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Hyper Responsive Flight
Closed, ResolvedPublic

Description

When flying the helicopters in the alpha, they seem to be WAY more responsive and sensitive to movement than they should be. The flight mechanics at the moment almost seem arcade-ish.

Details

Legacy ID
2857138271
Severity
Major
Resolution
Not A Bug
Reproducibility
Always
Category
Balancing
Steps To Reproduce

Create any helicopter.

Fly it.

Event Timeline

Synxe edited Steps To Reproduce. (Show Details)Mar 7 2013, 5:22 PM
Synxe edited Additional Information. (Show Details)
Synxe set Category to Balancing.
Synxe set Reproducibility to Always.
Synxe set Severity to Major.
Synxe set Resolution to Not A Bug.
Synxe set Legacy ID to 2857138271.May 7 2016, 11:27 AM

Yep it's completely unrealistic, but at this point you probably know the standard response to these issues.

i agree with the arcade thing because i successfully flew a helicopter upside down and it was only losing 2 meters a second in altitude

as for the sensitivity i use a joystick so i don't know

Two-seater helicopters in real-life are typically quite nimble, while cargo helicopters are more sluggish, though still able to perform some astounding stunts.

The MH9's responsiveness is good. The Ka-60 should be more responsive.

Fly a real helicopter before you make claims like this.

Well once again. Flight model that is now in Arma 3 Alpha is only temporary. They're gonna use the Take on Helicopters flight model for later versions.

Unusable ticket, no realism background by the OP, no usable "expected result" defined.

I think we all agree that there is an issue with physics or the heli model and we have already quite a few of tickets on that, but for now let's stick to quality tickets.

Please come again later.