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May 10 2016

CSRKryssar added a comment to T65485: Changing stance fluidly instead of by steps(Analog).

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:00 AM · Arma 3
CSRKryssar added a comment to T65474: re: 0006333: M14 EBR Irons Aiming point.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:00 AM · Arma 3
CSRKryssar added a comment to T65455: Trading gear with Team Mates.

We appreciate your attitude but please do not report more than one bug in one issue. Every issue is one case to resolve for us and it makes hard to track the bug if it is reported with some other. Similar problem is to hold status for a bug when its in same issue that other one.

Please make single issue of all you 3 bugs and especialy for the issue with chopper try to put together some steps to reproduce it as we can reproduce it on our side.

http://feedback.arma3.com/how-to-user.html.html

Thank you.

May 10 2016, 1:59 AM · Arma 3
CSRKryssar added a comment to T65432: Eject From Vehicle, but Stuck in World.

Please send us some screenshots or video of this issue and coordinates of place where the problem occurs.

Thank you.

May 10 2016, 1:59 AM · Arma 3
CSRKryssar added a comment to T65322: medic/corpsman have unlimited medical supplies.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 1:55 AM · Arma 3
CSRKryssar added a comment to T65313: Civilians are more resistant to damage than OPFOR riflemen.

We are very sorry but we were unable to reproduce this issue. Have you using extended armor setting?

May 10 2016, 1:55 AM · Arma 3
CSRKryssar added a comment to T65310: AI swimming in buildings.

This issue was processed by our team and will be looked into. We thank you for your feedback but also keep in mind that your report is related to custom modded mission.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 1:55 AM · Arma 3
CSRKryssar added a comment to T65301: No kickback on RPG-42 Alamut.

http://www.youtube.com/watch?v=mP6MwwiMjFs

We are very sorry, this issue was closed as no-bug.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:55 AM · Arma 3
CSRKryssar added a comment to T65292: this inflame true on more objects.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 1:54 AM · Arma 3
CSRKryssar added a comment to T65288: GPS closing on aim..

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:54 AM · Arma 3
CSRKryssar added a comment to T65265: MK18 ABR magazine is thin , missing hiddenselections and the animation isn't working properly.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 1:54 AM · Arma 3
CSRKryssar added a comment to T65205: Being able to disable the ammo counter (details inside).

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 1:51 AM · Arma 3
CSRKryssar added a comment to T65184: Ground relief is moving strangely on hill.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:50 AM · Arma 3
CSRKryssar added a comment to T65161: Switching to Secondary Is Now Even Slower.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 1:50 AM · Arma 3
CSRKryssar added a comment to T65152: AH/MH-9 lacks any markings..

We are very sorry, this issue was closed as no-bug.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:49 AM · Arma 3
CSRKryssar added a comment to T65128: Excessive reciol when prone.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:48 AM · Arma 3
CSRKryssar added a comment to T65111: Extended armor should be disabled in multiplayer.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 1:48 AM · Arma 3
CSRKryssar added a comment to T65110: RPG Overpowered against Helicopters / armored vehicles.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 1:48 AM · Arma 3
CSRKryssar added a comment to T65060: ability to move compass, watch and gps pop up positions.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 1:46 AM · Arma 3
CSRKryssar added a comment to T64971: AT Launchers. RPG-42: Too fast, No ballistic drop, Too long range, Guided. NLAW: Too slow.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 1:43 AM · Arma 3
CSRKryssar added a comment to T64885: When running fulscreen at any resolution mouse clicks are higher than mouse.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:40 AM · Arma 3
CSRKryssar added a comment to T64857: Electronic Warfare.

We are very sorry, this issue was closed as no-bug.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:39 AM · Arma 3
CSRKryssar added a comment to T64816: Option to set satellite Map Texture set disable as default in map view.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:37 AM · Arma 3
CSRKryssar added a comment to T64782: AI anti-tank soldier has difficulties using the AT.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:36 AM · Arma 3
CSRKryssar added a comment to T64776: Savable mission debriefing and replays.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 1:36 AM · Arma 3
CSRKryssar added a comment to T64771: Vertex deformation&Soft body.

We are very sorry, this issue was closed as no-bug. Perhaps we can consider this in next game but keep in mind that ARMA is mainly an focused on combat so this is not affecting it main purpose.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:36 AM · Arma 3
CSRKryssar added a comment to T64767: Make AI team radio more ACRE(ish).

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 1:36 AM · Arma 3
CSRKryssar added a comment to T64764: GPS numbers are too dim and therefore hard to read.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 1:36 AM · Arma 3
CSRKryssar added a comment to T64728: 2 screens in one.

So we are closing this iddue as no-bug.

Anyway thank you for reporting and keep ut the good work and help comuinty and developers to build better game for all.

May 10 2016, 1:35 AM · Arma 3
CSRKryssar added a comment to T64704: When Providing Medical Aide, Patient Sees Blood Causing Panic.

Thank you for reporting this issue to us. We appreciate it, keep up the good work and help comuinty and developers to build better game for all.

May 10 2016, 1:34 AM · Arma 3
CSRKryssar added a comment to T64691: Reload form backpack.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 1:34 AM · Arma 3
CSRKryssar added a comment to T64630: When a squad leader says "Disembark", it kicks me out of any stopped vehicle. Where is the choice?!?.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 1:31 AM · Arma 3
CSRKryssar added a comment to T64616: Digital Watches with built in stopwatch and timer.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 1:31 AM · Arma 3
CSRKryssar added a comment to T64611: Make it possible to carry an additional vest in a backpack.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 1:30 AM · Arma 3
CSRKryssar added a comment to T64599: No sound when jumping into the ocean..

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 1:30 AM · Arma 3
CSRKryssar added a comment to T64597: Walk around in big helicopters and planes.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 1:30 AM · Arma 3
CSRKryssar added a comment to T64512: snakes opening doors.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:27 AM · Arma 3
CSRKryssar added a comment to T64512: snakes opening doors.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:27 AM · Arma 3
CSRKryssar added a comment to T64476: Unable to drive with WASD in Freelook after assigning WASD to vehicle turret control.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 1:26 AM · Arma 3
CSRKryssar added a comment to T64465: Mouse clicks don't work when exiting Arma 3.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 1:25 AM · Arma 3
CSRKryssar added a comment to T64430: Ground textures rolling like water.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:24 AM · Arma 3
CSRKryssar added a comment to T64418: Water/objects are invisible when seen through glass.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 1:23 AM · Arma 3
CSRKryssar added a comment to T64393: Please furnish houses/buildings.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:23 AM · Arma 3
CSRKryssar added a comment to T64264: Leaning against walls, aiming around and blind fire (as in smk for Arma 2).

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 1:19 AM · Arma 3
CSRKryssar added a comment to T64256: Analogously door operation (like RainbowSix3).

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 1:18 AM · Arma 3
CSRKryssar added a comment to T64188: Climb up on trees.

We are very sorry, this issue was closed as no-bug.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:16 AM · Arma 3
CSRKryssar added a comment to T64183: Prone and weapon lowering.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 1:16 AM · Arma 3
CSRKryssar added a comment to T64175: More attachment points on weapons.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:15 AM · Arma 3
CSRKryssar added a comment to T64136: Object "Fireplace Burning" doesn't burn.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 1:14 AM · Arma 3
CSRKryssar added a comment to T64048: Fluid Stances with WSAD while moving not possible.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:11 AM · Arma 3
CSRKryssar added a comment to T64005: GPS closes when going to sights and doesn't re-open when coming out of sights.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 1:08 AM · Arma 3
CSRKryssar added a comment to T63989: Make seperating communications device and default playback device possible ingame.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 1:08 AM · Arma 3
CSRKryssar added a comment to T63966: Enemies in the ground.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:07 AM · Arma 3
CSRKryssar added a comment to T63780: Introduce new scripting command to return all backpack containers (everyBackpack).

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 12:58 AM · Arma 3
CSRKryssar added a comment to T63743: Add realistic body armour..

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 12:53 AM · Arma 3
CSRKryssar added a comment to T63696: 21:9 Aspect ratio feature for video configuration.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 12:51 AM · Arma 3
CSRKryssar added a comment to T63689: Add an animation source opticsMode that changes with selected optics/backup sight.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 12:51 AM · Arma 3
CSRKryssar added a comment to T63607: Jump/Jumping command.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 12:47 AM · Arma 3
CSRKryssar added a comment to T63597: Suggestion in adding IR strobe light.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 12:45 AM · Arma 3
CSRKryssar added a comment to T63548: Heli Passenger flying alongside the chopper.

We have some clues but can you provide us with specific reproduction steps (including info about who is group leader, who server and who client) and - if you can - a sample mission where it is reproducable?

Thank you.

May 10 2016, 12:44 AM · Arma 3
CSRKryssar added a comment to T63534: Lean / Evasive conflict keybinding.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 12:43 AM · Arma 3
CSRKryssar added a comment to T63527: Suggestion: Ambiente sound of animals and wind/weather.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 12:43 AM · Arma 3
CSRKryssar added a comment to T63518: No mouse.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 12:43 AM · Arma 3
CSRKryssar added a comment to T63510: No eject from choppers.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 12:42 AM · Arma 3
CSRKryssar added a comment to T63442: Mouse clipping to fullscreen.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 12:40 AM · Arma 3
CSRKryssar added a comment to T63392: 21:9 not available Video Settings.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 12:39 AM · Arma 3
CSRKryssar added a comment to T63286: Vehicles feel... weak. They stall while going up inclines, are weightless, handle too poorly..

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 12:35 AM · Arma 3
CSRKryssar added a comment to T63138: Add switch modes for a Laser and the flashlight.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 12:31 AM · Arma 3
CSRKryssar added a comment to T63137: Option to have daylight visible lasers.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 12:31 AM · Arma 3
CSRKryssar added a comment to T63052: No left/right cycling with Chopper with the mouse.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 12:28 AM · Arma 3
CSRKryssar added a comment to T63034: AI walk into line of fire all the time.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 12:27 AM · Arma 3
CSRKryssar added a comment to T62900: AI don´t use headlights on cars and choppers.

Default behaviour is "Aware" when units are acting like in battlefield so they "don't want" to get spotted. They are using headlights in "safe" mode only as they don't need to be aware of enemy presence in base etc.

We are very sorry, this issue was closed no-bug.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 12:19 AM · Arma 3
CSRKryssar added a comment to T62890: ARCO's green aimpoint visible when not using optics mode.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 12:19 AM · Arma 3
CSRKryssar added a comment to T62858: Easier to spot enemy afar than upclose due to grass not being drawn beyond certain view distance.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 12:18 AM · Arma 3
CSRKryssar added a comment to T62823: We want ARMA II's GPS back!.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 12:16 AM · Arma 3
CSRKryssar added a comment to T62805: Clouds don't seem to cast shadows as they drift over the landscape..

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 12:16 AM · Arma 3
CSRKryssar added a comment to T62778: Environment sounds are muted when inside an open vehicle.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 12:15 AM · Arma 3
CSRKryssar added a comment to T62750: player stand up when exiting map while crouched.

Issue was looked into and fixed/tweaked as designed.

Thank you for reporting this issue to us. We appreciate it, keep up the good work and help comuinty and developers to build better game for all.

May 10 2016, 12:14 AM · Arma 3
CSRKryssar added a comment to T62668: Dual Monitor Mouse Not Properly Captured.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 12:10 AM · Arma 3

May 9 2016

CSRKryssar added a comment to T62386: Ai combat drop off too high.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 9 2016, 11:58 PM · Arma 3
CSRKryssar added a comment to T62343: Red dot not where it belongs (intermittent).

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 9 2016, 11:57 PM · Arma 3
CSRKryssar added a comment to T62151: Transfer of controls from pilot to co-pilot within helicopters within multiplayer.

We were unable to roproduce this. Can you provide us with video of this issue?

May 9 2016, 11:47 PM · Arma 3
CSRKryssar added a comment to T62039: Weather desync issues.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 9 2016, 11:43 PM · Arma 3
CSRKryssar added a comment to T62024: Different body shapes and body heights for soldier models.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 9 2016, 11:40 PM · Arma 3
CSRKryssar added a comment to T61966: Bipod not an attachment.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 9 2016, 11:37 PM · Arma 3
CSRKryssar added a comment to T61941: Mouse click non functioning in Main menu/Game menu.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 9 2016, 11:36 PM · Arma 3
CSRKryssar added a comment to T61934: setOvercast command not functioning.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 9 2016, 11:36 PM · Arma 3
CSRKryssar added a comment to T61929: Prone animation glitch in ATV.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 9 2016, 11:36 PM · Arma 3
CSRKryssar added a comment to T61863: Improve Weather Effects.

This suggestion was processed by our team and will be looked into. We thank you for your feedback.

May 9 2016, 11:30 PM · Arma 3
CSRKryssar added a comment to T61829: Gun recoil greater in single shot than in full auto.

We are very sorry, this issue was closed as duplicate or no-bug.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 9 2016, 11:25 PM · Arma 3
CSRKryssar added a comment to T61827: AI Pilot will not execute waypoints after 'TRANSPORT UNLOAD'.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 9 2016, 11:25 PM · Arma 3
CSRKryssar added a comment to T61794: Jumping in water from a chopper at low altitude will kill or injure you..

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 9 2016, 11:21 PM · Arma 3
CSRKryssar added a comment to T61758: Handling over controls more than once will result in a teleport back.

Thank you for reporting this issue to us. We appreciate it, keep up the good work and help comuinty and developers to build better game for all.

May 9 2016, 11:20 PM · Arma 3
CSRKryssar added a comment to T61758: Handling over controls more than once will result in a teleport back.

We were trying to reproduce but on actual version it seems ok. If you have latest update; please try to reproduce that and let us know if the problem is still actual.

One hint: Wasn't that when you were playing "Escape for stratis" mission?

Thank you.

May 9 2016, 11:20 PM · Arma 3
CSRKryssar added a comment to T61701: Please add parachutes.

We are very sorry, this issue was closed as no-bug.

Parachutes will be in the game but are in development and not ready-to-use yet.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 9 2016, 11:18 PM · Arma 3
CSRKryssar added a comment to T61640: [CLOSED].

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 9 2016, 11:16 PM · Arma 3
CSRKryssar added a comment to T61632: Unrealistic wheel destruction, tires disappear on impact (with videos).

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 9 2016, 11:15 PM · Arma 3
CSRKryssar added a comment to T61600: Horrible convoy driving of AI vehicles.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 9 2016, 11:13 PM · Arma 3
CSRKryssar added a comment to T61580: Unable to crouch with NLAW/RPG.

Please reedit this issue to better describe of the problem. When we tried to reproduce this the result was:

  1. When you are in stand or crouch stance and swicht to the other one there is no problem.
  2. Whatever position you are with AT weapon in hands and you switch to prone stance you put the AT weapon on your back.
  3. If you try to switch to AT weapon while in prone you stand up - that is reported as bug.
May 9 2016, 11:12 PM · Arma 3
CSRKryssar added a comment to T61569: AI doesn't pick ammo/weapons from crates.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 9 2016, 11:12 PM · Arma 3