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AI Pilot will not execute waypoints after 'TRANSPORT UNLOAD'
Closed, ResolvedPublic


When an AI Pilot offloads units at one of the designated LZ's on the map, the pilot will remain on the ground, long after troops have offloaded. No further waypoints are carried out, and the helicopter remains there for eternity.


Legacy ID
AI Issues
Steps To Reproduce

Open the editor
Create a helicopter unit (opfor Ka-60)
Name unit
Create a squad with the initialisation 'the moveincargo [unit name]'
Set helicopter waypoint 'TRANSPORT UNLOAD' to designated LZ spot
Set squad waypoint 'GET OUT' to same LZ spot
Synchronise both waypoints
Set additional waypoint for helicopter

Helicopter AI will not execute any waypoints after 'TRANSPORT UNLOAD'

Event Timeline

ScramUK edited Steps To Reproduce. (Show Details)Mar 9 2013, 10:05 PM
ScramUK edited Additional Information. (Show Details)
ScramUK set Category to AI Issues.
ScramUK set Reproducibility to Always.
ScramUK set Severity to Minor.
ScramUK set Resolution to Suspended.
ScramUK set Legacy ID to 4208067792.May 7 2016, 12:02 PM

Tried without synchronisation with same result

I'm very new to this but here is how I got it to work.

  1. Open the editor
  2. Create a helicopter unit (opfor Ka-60)
  3. Name unit
  4. Create a squad with the initialisation 'this moveincargo [unit name]'
  5. Set helicopter waypoint 'TRANSPORT UNLOAD' to designated LZ spot
  6. ** Place a Helipad (Invisible) right over the top of the "TRANSPORT UNLOAD'
  7. Set additional waypoint for helicopter

The "Helipad (Invisible)" can be found under...
Side: EMPTY > Object (Signs)...

sarlac added a subscriber: sarlac.May 7 2016, 12:02 PM
sarlac added a comment.Apr 8 2013, 4:56 PM

this breaks if the ai pilot is fired upon during his landing sequence.

No you didn't understand me, same issue. I was saying your solution is not a solution to the issue in this thread. The pilot always lands, unloads, and takes off but fails to execute following waypoints if he has taken fire during his landing sequence.

Can confirm. The "cargo" will unload, heli ascends again and stops its execution of waypoints.

That's actually a dirt old A2OA issue which has been patched in some OA patch.

I did experience some problems, but after I sync the next heli waypoint with a trigger that the unloaded troops activate then I solved the problem after tweaking the waypoints for a while..

Also I never ask the helicopter to land on a waypoint that are example 0 or 1 in size.. it need to be a little bigger so that the landing are more smooth and faster.

But I do agree an adjustment are needed since it do not work like in OA

ALSO if you play a multiplayer game and you are the leaser of your squad.
Then you can actual by giving a command to your human players get them to disembark any vehicle even if they do not want to do so.. In arma1-2 OA you could not do this to players.

ceeeb added a subscriber: ceeeb.May 7 2016, 12:02 PM

Unable to reproduce. Can anyone provide a repro mission?

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

Unable to repro, it works in my short mission. Can you upload pleas repro mission with this issue? Thank you.

try this

this crazy mission will show the failure of the ai heli to follow subsequent waypoints. You may need to run it a few times to get a lucky run where he doesn't get shot down.

Fank added a subscriber: Fank.May 7 2016, 12:02 PM
Fank added a comment.May 16 2014, 8:26 PM

Issue closed as obsolete. If you encounter this problem again, please create another ticket. Thank you.