- User Since
- Mar 16 2013, 9:39 PM (382 w, 3 d)
May 10 2016
No mods/addons launched, just vanilla game.
I actually tried that script a while back and it only cleaned up the player's bodies. Any Zeus-placed object remained where it was.
Thank you for your reply, your right, it doesn't really need a module of it's own when you can simply place an explosive.
May 9 2016
As always stated, the game is in Alpha. I am fine with the sounds right now, however, yes, the sounds could be improved.
All you need to do is turn down their skill level on your options to lower down their awareness to the right place. As for aiming yes, Red Dot weapons, Iron Sights, CQB sight weapons, etc. No matter what skill they are at(bad or good) they should not be able to easily take one shot at you(on low skill) from just about a kilometer away with very CQB-like weapons , however, i have done shots like this millions of times. We do not want the AI to be TO under-skilled or it will not be fun IMO.
A feature like this would completely change my view of ARMA 3, and would be very entertaining in my opinion lol. I think this would be a great addition.
I always found myself getting lit up by only one guy in ARMA 2 and was unable to defend myself while i had a whole squad of teammates sitting in the back while driving an unarmed vehicle. Being able to shoot from vehicle( from passenger seats) would be nice.
Identification is more of a skill than an issue. It only took me a day after I bought the game to learn the uniform deifferences
I honestly think there should be official maps that are significantly smaller and more focused in on game-play to help with the performance issues at the moment. I have an almost significant increase in fps when playing on Stratis in comparison to Altis. Most regular missions don't even use a large portion of the map anyway, so it seems like a waste to have so much else left out there. If you're not creating a mission the size of WW2 battles then I think everything would run so much better with smaller maps, and I know scale is the big thing in the series but we have to either suffer or make some sacrifices. Or the ability to create a landscape that suits your mission needs once the 3D editor is out.