- User Since
- Apr 8 2013, 11:13 PM (450 w, 5 d)
May 10 2016
For solving the problem in-game, I suggest a customizable HUD data feed for NVG flight and if you decide to go night unaided (yeah right) then turn up the instrument lights to your heart's content. I think a mechanic where you have players try to look under their tubes would drive them insane, even though it's technically correct. And yeah, there needs to be an NV light setting for the cockpit.
Can't comment on PVS systems; never heard of them for pilots and certainly haven't used them. They may be missing the minus-blue coating aviator versions have and that would definitely make an impact on instrument readability.
May 9 2016
G-force affects would be applicable in a fixed-wing jet that is capable of maintaining the flight profile necessary to cause high-G maneuver blackouts. Helicopters aren't really capable of putting you through that. The turns required cause the helicopter to have a massive drop in airspeed, naturally limiting the force exerted on the body. Jets tend to see those affects at hundreds (plural) of miles an hour; helicopters cannot go that fast and cannot maintain it at all in a turn. For reference, a blackhawk's approved max speed (which takes a dive to accomplish) is only about 190 knots (and it's not slow by helicopter standards), and has no way to maintain the level of forward thrust necessary in a turn since the lift-producing surface is the thrust producing surface (main rotor blades do it all by varying pitch and tilt of the rotor disk) whereas a jet can keep forward thrust going at 100% in any maneuver.
I have personal experience in this area; you are not going to black or red out (negative G) in a helicopter even flying at the limits of the airframe. You'll simply crash due to mishandling the aircraft or inducing spatial disorientation in the pilots. While it may be a neat mechanic, it's simply not realistic.
For realism's sake, there may need to be a different approach. In real life you will not be able to read instruments through NVG's; pilots look under the tubes to see helicopter instruments when they need them if they don't have other options; in fact the "NV" lighting setting is designed to let a light filtering coating on NVG's keep glare from the instruments from obstructing the view through the tubes. Basically, it changes the instrument lighting to a wavelength that will be almost completely blocked by the NVG's.
One option is to have a HUD with customizable data feed into the NVG's themselves (which is a real thing). You have to get used to the HUD staying in front of you everywhere you look, but it does the job.
tpworld is correct. Military helicopter crews do not carry parachutes. The ability for passengers to jump out over water or opt to carry parachutes for HAHO/HALO options should be maintained as those are practiced in real life and I think ARMA is trying to go for realism.
I concur with The Coyote:
some modern military utility helicopters can handle pretty rough landings as long as you land on the wheels and let the gear do it's job. Blackhawks can attenuate over 10 G's of impact loaded up with a few thousand pounds of cargo/troops without letting the fuselage touch the ground. But the devil is in the details of each particular type of helicopter. Some are designed to do it. Others aren't. Of course, all bets are off if you land in an unusual attitude.
Yup, you should definitely be able to perform run-on landings in skids or wheels. If your tail rotor gets busted in flight, it would be the only way you'll land.