I've already tested that when you do some really insane maneuvers in helicopters in ArmA III Alpha you don't really get a negative effect like "Blackouts" or similar, the ACE2 Mod for ArmA II included that feature and a lot of people really liked it, one simply just can't experience more than 4G without any negative effects, so I would really appreciate G-Force effects in ArmA III.
- Legacy ID
- Feature Request
G-force affects would be applicable in a fixed-wing jet that is capable of maintaining the flight profile necessary to cause high-G maneuver blackouts. Helicopters aren't really capable of putting you through that. The turns required cause the helicopter to have a massive drop in airspeed, naturally limiting the force exerted on the body. Jets tend to see those affects at hundreds (plural) of miles an hour; helicopters cannot go that fast and cannot maintain it at all in a turn. For reference, a blackhawk's approved max speed (which takes a dive to accomplish) is only about 190 knots (and it's not slow by helicopter standards), and has no way to maintain the level of forward thrust necessary in a turn since the lift-producing surface is the thrust producing surface (main rotor blades do it all by varying pitch and tilt of the rotor disk) whereas a jet can keep forward thrust going at 100% in any maneuver.
I have personal experience in this area; you are not going to black or red out (negative G) in a helicopter even flying at the limits of the airframe. You'll simply crash due to mishandling the aircraft or inducing spatial disorientation in the pilots. While it may be a neat mechanic, it's simply not realistic.
Upvoted if it isn't already implemented for fixed wing aircraft.
Absolutely not for helicopters, as the only way of inducing even the briefest g-force effects sufficient to affect the occupants, would be to crash at speed.