The DAGR rockets are far too powerful compared to the real life weapon they are based on. They hit far too hard are F&F and are too maneuverable. They are basically a Hellfire Longbow in a 2.75 inch rocket housing.
I suggest;
- Reduce damage. 1 to destroy a soft vehicle, 1-2 to disable/destroy an MRAP, 2-3 to disable/destroy and APC, 3-4 to disable/destroy heavy armor.
Another option could be to introduce different types of DAGR rockets with different warheads, like HEDP and HEAT.
- Close in off-boresight locking range (the real thing is +/- 8 degrees). Maybe +/- 16 degrees for the sake of extra development in the 2035 setting.
- Require lock/paint till impact, allow lock on after launch (to any valid laser).