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cosmokenney
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User Since
Mar 16 2013, 9:39 PM (579 w, 6 d)

Recent Activity

May 10 2016

cosmokenney edited Additional Information on T86321: Game lags horribly during combat.
May 10 2016, 1:03 PM · Arma 3
cosmokenney set Category to category:edeneditor on T85067: Garrison Module for Eden Editor?.
May 10 2016, 12:25 PM · Arma 3
cosmokenney edited Steps To Reproduce on T80975: AI Animations.
May 10 2016, 10:16 AM · Arma 3
cosmokenney edited Steps To Reproduce on T80460: Predatory animals?.
May 10 2016, 9:54 AM · Arma 3
cosmokenney edited Steps To Reproduce on T79390: Option to disable burning effect for vehicle wrecks?.
May 10 2016, 9:20 AM · Arma 3
cosmokenney edited Steps To Reproduce on T79106: Using Zeus Control Sector Objective freezes game..
May 10 2016, 9:09 AM · Arma 3
cosmokenney added a comment to T79088: Massive FPS drop when using mobile AA vehicles..

No mods/addons launched, just vanilla game.

May 10 2016, 9:09 AM · Arma 3
cosmokenney edited Steps To Reproduce on T79088: Massive FPS drop when using mobile AA vehicles..
May 10 2016, 9:09 AM · Arma 3
cosmokenney edited Steps To Reproduce on T77595: FPS drops due to LMG fire..
May 10 2016, 8:30 AM · Arma 3
cosmokenney added a comment to T77508: Zeus body clean up module?.

I actually tried that script a while back and it only cleaned up the player's bodies. Any Zeus-placed object remained where it was.

May 10 2016, 8:28 AM · Arma 3
cosmokenney edited Steps To Reproduce on T77508: Zeus body clean up module?.
May 10 2016, 8:28 AM · Arma 3
cosmokenney edited Steps To Reproduce on T77488: Flash bangs?.
May 10 2016, 8:27 AM · Arma 3
cosmokenney added a comment to T76331: Suicide bombers.

Thank you for your reply, your right, it doesn't really need a module of it's own when you can simply place an explosive.

May 10 2016, 7:57 AM · Arma 3
cosmokenney edited Steps To Reproduce on T76331: Suicide bombers.
May 10 2016, 7:57 AM · Arma 3
cosmokenney edited Steps To Reproduce on T75815: Corpse removal script does not take effect with Zeus Game Master module..
May 10 2016, 7:45 AM · Arma 3
cosmokenney edited Steps To Reproduce on T75408: Ability to hide bodies..
May 10 2016, 7:35 AM · Arma 3
cosmokenney edited Steps To Reproduce on T75292: AI divers can throw grenades underwater..
May 10 2016, 7:32 AM · Arma 3
cosmokenney edited Steps To Reproduce on T75052: Healing animation gets stuck when using a pistol.
May 10 2016, 7:26 AM · Arma 3
cosmokenney edited Steps To Reproduce on T74428: AI No Collisions.
May 10 2016, 7:11 AM · Arma 3
cosmokenney edited Steps To Reproduce on T66171: Ceiling Mines..
May 10 2016, 2:30 AM · Arma 3
cosmokenney edited Steps To Reproduce on T63524: OPFOR AI attacking BLUFOR empty vehicles.
May 10 2016, 12:43 AM · Arma 3

May 9 2016

cosmokenney added a comment to T62030: Terrible sound immersion.

As always stated, the game is in Alpha. I am fine with the sounds right now, however, yes, the sounds could be improved.

May 9 2016, 11:41 PM · Arma 3
cosmokenney added a comment to T61847: AI has to high awareness and too high accuracy at long ranges.

All you need to do is turn down their skill level on your options to lower down their awareness to the right place. As for aiming yes, Red Dot weapons, Iron Sights, CQB sight weapons, etc. No matter what skill they are at(bad or good) they should not be able to easily take one shot at you(on low skill) from just about a kilometer away with very CQB-like weapons , however, i have done shots like this millions of times. We do not want the AI to be TO under-skilled or it will not be fun IMO.

May 9 2016, 11:26 PM · Arma 3
cosmokenney added a comment to T61081: Some sort of melee?.

A feature like this would completely change my view of ARMA 3, and would be very entertaining in my opinion lol. I think this would be a great addition.

May 9 2016, 10:48 PM · Arma 3
cosmokenney added a comment to T60819: Firing from vehicles.

I always found myself getting lit up by only one guy in ARMA 2 and was unable to defend myself while i had a whole squad of teammates sitting in the back while driving an unarmed vehicle. Being able to shoot from vehicle( from passenger seats) would be nice.

May 9 2016, 10:07 PM · Arma 3
cosmokenney added a comment to T60117: Ignore.

Identification is more of a skill than an issue. It only took me a day after I bought the game to learn the uniform deifferences

May 9 2016, 9:27 PM · Arma 3
cosmokenney added a comment to T59083: Low CPU/GPU Utilization.

I honestly think there should be official maps that are significantly smaller and more focused in on game-play to help with the performance issues at the moment. I have an almost significant increase in fps when playing on Stratis in comparison to Altis. Most regular missions don't even use a large portion of the map anyway, so it seems like a waste to have so much else left out there. If you're not creating a mission the size of WW2 battles then I think everything would run so much better with smaller maps, and I know scale is the big thing in the series but we have to either suffer or make some sacrifices. Or the ability to create a landscape that suits your mission needs once the 3D editor is out.

May 9 2016, 6:15 PM · Arma 3