- User Since
- Mar 9 2013, 1:27 AM (446 w, 14 h)
May 10 2016
Correction, the silencers on the pistol are detachable, but they are not in the ammobox, the only way to get the silencer detachable is by getting the silenced variant. I honestly don't see the point of having two versions if its detachable.
I think everything just needs a little buff in weight, not overly or else you would be severely limited. Something like 25% of the original weight added on, more or less.
I should have probably put this under Fatigue instead, so if someone could change that much appreciated.
I think I have seen a mod that fixes this, but fixed in the actual game would be great.
Might have just been a rare glitch I bumped into, I did 30,20 and 10m hover test over sea for about 5mins each and I did not get the same blurry purple mist vision.
If there was a mist, I would expect it to be surrounding the helicopter rather then my characters vision directly, and the mist would not be purple.
I have tried this with grass and gravel, not pavement.
When I mean spooked, they are on Alert Mode, this occurs when I attempt to sneak up on them from the rear, I expect them to only get spooked if I am very close or using crouch jog /sprint or standing jog/sprint to get near them.
May 9 2016
Nevermind, this error message came up due to an error with a custom scenario mission, not quite sure how to remove this report.
Um, where is that?
Where do you put that in and does it work for MP?
Taking off your swimming goggles would prevent underwater infiltration, the only to have both on is to loot them off a dead body which is not a convenient way to obtain them.
Agreed, getting detected from more than 50m away while sneaking up on the enemy's rear using slow prone is just stupid.
To be honest, compared to Arma 2, Gamma and Brightness barely change anything when turned up to maximmum. I have tried it before and so have they.
@Kid Are you not getting the point, Im requesting this on behalf of core gamers/gamers with low graphic settings, not everyone can navigate in full blindness underwater and besides, there are NVGs made for use underwater. Also what about when they get topside, are they going to navigate blindly on land? Whats gonna happen when enemy divers engage you, you going to shoot blindly too? And I don't know how many members of armed forces or special forces play video games but I don't expect the majority of ArmA or Core gamers to be apart of the "known special forces" category, sorry if Im mistaken.
@Kid My friends use low settings, I currently use high settings and I can see fairly clearly at night and at dusk/dawn, but my friends can barely see anything at night and both dusk/dawn, this means they will be able to barely see at all in a mission that uses these times, whether they are underwater or topside, this applies to any other players with low graphic settings or cannot adjust to seeing at night well.
Equip NVGs from where I don't notice them starting in the goggle slot and Divers that start with Backpacks are usually Explosive Specialist and do not carry in NVGs in those, what about those missions where you don't start with NVGs, where are you gonna equip them from? Navigating with a compass underwater is one thing, but engaging enemy divers in the dark is another.
This would be a handy feature for those players who prefer to use NVGs or have low graphic settings, besides if you don't want to use NVGs you don't have too, you could just dump them if you really didn't want to use them but at least add the option to start with it. Is this too much to ask for? why are some people so against this, I don't get it. Its just adding a simple feature that already applies to standard infantry.
I don't see why people complain about such a little ask, this is for the sake of those core gamers that have to use low settings and can barely see shit at night compared to players with higher graphic settings. Even at dawn when the sun is rising players with low graphic settings still can't see, it would show up as if it was still the middle of the night. No I am not one of those players but I have a lot of friends that have this problem and probably other players out there. Not everyone is a hardcore player out there that can adapt to the nightime, especially with low graphic settings.
If NVGs is too much of a big deal and a hassle, at least some sort of light source would do, and at least NVGs for Divers when they reach topside, so they can continue operations if at night.
Leave that to ACE.
This is a game, not real life, your not feeling what your characters feeling, only seeing.
Thats like saying I don't really see much point in giving NVGs to land infantry by default.
Or perhaps add a flashlight for underwater night operations but still have NVGs in your inventory so when you reach the surface your not blind.
Started playing Red Orchestra 2 today, and I say yes to this.
Yes, especially firing from an Assault Boat/Dinghy.
Why so many dislikes, whats wrong with adding this in as a feature.