When an AI Pilot offloads units at one of the designated LZ's on the map, the pilot will remain on the ground, long after troops have offloaded. No further waypoints are carried out, and the helicopter remains there for eternity.
Description
Details
- Legacy ID
- 4208067792
- Severity
- Minor
- Resolution
- Suspended
- Reproducibility
- Always
- Category
- AI Issues
Open the editor
Create a helicopter unit (opfor Ka-60)
Name unit
Create a squad with the initialisation 'the moveincargo [unit name]'
Set helicopter waypoint 'TRANSPORT UNLOAD' to designated LZ spot
Set squad waypoint 'GET OUT' to same LZ spot
Synchronise both waypoints
Set additional waypoint for helicopter
Helicopter AI will not execute any waypoints after 'TRANSPORT UNLOAD'
Event Timeline
I'm very new to this but here is how I got it to work.
- Open the editor
- Create a helicopter unit (opfor Ka-60)
- Name unit
- Create a squad with the initialisation 'this moveincargo [unit name]'
- Set helicopter waypoint 'TRANSPORT UNLOAD' to designated LZ spot
- ** Place a Helipad (Invisible) right over the top of the "TRANSPORT UNLOAD'
- Set additional waypoint for helicopter
The "Helipad (Invisible)" can be found under...
Side: EMPTY > Object (Signs)...
No you didn't understand me, same issue. I was saying your solution is not a solution to the issue in this thread. The pilot always lands, unloads, and takes off but fails to execute following waypoints if he has taken fire during his landing sequence.
Can confirm. The "cargo" will unload, heli ascends again and stops its execution of waypoints.
I did experience some problems, but after I sync the next heli waypoint with a trigger that the unloaded troops activate then I solved the problem after tweaking the waypoints for a while..
Also I never ask the helicopter to land on a waypoint that are example 0 or 1 in size.. it need to be a little bigger so that the landing are more smooth and faster.
But I do agree an adjustment are needed since it do not work like in OA
ALSO if you play a multiplayer game and you are the leaser of your squad.
Then you can actual by giving a command to your human players get them to disembark any vehicle even if they do not want to do so.. In arma1-2 OA you could not do this to players.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
Unable to repro, it works in my short mission. Can you upload pleas repro mission with this issue? Thank you.
try this
https://www.dropbox.com/s/f969f3g07ka1um5/helifail.Stratis.pbo
this crazy mission will show the failure of the ai heli to follow subsequent waypoints. You may need to run it a few times to get a lucky run where he doesn't get shot down.
Issue closed as obsolete. If you encounter this problem again, please create another ticket. Thank you.