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calling BIS_fnc_taskPatrol makes AI walk northwest no matter if patrol radius is set or not.
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This is a script i used and executed through a trigger.

The script spawns a BLUFOR infantry squad and calls the bis_fnc_taskPatrol on the marker named "DEwp3". The patrol radius around the marker should be 150 meters, but instead they walk around a bit and then move infinitely north west or they instantly start moving north west.

DEgrp3 = createGroup west; DEgrp3 = [getMarkerPos "DEgrp3Spawn", west, (configfile >> "CfgGroups" >> "West" >> "BLU_F" >> "Infantry" >> "BUS_InfSquad")] call BIS_fnc_spawnGroup; [DEgrp3, getMarkerPos "DEwp3", 150] call bis_fnc_taskPatrol; DEgrp3 setBehaviour "SAFE";

The marker exists on the map and is *NOT* placed in the north west corner of the map. {F21202} {F21203}


Legacy ID
Steps To Reproduce

Place the playable character at the airfield and observe the AIs movement and discover that they eventually move to the north west far beyond their determined patrol radius.


Added another test mission (bis_fnc_taskPatrol%20TEST.stratis) for a more clear reproduction.

Event Timeline

warlock89 edited Steps To Reproduce. (Show Details)Aug 2 2013, 7:09 PM
warlock89 edited Additional Information. (Show Details)
warlock89 set Category to Scripting.
warlock89 set Reproducibility to Always.
warlock89 set Severity to None.
warlock89 set Resolution to Open.
warlock89 set Legacy ID to 1808426340.May 7 2016, 3:49 PM

Uploaded another mission for even more clear view of the issue.

MadDogX added a subscriber: MadDogX.May 7 2016, 3:49 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.