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More attachment points on weapons
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While the new attachment system is nice, it lacks a few things regarding customization. I propose that each weapon have a definable amount of attachment points in the config. This will allow for doing things such as having a laser sight and a flashlight attachment at the same time, as well as a reflex sight, suppressor, and grenade launcher. Obviously this should now allow tacticool stupidity, however it would be preferable to allow for customizing the weapon beyond just a few attachments. This would greatly enhance the ability to model things such as the M4A1 SOPMOD; where you have a large amount of ways you can customize the weapon.


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th3flyboy edited Additional Information. (Show Details)
th3flyboy set Category to Config.
th3flyboy set Reproducibility to N/A.
th3flyboy set Severity to Feature.
th3flyboy set Resolution to Duplicate.
th3flyboy set Legacy ID to 4180000074.May 7 2016, 1:02 PM

A simple upper/lower/left/right/ rail attachment slots and scope/muzzle slots would be more than enough, instead of the currect system that only has scope/side/muzzle

Aeleas added a subscriber: Aeleas.May 7 2016, 1:02 PM

The only problem I see here is that the light and laser are both turned on by the same binding.

Well the easiest way to fix it would be like ACE did in ArmA2: L as switch on/off and SHIFT+L as cycle between laser and flashlight

Val added a subscriber: Val.May 7 2016, 1:02 PM
Val added a comment.Apr 18 2013, 7:18 PM

Would be good to add "lower rail" slot for grenade launcher and tactical grips (and bipods that I hope will be implemented) instead of making two separate models of the same rifle (with and without GL).

IMHO, all those "Foregrip not an attachment", "Grenadelauncher not an attachment", etc etc etc tickets should be put into one single one, like this here.

Or at least somebody should list them as "Relationships"

dovafox added a subscriber: dovafox.May 7 2016, 1:02 PM

We are very sorry, this issue was closed as duplicate.

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