So is it just the wording? You hate the word balance? If so I think you're a bit stuck on that word. I'm not looking for a perfectly balanced game where both sides are basically the same. If I did I would argue for 8 hellfires in place of the DAGR's to be on par with the 8 skalpals of the Kajman.
I just want it to be believable, and right now the DAGR is a joke.
They are OP compared to their real life counter part (as linked in additional info), nerf is a common term used to describe making a feature/weapon/skill etc. weaker. I chose balance as it is a balance issue and also the most accurate of the available category's.
I did a keyword search for DAGR, the word DAGR is not in that ticket once so I missed it. Also that only addresses targeting in regards to the DAGR.
lol you placed your unit inside a rock. Those dark lines on the screen are some of the rock edges viewed from inside the rock, place your unit on the runway and it will be fine.
The A3 cross hairs will 'snap' to the point of impact, the rounds originate from the top of the magazine if I'm not mistaken so that's why you see it where it is while inside an object.
Do you have mods on?
I encountered this issue when I accidentally installed a mod wrong (had a space in the mod folder name).
Edit: Did you remove -world=empty recently? I am now able to repro this bug by using that shortcut command, no mods. This is consistent with my previous encounter as the incorrectly installed mod loaded no world as a side effect.
-skipIntro also produces this bug.
You want to aim at anything? How about a yellow hand rail? I know where one is.
Just had a go on the bridge, the cross hair only snapped to the yellow rail when I... wait for it... aimed at it! firing then... wait for it... hit the yellow rail!
This is actually a perfect example of what you don't understand, the new cross hairs adapt like this to compliment the new stance adjust system, it's intuitive feedback to tell you that your adjusted position is good or bad based on your surroundings. When my recoil on that bridge made the cross hair snap to the yellow rail... I adjusted up, problem (if you can even call it that) solved.
I can aim properly, if your recoil makes you point at obstructions adjust your position accordingly, or continue to struggle.
falconx, you fail to see why it's there. But whatever there are many like you who think they are too elite for a cross hair, use those elite mad skillz to goto Configure > Game > Difficulty > disable weapon crosshair. Brush up your knowledge of the other settings while you're there, maybe then we can avoid useless tickets like this.
Also disabling crosshair means you will no longer see lock boxes, enjoy.
The group leader gets chevrons with in his hex, the rest are subordinates. There is also contextual icons for medics, and engineers that show up with in the hex.
Ranks mean little as the highest rank in the group will be put in command by default, further command structure differences will effect who is selected for command if the current CO leaves/dies.
Give an example of how it would be valuable to see rank at a glance.
You'll find that this applies to all objects beyond 1500m. I don't know if this is intended or a bug, but I would like to see the max range extended to at least 2000m.
Just noticed that my search filters had an obscure setting, this is a dupe. My bad. Plz close.
Awesome vid. Voted.
May 9 2016
Yes it can, some buttons have to be dragged from the right hand side of the options box when binding keys. Primary mouse button is one of them.
@ExploitedYouth Yea I know it wont show you on the paper map, it's a question of realism Vs. gameplay. I think it's a boring step that need not be there. I like the ring idea but it seemed odd that it persists when your soldier knows his exact location via GPS.
In the end I'd rather play the game than match up grids, just one more function that I think should be done by the soldier 'under the hood'. Much like the red ring itself, I view it as a general indicator that the soldier has done himself if you will. You have to then refine it, but why should I if I have a GPS?
@Kid18120 The GPS gives a 6 digit grid, that's accurate to 100m, the ring is 1km. A 100m ring if you have a GPS would be fine too.
Not a bug, working as intended.
Agreed, sprint is a bit too fast. Made worse by being able to sprint up steeper hills than in A2. All other movement speeds seem fine to me.
Could be a small silhouette of a soldier in prone, crouch or standing with either an up, down, left, right arrow to indicate stance adjust for that posture. A dash or nothing at all would indicate no stance adjust for the current posture.
Confirmed, it's as if the suppressor remembers that it was fired and lets it go when removed.
Added two more screens to better/further show this effect, especially when using night vision. I think this should be a higher priority as it pretty much kills stealthy gunplay at night.
Plz don't let this make it to release, notice that this ticket was made 1 day after initial alpha release :(
Updated this with pics to show that while the muzzle flash has changed for the better the ambient light cast on the weapon, shooter and immediate surroundings is still unchanged between suppressed and un-suppressed.
I'm unable to reproduce this.
Use elevation setting when placing a unit (bottom left corner, it's in meters. It's ok to place a unit just a little above the surface and have then fall down onto it.
Jeez relax, I was giving you my interpretation as to why they gave Iran the EBR.
I did down vote as I disagree, I also had an answer that I think was valuable and I will not hesitate to call out BS when I see it. That's what I limited my comment to.
Claiming that someone is wronging vets because they put this item there is a guilt trip attempt.
Alternate future setting, creative license to do as they please.
Wait for full release to get the explanation you feel so entitled to. And stop with the pathetic guilt trip.
Yea I could really use Ctrl/Shift/Alt mods for all my mouse keys. That would sort out all my outstanding binds and then some. Upvoted.