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warlock89
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User Since
Mar 9 2013, 3:54 PM (327 w, 16 h)

Recent Activity

May 10 2016

warlock89 added a comment to T80711: Easy way to significantly improve the clunky action menu.

Here is a great example of how it could be done! BIS take notes please:

http://forums.bistudio.com/showthread.php?161146-KEYS-No-action-menu

May 10 2016, 10:04 AM · Arma 3
warlock89 added a comment to T76664: Terrain Builder crash when trying to generate layers.

I have uploaded the latest crash log.

May 10 2016, 8:05 AM · Arma 3
warlock89 edited Steps To Reproduce on T76664: Terrain Builder crash when trying to generate layers.
May 10 2016, 8:05 AM · Arma 3
warlock89 added a comment to T70637: calling BIS_fnc_taskPatrol makes AI walk northwest no matter if patrol radius is set or not..

Uploaded another mission for even more clear view of the issue.

May 10 2016, 5:20 AM · Arma 3
warlock89 edited Steps To Reproduce on T70637: calling BIS_fnc_taskPatrol makes AI walk northwest no matter if patrol radius is set or not..
May 10 2016, 5:20 AM · Arma 3
warlock89 added a comment to T69793: Action menu options don't show for objects until the player "knows about" the object..

Me and my friend has experienced this problem where we have to wait several minutes before we can access inventory from an ammocrate or when i dropped something on the ground for him to pick up.

May 10 2016, 4:48 AM · Arma 3
warlock89 added a comment to T69330: Realistic/Cost-Effective 2035 Technology .

I think the suggestions are reasonable and i vote yes for the proposition!

It's 2035 guys, if you want realism you'd better realize that tomorrows warfare is a lot more about electronics, geez. Just look at the technology the french army already has!

the FÈLIN combat suit: http://en.wikipedia.org/wiki/F%C3%89LIN

May 10 2016, 4:31 AM · Arma 3
warlock89 added a comment to T69085: Easy way to significantly improve the clunky action menu.

Here is a great example of how it could be done! BIS take notes please:

http://forums.bistudio.com/showthread.php?161146-KEYS-No-action-menu

May 10 2016, 4:21 AM · Arma 3
warlock89 added a comment to T64666: Suppressors have an unrealistic deleterious effect on bullets.

Upvoting for the sake of realism. They should also remove the flash of light that is made when firing with a suppressor at night.

May 10 2016, 1:32 AM · Arma 3
warlock89 added a comment to T64074: "Repeatedly" triggers are not firing more than once..

I have experienced this with setting a trigger activation to opfor, detected by blufor and a timeout between 10-20 secs, repeatedly. It will not reset, it only fires off once as if it were a simple countdown.

May 10 2016, 1:12 AM · Arma 3

May 9 2016

warlock89 added a comment to T62136: Game is constantly crashing in multiplayer..

I have experienced the same constant crashing with the development build while playing multiplayer, i just now played on a HOLD map, crashing just after running a few hundred meters.

Uploaded my DxDiag on this site and here is a link to my ArmA 3 Alpha folder.

http://www.filedropper.com/arma3alpha-warlock89

May 9 2016, 11:46 PM · Arma 3
warlock89 added a comment to T62097: Crosshair appears on top of gun model when in a bush..

I think that's a feature to show that your bullet will enter the bush/wall or whatever You're shoving your gun into.

May 9 2016, 11:45 PM · Arma 3
warlock89 added a comment to T58966: Insane recoil on weapons.

"The 6.5mm Grendel (6.5×39mm) is an intermediate cartridge designed by Bill Alexander and Janne Pohjoispää as a low recoil, high accuracy, 200-800 yard cartridge specifically for the AR-15 platform." - Wikipedia.

I thought i'd just remind y'all that we're not using the 5.56 anymore, it's the 6.5x39mm Grendel.

Can't say i'm a marine or some pro gunner but as far as what i prefer they could reduce the muzzle climb about 20-30% and increase the knockback on the weapon instead so that you still can't unload ur payload dead-on target using full-auto 100m away. Gotta keep in mind that if you make the recoil behave too soft the game will become easy. I like the behaviour of the ArmA 2 OA recoil though feels more 'round' instead of continuously upward.

And as some of you say, the machinegun should be easier to lock down in place when you're in the resting crouch or prone position.

Just trying to add some parameters to the dicsussion, no bashing intended.

May 9 2016, 4:11 PM · Arma 3