- Legacy ID
They don't need tweaking people just need to learn the camos. In every game i've ever played it's never been an impossible debaucle to differentiate friend from foe even when they looked similar.
Go into the editor, put one BLUFOR & 1 OPFOR next to each other, study their camo, the color, their gear, how it looks, etc.
Look at the patterns, design, look at the color of their boots, look at the silhouette they make.
Pretty standard and simple.
Thus proving my point according to the two notes above.
They are not hard to differentiate between if you study them briefly. It's the same way it's done in RL, done in a lot of games, etc.
I actually stopped playing Red Orchestra (the mod) very swiftly because early versions had nigh-identical uniforms.
For me this is a big deal too, but then again I can just play missions that mark teammates with cute coloured dots (like Wasteland does).
This is simple, ID your targets BEFORE firing. For example the opfor has darker camo then blufor and the opfor uses a more organic helmet shape while the blufor helmet is very box-like.