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Massive FPS drop when using mobile AA vehicles.
Closed, ResolvedPublic

Description

Framerate will drop from 70 to 1 using any of the mobile AA vehicles(Tigris, Cheetah) almost to the point of crashing.

Details

Legacy ID
3927922914
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Performance
Steps To Reproduce

Use CSAT or NATO AA (Tigris/Cheetah} and engage anything with it including armored vehicles, cars, aircraft, etc

Additional Information

This goes along with the GMG/HMG weapons on many of the other ground vehicles as well. Possible sound issue? Especially with the new sounds in Dev.

Event Timeline

cosmokenney edited Additional Information. (Show Details)
cosmokenney set Category to Performance.
cosmokenney set Reproducibility to Always.
cosmokenney set Severity to None.
cosmokenney set Resolution to Duplicate.
cosmokenney set Legacy ID to 3927922914.May 7 2016, 7:25 PM
Triada added a subscriber: Triada.May 7 2016, 7:25 PM

i don't see that

R3vo added a subscriber: R3vo.May 7 2016, 7:25 PM
R3vo added a comment.Sep 12 2014, 2:22 PM

Were you using Blastcore Mod while you encountered that problem?

This also happens when the Blackfoot fires. No mods at all.

R3vo added a comment.Sep 12 2014, 3:31 PM

I made some testing, and I can confirm that issue. It applies to the Blackfoot,as mentioned above, and in addtion to the Jets machinegun and the AA.

No mods/addons launched, just vanilla game.

This is actually pretty bad, I can't create levels with Blackfoots or any AA sometimes. It's also the main reason for bad multiplayer frames for me. Hope they can fix this.

Fippe added a subscriber: Fippe.May 7 2016, 7:25 PM
Fippe added a comment.Sep 14 2014, 1:39 AM

I'm fairly sure this is related to the way sounds are handled. Try dropping the available sound channels in options menu, though this'll probably cut some sounds out. Most integrated soundcards can't handle too many concurrent sounds.

I tried while playing as the gunner of a blackfoot and having it as AI only. Even with the sound samples lowered, went from 128 to 64, I still had problems with the game slowing down. The game actually crashed with the all to common : DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED
DX11 - device removed - reason: DXGI_ERROR_DRIVER_INTERNAL_ERROR
after firing the 20mm gun for about 30 seconds without stopping.