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naizarak
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User Since
Mar 7 2013, 8:01 AM (350 w, 12 h)

Recent Activity

May 10 2016

naizarak edited Steps To Reproduce on T82840: Editor Vehicles empty on clients during init.
May 10 2016, 11:18 AM · Arma 3
naizarak edited Steps To Reproduce on T78761: Arma retains "Now Playing" status in Steam after exit.
May 10 2016, 9:00 AM · Arma 3
naizarak added a comment to T78075: Arma 3 Will Not Shut Down, Steam Says Arma 3 Still Running Can't Close Steam.

i have a similar issue. if i alt+f4 out of the game, steam will still report the game as running even though the process has been terminated.

May 10 2016, 8:41 AM · Arma 3
naizarak added a comment to T76756: Flares are useless (launcher).

ugggh why hasn't this been fixed yet. this triviality is single-handedly ruining one of the most atmospheric aspects of the game

May 10 2016, 8:08 AM · Arma 3
naizarak added a comment to T74782: East/West side relations stop artillery from working.

doartilleryfire doesn't work in general. arty just twitches and doesn't shoot at anything

EDIT: mag name appears to be case sensitive

May 10 2016, 7:19 AM · Arma 3
naizarak added a comment to T64006: General anti-cheat thoughts.

this isn't a discussion forum

May 10 2016, 1:09 AM · Arma 3
naizarak added a comment to T63890: Can't pick up / equip weapon!.

let me guess, you're playing wasteland and can't take weapon from cars. what you need to do is get in the car, get out, and then try taking weapons.

May 10 2016, 1:03 AM · Arma 3
naizarak added a comment to T63886: Friends cannot join multiplayer session.

yeah i've had this problem as well, both in arma 2 and 3. can't join a friend's game and can't join lan games.

doesn't look like it's going to be fixed any time soon.(adding fish and snakes is serious work you know, can't be bothered by trivial 4yr old issues)

May 10 2016, 1:03 AM · Arma 3
naizarak added a comment to T63886: Friends cannot join multiplayer session.

host a lan game then come back here and tell me what happens. this has affected a large number of users going back to arma 2(and probably arma 1), and it's one of those game-engine things that can only be fixed by devs, not through an addon or mod. the feedback tracker was designed for these very issues, not "LOL i can't hit my target because i don't understand zeroing" which seems to be the trend nowadays.

May 10 2016, 1:03 AM · Arma 3
naizarak edited Steps To Reproduce on T63884: Character auto-stands after sprinting.
May 10 2016, 1:03 AM · Arma 3
naizarak added a comment to T63858: please remove the part of the loading screen saying: "this is war"..

ffs is this the next "female character models" thread?????

where did this care-bear politically-correct hippy crowd come from? jeez go back to reddit

May 10 2016, 1:01 AM · Arma 3
naizarak added a comment to T63286: Vehicles feel... weak. They stall while going up inclines, are weightless, handle too poorly..

yeah physx is a joke right now. i haven't noticed any "dynamic" physics modeling and quite frankly arma 2 handled a lot better(and more realistically)

May 10 2016, 12:35 AM · Arma 3
naizarak added a comment to T62468: The weapon you spawn with stays for others even after you have switched to a new gun.

sounds like a scripting issue. make sure you broadcast the class change to all clients

May 10 2016, 12:01 AM · Arma 3
naizarak added a comment to T62457: Autorotation.

Never had this problem. When you're decreasing thrust aren't you adjust tilt simultaneously?

May 10 2016, 12:01 AM · Arma 3

May 9 2016

naizarak added a comment to T62212: Real 3D Map would be great!.

umm...no. this isn't far cry 2. not by a mile.

May 9 2016, 11:49 PM · Arma 3
naizarak added a comment to T62192: PIP (realistic mirrors) slow you game by 10 fps on standard setting.

Don't talk about optimization when you obviously have no idea what it is. If you can't run PiP then disable it.

May 9 2016, 11:48 PM · Arma 3
naizarak added a comment to T61907: Zeroing doesn't work.

The in-game zeroing value for guns is just there for your own reference, it doesn't mean that you can actually modify the zeroing. Only certain weapons/vehicles can do so, like the grenade launcher and vehicle turrets.

Otherwise you have to use the scope-markings for accurate shot placement.

May 9 2016, 11:35 PM · Arma 3
naizarak added a comment to T61655: Add ability to run multiple game instances for testing purposes.

Update: I was also able to run a server instance with 2 client instances simultaneously on the same machine, so we finally have a way to test multiplayer scripting.

May 9 2016, 11:16 PM · Arma 3
naizarak added a comment to T61655: Add ability to run multiple game instances for testing purposes.

I did a bit of searching and it's possible to run multiple instances at once after all:

  1. go to your arma 3 directory(steam/steamapps/common/arma3)
  2. then make a new txt file called "steam_appid"
  3. type "107410" into the file

That's it you can run multiple games at once. I was able to host and join my own local network game, and the game behaved just as you'd expect. There were no problems of any sort. That said you are running x2 copies at once, so system usage will double. Maybe now we'll finally see 100% CPU usage hehe

May 9 2016, 11:16 PM · Arma 3
naizarak added a comment to T61468: You can't deploy swimmers from helicopters.

you can't eject from helis because there's no parachutes in the beta. it will be added later

May 9 2016, 11:07 PM · Arma 3
naizarak added a comment to T60552: Hyper Responsive Flight.

Yep it's completely unrealistic, but at this point you probably know the standard response to these issues.

May 9 2016, 9:48 PM · Arma 3
naizarak added a comment to T60358: Consider a veteran mode that only provides a radar in vehicles equipped with them in the real world..

i've only noticed a radar in the ka60 attack version. but i only play on elite difficulty. maybe it has something to do with it?

EDIT: just tried some vehicles in the editor and none of the cars seemed to have radar

May 9 2016, 9:41 PM · Arma 3
naizarak added a comment to T60186: You should be able to move while changing weapons.

nope slinging a full size assault rifle and pulling out a sidearm while on the move is pretty difficult in real life. sorry guys this isn't cod

May 9 2016, 9:30 PM · Arma 3
naizarak added a comment to T60117: Ignore.

There's the camo...and maybe there's the fact that people are griefing you. You are playing public after all. My private group hasn't had any issues identifying players.

May 9 2016, 9:27 PM · Arma 3
naizarak added a comment to T60025: No female soldiers models available.

No one is saying that female models shouldn't be in the game, we're just saying that it's not worth development time to add a feature so few would use.

So as stated for the hundredth time, if you want it that bad then mod it in yourself. No one's going to stop you. But don't selfishly petition for something that practically benefits no one.

inb4 omg sexist pig omg

May 9 2016, 7:30 PM · Arma 3
naizarak added a comment to T60025: No female soldiers models available.

@p00d73

Nope try reading the thread before going for the "historical accuracy" argument. It's been established several times that women do NOT serve in front-line roles. No conventional military has ever employed women in front line infantry duty.

Arma is a conventional warfare simulator. Women do not fight in conventional wars.

May 9 2016, 7:29 PM · Arma 3
naizarak added a comment to T60025: No female soldiers models available.

So coming back to this thread from yesterday I can see that Emualynk is still responsible for over half of the posts. And as usual he/she(it?) can't respond to basic arguments without resorting to the sexism-card.

Personal suggestion: channel your femi-nazi fervor into something productive instead of crusading on a video game website.

May 9 2016, 7:28 PM · Arma 3
naizarak added a comment to T60025: No female soldiers models available.

You seem upset. Can't come up with an actual argument?

May 9 2016, 7:25 PM · Arma 3
naizarak added a comment to T60025: No female soldiers models available.

Ok let's use your argument, let's say that you're right and 99% of the community is human. Why is that? Does not being able to play as a monkey have an impact on that? I'm pretty sure some monkeys would buy the game if they were able to plays as monkeys.

May 9 2016, 7:25 PM · Arma 3
naizarak added a comment to T60025: No female soldiers models available.

All "sexism" aside let's objectively analyze the demographics:

I'm confident that 99% of Arma 3 players are men. I'm also confident that 99% of those same men won't be using female character models. From a developer's standpoint, it's not worth spending time adding those models when there's more pressing issues to be addressed.

But guess what, the community is used to this. And we have something called "mods". When players weren't satisfied with the game they simply added the needed features themselves.

So that said, if you want female characters, mod them in yourself. Otherwise don't petition for something that only benefits you and no one else.

May 9 2016, 7:25 PM · Arma 3
naizarak added a comment to T59271: Models for female players.

Posted in another female-model thread and I'll summarize it here:

99% of players are men. It's not worth the development time to add something so few would use. If you want it that badly then mod it in yourself.

May 9 2016, 6:46 PM · Arma 3
naizarak added a comment to T58989: Head Shot Hit Box.

sounds like a zeroing issue

May 9 2016, 4:14 PM · Arma 3
naizarak added a comment to T58966: Insane recoil on weapons.

i personally prefer the "high" recoil. makes shooting more challenging and not some laser-tag experience like cod or bf. quite frankly i haven't had any trouble shooting when crouched and holding breath. it's only unmanageable when standing or fatigued, at which point that's simply realistic

May 9 2016, 4:10 PM · Arma 3
naizarak added a comment to T58503: Do not steer with mouse in vehicles (especially when using WASD).

switch to freelook and you won't have this problem. i do so automatically when entering vehicles, it's basically second-nature

May 9 2016, 3:18 PM · Arma 3