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May 9 2016

Kid18120 added a comment to T62342: Cannot kick when hosting (non dedicated).

try #kick playername

Not sure if it will work

May 9 2016, 11:57 PM · Arma 3
Kid18120 added a comment to T62340: First aid kits crash game.

After reading Deadmoose comment, i went trying this issue on SP (editor), MP non-wastelad mission (custom made) and wasteland.
Only crashed on wasteland. Maybe there's some scripting error somewhere in the mission while handling the gear/items ?

May 9 2016, 11:57 PM · Arma 3
Kid18120 added a comment to T62338: Can not swim on surface of water in ponds.

Not A3 fault, since A2 content is a "Mod" for the actual game.

May 9 2016, 11:56 PM · Arma 3
Kid18120 added a comment to T62327: Helicopter/plane(maybe) controls has no option to invert mouse.

Just remap the controls as other guys suggested

May 9 2016, 11:56 PM · Arma 3
Kid18120 added a comment to T62324: Different resolutions.

You can already do that.
In the graphic options you have resolution both in general and rendering tabs.
The first is the interface res, the second is ingame

May 9 2016, 11:56 PM · Arma 3
Kid18120 added a comment to T62321: BIS: Stop using the "sink into ground" solution for long range grass concealment.

But it's a good work around to simulate what you can't do otherwise due to HW limitations.

Grass rendering is a pain for your HW in a 100Mt radius already (around the player)

May 9 2016, 11:56 PM · Arma 3
Kid18120 added a comment to T62311: Helicopter Rocket Damage.

I sniped the 2 cars in the helo showcase with 2 rockets and didn't even get a direct hit, just splash damage.
Mind trying again ?
The problem may be related to the rockets impact point and/or randomly failing

May 9 2016, 11:56 PM · Arma 3
Kid18120 added a comment to T62302: No way to find azimuth and distance on map.

But the game already has all you need to navigate!
Read the first part of my comment ?

May 9 2016, 11:55 PM · Arma 3
Kid18120 added a comment to T62302: No way to find azimuth and distance on map.

You have map grid and a compass.. it's all you need to navigate along with your eyes to find points of interest and / or reference points.
Map grid is 1Km per side for the "big squares" and 100mt for the smaller ones (when zoomed in).
Also A3 map shows some quite good satellite textures in the map screen that will help to find your way.

Use these along with map markers and you're good to go.
ACE mod will bring that feature in the future anyways.

(all of this was to say basically that devs won't probably add map tools in the release :P )

May 9 2016, 11:55 PM · Arma 3
Kid18120 added a comment to T62293: Blood has tube-like graphical error.

It looks more like a graphical glitch.
Check your drivers are up to date and that your gpu is not overheating (highly doubt about this second one since A3 doesn't use more than 40% of GPU power..)

May 9 2016, 11:55 PM · Arma 3
Kid18120 added a comment to T62292: Bodyarmor going through soldier's body..

Seems like BLUFOR armors are not "trimmed" on OPFOR camos (and possibly vice-versa)

May 9 2016, 11:55 PM · Arma 3
Kid18120 added a comment to T62275: Switch Shoulders.

I think he is refering to the "weak hand" shooting for when a right handed guy is on the right side of a doorway !

May 9 2016, 11:52 PM · Arma 3
Kid18120 added a comment to T62273: Helicopters float upside down.

lol Prospekt +

May 9 2016, 11:51 PM · Arma 3
Kid18120 added a comment to T62270: Silencer and the grenade launcher.

Future tactical suppressor !!!

May 9 2016, 11:51 PM · Arma 3
Kid18120 added a comment to T62266: Lack of sound options causes audio problems for those with certain 7.1 headsets..

ArmA engine, if i recall correctly, simply "grabs" the windows output settings and uses those as output for the game

May 9 2016, 11:51 PM · Arma 3
Kid18120 added a comment to T62248: Cannot surface water.

Yeah there's this problem.
Easy way to fix it is to look up/down repeatedly until you hear your soldier taking a breath in 1st person.

EDIT: Forgot to say that it happens more often (way more often) in MP enviroments

May 9 2016, 11:51 PM · Arma 3
Kid18120 added a comment to T62238: Grenade Throw Key, less COD more ARMA, please..

Just change your grenade throw binding from G to 2xG and you're done ..

May 9 2016, 11:50 PM · Arma 3
Kid18120 added a comment to T62237: Display is cut off on left and right edges.

Also, check the aspect ratio

May 9 2016, 11:50 PM · Arma 3
Kid18120 added a comment to T62235: Strange ground texture issue with AMD HD6870.

Not major for sure ...
also check your gpu drivers

May 9 2016, 11:50 PM · Arma 3
Kid18120 added a comment to T62220: Flying and free look doesn't lock HUD.

"A helmet-mounted display (HMountD - pronounced "H-mount-D") is a device used in some modern aircraft, especially combat aircraft. HMDs project information similar to that of head-up displays (HUD) on an aircrew’s visor or reticle, thereby allowing him to obtain situational awareness and/or cue weapons systems to the direction his head is pointing. Applications which allow cuing of weapon systems are referred to as helmet-mounted sight and display (HMSD) or helmet-mounted sights (HMS)."

Notice the "thereby allowing him to obtain situational awareness and/or cue weapons systems"

May 9 2016, 11:49 PM · Arma 3
Kid18120 added a comment to T62220: Flying and free look doesn't lock HUD.

No because HMS is not only for "aiming" it's also for navigating while scouting the area around you to avoid tunnel vision

May 9 2016, 11:49 PM · Arma 3
Kid18120 added a comment to T62220: Flying and free look doesn't lock HUD.

Nowadays most helicopters are equiped with helmet mounted systems (HMS) so i'd expect to see it in 2035 too

May 9 2016, 11:49 PM · Arma 3
Kid18120 added a comment to T62215: Big Broccoli Trees Cause Massive FPS Drop (image included).

no drops here

Intel i7 @3.4GHz
12GB Corsair Vengeance DDR3
HD7950 3GB

May 9 2016, 11:49 PM · Arma 3
Kid18120 added a comment to T62212: Real 3D Map would be great!.

thank you Hanz ! :)

May 9 2016, 11:49 PM · Arma 3
Kid18120 added a comment to T62210: Ka-60, display a map on the second MFCD..

Why not, agreed with OP, may be really usefull

May 9 2016, 11:49 PM · Arma 3
Kid18120 added a comment to T62200: Can't go from crouched to standing when moving.

25 hours and still didn't experience this.. can't reproduce it in anyway, not even after "playing" with stance modifications

May 9 2016, 11:48 PM · Arma 3
Kid18120 added a comment to T62196: Reloadng on ladder.

Downvoted to keep the issue list clear.
Please upvote the original issue report that Tourorist linked!

May 9 2016, 11:48 PM · Arma 3
Kid18120 added a comment to T62179: No ladder climb option while swimming.

Yeah i'm now able to climb most ladders too after a couple of updates ago.. not sure if also this particular ladder has been fixed

May 9 2016, 11:48 PM · Arma 3
Kid18120 added a comment to T62179: No ladder climb option while swimming.

Confirmed.
Basically happens with any unit on any ladder when trying to access it from the water while the swimming animation is triggered (you ca do it just fine if you are in shallow water and in "walk mode")

May 9 2016, 11:48 PM · Arma 3
Kid18120 added a comment to T62176: NLAW not locking onto Ka-60.

I don't recall seeing a "A/A" rocket for the NLAW, am i wrong ?
RPG has both "standard" and "A/A" rockets and that's why it can lock on to helicopters

May 9 2016, 11:48 PM · Arma 3
Kid18120 added a comment to T62161: Game fails to launch when mumble and xsplit are open.

Try running everything as administrator
(right click > properties > compatibility > run this app as admin)

May 9 2016, 11:47 PM · Arma 3
Kid18120 added a comment to T62157: All screens flicker inside of any vehicle.

Disable SLI/CROSSFIRE.
Also, next time use the search function.
There are a shitload of duplciated reports about this same issue (along with a lot other) and making the same report over and over wont help the dev team !

EDIT: Ofcourse is a bug anyways ! But disabling SLI/CROSSFIRE will do the job in the meantime!

May 9 2016, 11:47 PM · Arma 3
Kid18120 added a comment to T62123: Windows Dont break.

Oinky. thank you for such a mature comment!
If you check the issue #0003758 linked by Tourorist you would notice that this has been downvoted to get it at the end of the list while upvoting the original one to keep it above..

May 9 2016, 11:46 PM · Arma 3
Kid18120 added a comment to T62120: Game Simulation Pauses when application looses focus [SP].

Yeah that feature is there already..

By default when the game window looses focus it "stops" or "pauses" ..
if you add the -nopause parameter it wont anymore.

To do that, open STEAM, go in the games library, right click on ArmA3, properties and then select "Setup additional launch parameters" or something like that (my steam isn't English)

May 9 2016, 11:46 PM · Arma 3
Kid18120 added a comment to T62116: Suggestion: Over G-Force Blackouts.

Upvoted but not for choppers as Dustoff25 pointed out.

May 9 2016, 11:46 PM · Arma 3
Kid18120 added a comment to T62097: Crosshair appears on top of gun model when in a bush..

Yes @warlock89

It's a new feature that "tells" the player when the gun muzzle is celear from obstacles (crosshair in the normal place) or not (goes above or underneath the center based on the obstacle position)

May 9 2016, 11:45 PM · Arma 3
Kid18120 added a comment to T62072: Getting on/off ladders could use some polish.

If this was ArmA2, i would have been in agree with you.
In ArmA3, they actually polished this problem: SPACEBAR always does the most appropiate action for the current situation.
This means that if you are in front of a door and press spacebar > door opens / closes
If you are in front of a ladder > climb up/down

and so on.

It happens sometimes that you are just walking close to the wall by a ladder.. you don't want to get in the climb animation by mistake, do you ?

SPACEBAR method (or middle mouse wheel, it's the same) is way better.

/Downvoted

May 9 2016, 11:44 PM · Arma 3
Kid18120 added a comment to T62045: can't use optics after swimming + climbing ladder.

Tested, didn't happen.
When this happens, try pressing "F" one or two times (F or whatever is your firemode change key) and you should be good to go

May 9 2016, 11:43 PM · Arma 3
Kid18120 added a comment to T62039: Weather desync issues.

/upvoted

May 9 2016, 11:43 PM · Arma 3
Kid18120 added a comment to T62024: Different body shapes and body heights for soldier models.

Agreed with RogerMcAllen!

May 9 2016, 11:40 PM · Arma 3
Kid18120 added a comment to T62011: Aiming issue.

For the scope issue, there's another report already somewhere

May 9 2016, 11:40 PM · Arma 3
Kid18120 added a comment to T62011: Aiming issue.

My crosshairs work just fine.. but i'll keep it disabled anyways :P

May 9 2016, 11:40 PM · Arma 3
Kid18120 added a comment to T62009: silenced weapons are not stealthy, Difficult to make silent kill.

@Zombo:
The MP5 SD6 is an integrally suppressed gun, that's why it can suppress the sound that good :)

@OP and others:
A suppressor without subsonic rounds is way less effective than a suppressor along with subsonic rounds.
As it is right now, we have no subsonic rounds mags, in ArmA3 (STANAG SD for example)

May 9 2016, 11:39 PM · Arma 3
Kid18120 added a comment to T61999: weapons shoot high in CQB.

@Sniper_Party
That's correct and realistically simulated.

May 9 2016, 11:39 PM · Arma 3
Kid18120 added a comment to T61999: weapons shoot high in CQB.

The "problem" occours only with RCO/ARCO scopes that have a red dot as backup sight.
If you use a red dot sight (those without a scope, can't remember the name) you wont have it.
Basically scopes and related backup red dot sights are zeroed at 300 while standard red dots are not (even if it still shows zeroing 300).

The zeroing is made on the sights, not on the gun.

May 9 2016, 11:39 PM · Arma 3
Kid18120 added a comment to T61989: Movements are too fast.

ALPHA <<<<

Also in the top right screen it clearly states that most features are not yet completed

Good thing to report this.
Extremely bad thing adding the "too arcade".

Still, movements need some tweaking !

May 9 2016, 11:38 PM · Arma 3
Kid18120 added a comment to T61948: No firemode animation for guns..

Would love it !

/upvoted

May 9 2016, 11:37 PM · Arma 3
Kid18120 added a comment to T61923: -Disregard-.

@AD2001
someone reported an issue and then found the solution / duplicated / something else and is asking MODERATORS to close this.

May 9 2016, 11:35 PM · Arma 3
Kid18120 added a comment to T61912: White pixels surrounding all in game foliage..

Alpha-To-Coverage = ATOC
(just in case :D )

May 9 2016, 11:35 PM · Arma 3
Kid18120 added a comment to T61904: Dangerous stance change when reloading.

Agreed and upvoted !
Got my head sniped more than once due to this..

May 9 2016, 11:35 PM · Arma 3
Kid18120 added a comment to T61893: AlphA digital Delux. v 1. .5,102571.

Custom made mission problem.
Not a ArmA3's fault.

May 9 2016, 11:34 PM · Arma 3
Kid18120 added a comment to T61872: New technique for rendering grass at far distance.

with something like this
http://feedback.arma3.com/view.php?id=4635

:D

May 9 2016, 11:31 PM · Arma 3
Kid18120 added a comment to T61872: New technique for rendering grass at far distance.

Awesome!! Assigned status... that's why i love BIS !
They always listen to community's wishes and apply them if possible :D

May 9 2016, 11:30 PM · Arma 3
Kid18120 added a comment to T61869: Please add the ability to mute players from the player list menu.

It's possible already .....

Left SHIFT + P

Search for the guy you want to mute > MUTE!

It's right under his details window (the big one on the right of the playerlist)

May 9 2016, 11:30 PM · Arma 3
Kid18120 added a comment to T61758: Handling over controls more than once will result in a teleport back.

@CSR_Kryssar
Will try in latest DEV version tonight and report back.
And no, it wasn't on Escape for Stratis" mission, was in a custom made scenario.

May 9 2016, 11:20 PM · Arma 3
Kid18120 added a comment to T61758: Handling over controls more than once will result in a teleport back.

@CSR_Kryssar
Tested and issue not present anymore (latest DEV build).

May 9 2016, 11:20 PM · Arma 3
Kid18120 added a comment to T61758: Handling over controls more than once will result in a teleport back.

/bump

May 9 2016, 11:20 PM · Arma 3
Kid18120 added a comment to T61758: Handling over controls more than once will result in a teleport back.

At the step 5, the text is
"Do steps number 3 and number 4 multiple times. Bug should occour around the 6th time"

For some reason it fucked up while posting :)

May 9 2016, 11:20 PM · Arma 3
Kid18120 edited Steps To Reproduce on T61758: Handling over controls more than once will result in a teleport back.
May 9 2016, 11:20 PM · Arma 3
Kid18120 added a comment to T61756: Stuck in rocks [incl. save & list of duplicate tickets].

OK.. now.. you found all those issues.... why the hell did you open a new one ?
Reporting the same issue over and over will only split votes and notes that may contain usefull informations and wont help BI guys at all.

May 9 2016, 11:20 PM · Arma 3
Kid18120 added a comment to T61738: Body Armor System that stop low to moderate caliber rounds..

Actually each vest / helmet provides a different protection value.
A carrier will stop some damage while a bandolier wont.

Tested and works as intended (MP)

May 9 2016, 11:19 PM · Arma 3
Kid18120 added a comment to T61699: Scopes not working with NVG.

Isn't there a FOV issue when wearing NVG in real life ?

May 9 2016, 11:18 PM · Arma 3
Kid18120 added a comment to T61655: Add ability to run multiple game instances for testing purposes.

Yes it does because you have to "remove" the run via steam from game's exe.
But the fake ID (which is basically a free to play game ID) is one of the steps and it's still against steam policies.

/OT

May 9 2016, 11:16 PM · Arma 3
Kid18120 added a comment to T61655: Add ability to run multiple game instances for testing purposes.

@naizarak
That's the same workaround used for cracked games.. so basically you are cracking ArmA3 (even if you bought it, it's still illegal due to steam policies)

May 9 2016, 11:16 PM · Arma 3
Kid18120 added a comment to T61625: Slight lag when using binoculars.

I'm using a HD and i don't have this issue.
Probably general HW related

May 9 2016, 11:15 PM · Arma 3
Kid18120 added a comment to T61610: impossibility to look back (camera rotation issue).

+1 both cory and EDcase

May 9 2016, 11:15 PM · Arma 3
Kid18120 added a comment to T61585: Using handbrake in a car makes the camera turn.

I tried and without that binding i don't get the view problem :-\

May 9 2016, 11:13 PM · Arma 3
Kid18120 added a comment to T61585: Using handbrake in a car makes the camera turn.

That's just because of 2 keys overlapping: CTRL+E is "Head Roll Right" .
Just unbind that and you're good.

May 9 2016, 11:13 PM · Arma 3
Kid18120 added a comment to T61566: Bullets can not damage a player that is in water..

/disregard this comment

May 9 2016, 11:12 PM · Arma 3
Kid18120 added a comment to T61565: Magazines of 30 bullets are the same size (visual model) as those of 100 bullets.

During the Alpha stage, visual related stuffs that are not gamebraking shouldn't be labeled as HIGH PRIORITY.

A HIGH PRIORITY visual issue would be corrupted textures on buildings, but certainly not a mag that should be "bigger" and it's not.

May 9 2016, 11:12 PM · Arma 3
Kid18120 added a comment to T61504: NVGs for Divers.

@Capin
You can equip NVGs anyways... you just can't use them underwater, so you are good for when you are on land.

About people with low graphics, i don't see the problem since low or max graphics you'll still see black underwater at night.. ?

Also, the part about RL special forces navigating blind underwater with just some tools like compass and such, was to actually keep up my point about NVGs not working effectively underwater.

Still, this is my opinion only, anyone may agree or may not, still this has my downvote

May 9 2016, 11:09 PM · Arma 3
Kid18120 added a comment to T61504: NVGs for Divers.

I highly doubt that any mission maker, making a night mission, wont equip (via editor) divers with NVG or provide an ammo box where you can take them from

May 9 2016, 11:09 PM · Arma 3
Kid18120 added a comment to T61504: NVGs for Divers.

@CapinDodo
Leave this at ArmA3 vanilla ;)

IT IS a military simulator without mods.

May 9 2016, 11:09 PM · Arma 3
Kid18120 added a comment to T61504: NVGs for Divers.

if NVGs would work underwater (in an effective way that is) don't you think the most known special forces would use them instead of navigating in full blindness underwater ?

May 9 2016, 11:09 PM · Arma 3
Kid18120 added a comment to T61486: When it gets dark and no night vision turned on, screen is black.

Adjust your ingame brightness and gamma.
I can clearly see at night without NVG unless in shadowed areas

May 9 2016, 11:08 PM · Arma 3
Kid18120 added a comment to T61468: You can't deploy swimmers from helicopters.

Also will be available when they will unlock the eject function, now disabled due to the lack of parachutes

May 9 2016, 11:07 PM · Arma 3
Kid18120 added a comment to T61416: Cargo lift.

I'm upvoting this issue!
It's already doable via scripting but it does look a bit odd (no ropes nor nothing between the helicopter and the object) and it's a bit buggy!

/upvoted

( btw Thank you Hanz :) )

May 9 2016, 11:06 PM · Arma 3
Kid18120 added a comment to T61407: Suggestion : Special forces techniques.

You can already jump in the water from a helicopter (it's a bir glitched now but you can and the glitch has been reported already).
Would be cool to see that kind of exfil techniques

May 9 2016, 11:05 PM · Arma 3
Kid18120 added a comment to T61398: Respawn Confirmation Box.

As far as i know the respawn is a custom-made script so any issues with it aren't a ArmA3 problem and should be reported to the author.

If in this case you are using the default respawn "setup" that you can find in editor guides and such, it's your fault to not introduce a confirmation dialog.

/downvoted

May 9 2016, 11:05 PM · Arma 3
Kid18120 added a comment to T61395: Weather conditions not the same for everyone.

/upvoted

May 9 2016, 11:04 PM · Arma 3
Kid18120 added a comment to T61393: Major grapical problem(little red particals).

Just to make sure, follow these steps:

  • Go into "C:\Users\YourUserName\AppData\Local\ArmA3 Alpha"
  • Move (don't delete, better to keep log files) all the rpt, bdmp, mdmp files somewhere safe (you can also make a folder in this directory)
  • Start ArmA3 as usual and wait for the problem to occour
  • Close the game
  • Go back in the path of 1st step and save all the files that have been created
  • Attach them here (better in a rar or zip) along with a dxdiag
May 9 2016, 11:04 PM · Arma 3
Kid18120 added a comment to T61393: Major grapical problem(little red particals).

Intel HD ?
Are you using a Mobo integrated graphical chipset ? O_O

May 9 2016, 11:04 PM · Arma 3
Kid18120 added a comment to T61393: Major grapical problem(little red particals).

That is certainly the problem there

May 9 2016, 11:04 PM · Arma 3
Kid18120 added a comment to T61373: In-game Editor Tutorials.

Editor's documentation is WIP.
Just google ArmA3 Wiki and you'll find the few things that have been done already.

May 9 2016, 11:04 PM · Arma 3
Kid18120 added a comment to T61372: No sounds of mortar in flight.

@Marlon
any ammunition, dumb, guided or propelled, makes a sound when heared from the front because of the stabilization fins (example of other "hearable" ordances are Mk82, GBU12 and other bombs)

May 9 2016, 11:04 PM · Arma 3
Kid18120 added a comment to T61324: Red Ring on map visible even on harder difficultys.

Yeah should be linked to the GPS, but as it is now it shows even without it :(

/upvoted

May 9 2016, 10:58 PM · Arma 3
Kid18120 added a comment to T61244: Driving over small objects.

Upvoted !

May 9 2016, 10:55 PM · Arma 3
Kid18120 added a comment to T61226: I can't change the keyboard layout to german.

ugh, must be painful to setup your key bindings like that D:

/upvoted

May 9 2016, 10:55 PM · Arma 3
Kid18120 added a comment to T61211: Client-Side HUD options.

/Upvoted !

May 9 2016, 10:54 PM · Arma 3
Kid18120 added a comment to T61203: Visiual and Gameplay Issues: Grenade Launcher Edition..

then it's probably because a lower resolution shows a lower portion of the image.. devs should fix it by centering the red dot in the middle of the screen when aiming downsight, as other guys suggested

May 9 2016, 10:54 PM · Arma 3
Kid18120 added a comment to T61203: Visiual and Gameplay Issues: Grenade Launcher Edition..

That's strange.. i can see the gl red dot just fine up to 500m zeroing o_O
Maybe it is screen resolution related ?

Im at 1920x1080 fullscreen

May 9 2016, 10:54 PM · Arma 3
Kid18120 added a comment to T61203: Visiual and Gameplay Issues: Grenade Launcher Edition..

Did you check the aspect ratio is the correct one ?

May 9 2016, 10:54 PM · Arma 3
Kid18120 added a comment to T61178: Classification in Issue Tracker should not be done by reporter.

100% in agree on this !
All the mess around this issue tracker is only going to slow down the fixing process and i'm sure DEVs and Managers would be more than happy to have something that they can trust on when it comes to priority, severity and category.

Also, all the damn multiple reports for the same issue.. seriously ? (@community)

May 9 2016, 10:53 PM · Arma 3
Kid18120 added a comment to T61170: Spawn killing problem + no low ping servers to test.

And how has this to do with ArmA3 Alpha release ?

  • Spawn killing > Players sided problem
  • No low ping servers > Hosters sided problem
May 9 2016, 10:53 PM · Arma 3
Kid18120 added a comment to T61158: Cant run and shoot in the same time..

"The way I see it, you click = you pull the trigger. No matter where the weapon is pointing."

If you put it like that, i can't anything more than be in agree :D

May 9 2016, 10:52 PM · Arma 3
Kid18120 added a comment to T61158: Cant run and shoot in the same time..

@MadDogX
While sprinting the animation is different from the jogging one, you have your weapon lowered towards your left knee, i don't think the same solution would work

May 9 2016, 10:52 PM · Arma 3
Kid18120 added a comment to T61158: Cant run and shoot in the same time..

"The bug actually was that you could fire your weapon, but it would stop the run/sprint animation and when you stopped firing it would (try to) continue to run/sprint again which looked ackward."

Now you can fire your weapon without stopping nor looking ackward
So the issue should be considered as solved, no ?

May 9 2016, 10:52 PM · Arma 3
Kid18120 added a comment to T61158: Cant run and shoot in the same time..

In yesterday's DEV build release this issue has been solved.

Now you can shoot while running (non-tactical pace!!) but you don't hit where you are aiming, you basically fire to the ground (where your weapon is facing while running / jogging).

I think it's a good solution

May 9 2016, 10:52 PM · Arma 3
Kid18120 added a comment to T61158: Cant run and shoot in the same time..

Fireball, what's the use of the voting then ?

This "issue" or whatever it is, has far more downvotes than upvotes..

May 9 2016, 10:52 PM · Arma 3
Kid18120 added a comment to T61158: Cant run and shoot in the same time..

Balance!
No pray and spray while entering a building with enemies inside ;)

May 9 2016, 10:52 PM · Arma 3