When you are getting hit by a bullet or a grenade, basically all feedback you get is that you look up in the sky (doesn't matter, which direction the explosion was at).
as far as I see it, that could be implemented much better.
this is especially problematic, if the bullet came from a Pistol. I am not complaining about the low damage, a 9mm causes, but the ability for the victim to immediately shoot back, because his character is in almost no way as stunned as he is supposed to be after that impact (soldiers are not trained to take a bullet to the chest and I want them defenseless for a few seconds after the hit, depending on whether it was penetrating or not).
it could be improved for example
- by a proper "got hit animation" (I think there already is one implemented, but it looks awful)
- the Player could actually fall on the ground when injured by explosives or he got hit. (considering the rag doll works when you get hit by a vehicle and then stand up again, this feature might be implementable as well)
I guess it would be more realistic and immersive, if the first 9mm hit on the soldiers vest throws him backwards/on the ground, and the attacker needs to fire more rounds to make sure he doesn't get up again. (sounds brutal, but at least realistic)
when a soldier gets hit, the direction and location of the impact should slightly influence the reg doll animation as well. While #0003050 is all about what is real, and what not, that "slight influence" is supposed to e.g. push the left leg back a bit if hit, so that the soldier can fall on his left side. No Hollywood flying though, please.
After the soldier "RagDolled" on the ground, he should not stand up by default, but go prone.(I don't need smooth animations for that, that would be way too complicated).
the other thing, I would like to address is the shot in the foot/leg, that does not effect the ability to walk. Unfortunately I don't know, if that feature is planed for later release, but if the unit were at least falling to the ground it would be considered a lot better imo.