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Leaning against walls, aiming around and blind fire (as in smk for Arma 2)
Reviewed, NormalPublic

Description

This is the main aspect that always annoys me about games as Battlefield: Covering may slow the Game down a bit, but in a way everyone is searching for cover and in a realistic combat no soldier would straight run into the opponents fire, but always lean against something and look/aim/fire around it.
So I saw what the SMK Mod does for Arma 2. Though I don't like every animation, the cover and lean, the fireing around corners, the throwing granates through a door and the blindfiring animations are stunning, so I would love them to be included in vanilla Arma 3. Please =)

Details

Legacy ID
1608529557
Severity
Feature
Resolution
Open
Reproducibility
N/A
Category
Movement
Steps To Reproduce

-

Additional Information

Event Timeline

xPr0metheus edited Additional Information. (Show Details)
xPr0metheus set Category to Movement.
xPr0metheus set Reproducibility to N/A.
xPr0metheus set Severity to Feature.
xPr0metheus set Resolution to Open.
xPr0metheus set Legacy ID to 1608529557.May 7 2016, 1:04 PM

Is it possible to change entry? I accidentically chose wrong topic.

I've changed it for you.

Bohemia added a subscriber: Bohemia.May 7 2016, 1:04 PM

Just poke Smookie and animations programmer :D
He have all animations already :)

!VERY! useful feature!

Here additional movements
http://feedback.arma3.com/view.php?id=6151

Sliding be great too :)

Yes, I know SMK and I hope he will do it for Arma 3 if it is not in vanilla.

btw, the sliding animation is the only thing I don't like. It is in many shooter that you can slide on your back, but I ask myself if this is real realistic. Never saw a soldier (in a Film or Documentation or whatever) doing that and I don't know why anyone should do so.

run to cover -> slide to cover.

Slide must be short, but must be :)

Another good propose:
Crawl on the back by foot pushing - now we have anim "lies on back with pistol", wold be good to continue this animation by crawl on the back by foot pushing, and make avaliable it for weapons too.

Lingor or Vietnam or some another tropical environment have houses on bamboo foundation and you can crawl under house.
Look at COD or Dead Island, here you must have ability to crawl on your back for shoot and kill enemyes inside house.

Additional movement:
"Fall on back" movement, transition/interpolation to "lie on back" anim...

Just try it by self:
Stay or crouch with *gun -> fall on back -> push ground by legs and you be crawling

samogon added a subscriber: samogon.May 7 2016, 1:04 PM

As far as I know Smookie creates anims for ArmA3.
Well their ArmA2 anims was great,but some of them was still pretty weak.One of them was "lean to the wall".Such usuall bug with this - you comes,tho the corner,but game thing that corner a bit closer/longer,that it is.As result you aim into the wall,or even worse you lean for nothing.

Current anims system(9 stances + 6 side stances) is more reliable,that this,he already does even more,that needed.But I'll highly support for blind fire.Well there also was another 2 good features - jump over wall and combat roll,not so important,but will be nice to see this too anyway.

Val added a subscriber: Val.May 7 2016, 1:04 PM
Val added a comment.Apr 24 2013, 9:57 PM

Leaning to cover and blind fire are fine. For example in Red Orchestra 2 they've been implemented pretty well. If you want you use it if you don't you use covers as you've done before.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

Thanks, CSR! Upvoted!

CSR Kryssar, any news? BUMP!