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May 10 2016

CapinDodo edited Steps To Reproduce on T63977: Issue regarding using Miller Head for your profile.
May 10 2016, 1:08 AM · Arma 3
CapinDodo edited Steps To Reproduce on T63976: [Feature Request] Accessing inventory while in a vehicle.
May 10 2016, 1:07 AM · Arma 3
CapinDodo edited Steps To Reproduce on T63768: Pistol not showing in Holster Slot.
May 10 2016, 12:56 AM · Arma 3
CapinDodo edited Steps To Reproduce on T63389: ECH Normal and ECH Spraypaint.
May 10 2016, 12:39 AM · Arma 3
CapinDodo edited Steps To Reproduce on T63388: Guns in the Ammobox.
May 10 2016, 12:39 AM · Arma 3
CapinDodo edited Steps To Reproduce on T63385: Pistols and Silencers, and other attachments.
May 10 2016, 12:39 AM · Arma 3
CapinDodo added a comment to T63385: Pistols and Silencers, and other attachments.

Correction, the silencers on the pistol are detachable, but they are not in the ammobox, the only way to get the silencer detachable is by getting the silenced variant. I honestly don't see the point of having two versions if its detachable.

May 10 2016, 12:39 AM · Arma 3
CapinDodo edited Steps To Reproduce on T63384: Assault Rifles and Grenade Launchers.
May 10 2016, 12:39 AM · Arma 3
CapinDodo edited Steps To Reproduce on T63382: Launcher Section in Inventory.
May 10 2016, 12:38 AM · Arma 3
CapinDodo edited Steps To Reproduce on T63373: Suggestion for Medkits and Toolkits.
May 10 2016, 12:38 AM · Arma 3
CapinDodo added a comment to T63372: Weight system.

@Kumeda, agreed.

May 10 2016, 12:38 AM · Arma 3
CapinDodo added a comment to T63372: Weight system.

I think everything just needs a little buff in weight, not overly or else you would be severely limited. Something like 25% of the original weight added on, more or less.

May 10 2016, 12:38 AM · Arma 3
CapinDodo added a comment to T63372: Weight system.

I should have probably put this under Fatigue instead, so if someone could change that much appreciated.

May 10 2016, 12:38 AM · Arma 3
CapinDodo edited Steps To Reproduce on T63372: Weight system.
May 10 2016, 12:38 AM · Arma 3
CapinDodo edited Steps To Reproduce on T63366: Booniehat Textures.
May 10 2016, 12:38 AM · Arma 3
CapinDodo added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

I think I have seen a mod that fixes this, but fixed in the actual game would be great.

May 10 2016, 12:23 AM · Arma 3
CapinDodo added a comment to T62981: Hovering Helicopter over water causes screen to blur.

Might have just been a rare glitch I bumped into, I did 30,20 and 10m hover test over sea for about 5mins each and I did not get the same blurry purple mist vision.

May 10 2016, 12:22 AM · Arma 3
CapinDodo added a comment to T62981: Hovering Helicopter over water causes screen to blur.

If there was a mist, I would expect it to be surrounding the helicopter rather then my characters vision directly, and the mist would not be purple.

May 10 2016, 12:22 AM · Arma 3
CapinDodo edited Steps To Reproduce on T62981: Hovering Helicopter over water causes screen to blur.
May 10 2016, 12:22 AM · Arma 3
CapinDodo added a comment to T62979: AI hearing is too good.

I have tried this with grass and gravel, not pavement.

May 10 2016, 12:22 AM · Arma 3
CapinDodo added a comment to T62979: AI hearing is too good.

When I mean spooked, they are on Alert Mode, this occurs when I attempt to sneak up on them from the rear, I expect them to only get spooked if I am very close or using crouch jog /sprint or standing jog/sprint to get near them.

May 10 2016, 12:22 AM · Arma 3
CapinDodo edited Steps To Reproduce on T62979: AI hearing is too good.
May 10 2016, 12:22 AM · Arma 3
CapinDodo edited Steps To Reproduce on T62977: Revert Option in MP Games.
May 10 2016, 12:22 AM · Arma 3

May 9 2016

CapinDodo edited Steps To Reproduce on T62050: No option to Eject from Aircraft.
May 9 2016, 11:43 PM · Arma 3
CapinDodo added a comment to T62008: Error message when trying to host MP game.

Nevermind, this error message came up due to an error with a custom scenario mission, not quite sure how to remove this report.

May 9 2016, 11:39 PM · Arma 3
CapinDodo edited Steps To Reproduce on T62008: Error message when trying to host MP game.
May 9 2016, 11:39 PM · Arma 3
CapinDodo added a comment to T61993: Unable to wear NVGs as Diver.

Um, where is that?

May 9 2016, 11:38 PM · Arma 3
CapinDodo added a comment to T61993: Unable to wear NVGs as Diver.

Where do you put that in and does it work for MP?

May 9 2016, 11:38 PM · Arma 3
CapinDodo added a comment to T61993: Unable to wear NVGs as Diver.

Taking off your swimming goggles would prevent underwater infiltration, the only to have both on is to loot them off a dead body which is not a convenient way to obtain them.

May 9 2016, 11:38 PM · Arma 3
CapinDodo edited Steps To Reproduce on T61993: Unable to wear NVGs as Diver.
May 9 2016, 11:38 PM · Arma 3
CapinDodo edited Steps To Reproduce on T61992: Issues regarding Font.
May 9 2016, 11:38 PM · Arma 3
CapinDodo edited Steps To Reproduce on T61990: Feature suggestion for SOAR 5.58m and any other Underwater weapon in future.
May 9 2016, 11:38 PM · Arma 3
CapinDodo edited Steps To Reproduce on T61991: Primary weapon swapping.
May 9 2016, 11:38 PM · Arma 3
CapinDodo edited Steps To Reproduce on T61888: Character positioning in vehicles.
May 9 2016, 11:34 PM · Arma 3
CapinDodo edited Steps To Reproduce on T61887: Clipping Vegetation.
May 9 2016, 11:34 PM · Arma 3
CapinDodo edited Steps To Reproduce on T61886: Item Suggestions for Underwater Night Operations.
May 9 2016, 11:34 PM · Arma 3
CapinDodo added a comment to T61847: AI has to high awareness and too high accuracy at long ranges.

Agreed, getting detected from more than 50m away while sneaking up on the enemy's rear using slow prone is just stupid.

May 9 2016, 11:26 PM · Arma 3
CapinDodo added a comment to T61504: NVGs for Divers.

To be honest, compared to Arma 2, Gamma and Brightness barely change anything when turned up to maximmum. I have tried it before and so have they.

May 9 2016, 11:09 PM · Arma 3
CapinDodo added a comment to T61504: NVGs for Divers.

@Kid Are you not getting the point, Im requesting this on behalf of core gamers/gamers with low graphic settings, not everyone can navigate in full blindness underwater and besides, there are NVGs made for use underwater. Also what about when they get topside, are they going to navigate blindly on land? Whats gonna happen when enemy divers engage you, you going to shoot blindly too? And I don't know how many members of armed forces or special forces play video games but I don't expect the majority of ArmA or Core gamers to be apart of the "known special forces" category, sorry if Im mistaken.

May 9 2016, 11:09 PM · Arma 3
CapinDodo added a comment to T61504: NVGs for Divers.

@Kid My friends use low settings, I currently use high settings and I can see fairly clearly at night and at dusk/dawn, but my friends can barely see anything at night and both dusk/dawn, this means they will be able to barely see at all in a mission that uses these times, whether they are underwater or topside, this applies to any other players with low graphic settings or cannot adjust to seeing at night well.

Equip NVGs from where I don't notice them starting in the goggle slot and Divers that start with Backpacks are usually Explosive Specialist and do not carry in NVGs in those, what about those missions where you don't start with NVGs, where are you gonna equip them from? Navigating with a compass underwater is one thing, but engaging enemy divers in the dark is another.

May 9 2016, 11:09 PM · Arma 3
CapinDodo added a comment to T61504: NVGs for Divers.

This would be a handy feature for those players who prefer to use NVGs or have low graphic settings, besides if you don't want to use NVGs you don't have too, you could just dump them if you really didn't want to use them but at least add the option to start with it. Is this too much to ask for? why are some people so against this, I don't get it. Its just adding a simple feature that already applies to standard infantry.

May 9 2016, 11:09 PM · Arma 3
CapinDodo added a comment to T61504: NVGs for Divers.

I don't see why people complain about such a little ask, this is for the sake of those core gamers that have to use low settings and can barely see shit at night compared to players with higher graphic settings. Even at dawn when the sun is rising players with low graphic settings still can't see, it would show up as if it was still the middle of the night. No I am not one of those players but I have a lot of friends that have this problem and probably other players out there. Not everyone is a hardcore player out there that can adapt to the nightime, especially with low graphic settings.

May 9 2016, 11:09 PM · Arma 3
CapinDodo added a comment to T61504: NVGs for Divers.

If NVGs is too much of a big deal and a hassle, at least some sort of light source would do, and at least NVGs for Divers when they reach topside, so they can continue operations if at night.

May 9 2016, 11:09 PM · Arma 3
CapinDodo added a comment to T61504: NVGs for Divers.

Leave that to ACE.

May 9 2016, 11:09 PM · Arma 3
CapinDodo added a comment to T61504: NVGs for Divers.

This is a game, not real life, your not feeling what your characters feeling, only seeing.

May 9 2016, 11:09 PM · Arma 3
CapinDodo added a comment to T61504: NVGs for Divers.

Thats like saying I don't really see much point in giving NVGs to land infantry by default.

May 9 2016, 11:09 PM · Arma 3
CapinDodo added a comment to T61504: NVGs for Divers.

Or perhaps add a flashlight for underwater night operations but still have NVGs in your inventory so when you reach the surface your not blind.

May 9 2016, 11:09 PM · Arma 3
CapinDodo edited Steps To Reproduce on T61504: NVGs for Divers.
May 9 2016, 11:09 PM · Arma 3
CapinDodo edited Steps To Reproduce on T61497: Ejecting from Assault Boats.
May 9 2016, 11:09 PM · Arma 3
CapinDodo edited Steps To Reproduce on T61443: Clothing system in MP.
May 9 2016, 11:06 PM · Arma 3
CapinDodo edited Steps To Reproduce on T61418: Getting stuck in rocks.
May 9 2016, 11:06 PM · Arma 3
CapinDodo edited Steps To Reproduce on T61414: Walking glitch while ADSing.
May 9 2016, 11:05 PM · Arma 3
CapinDodo added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

Started playing Red Orchestra 2 today, and I say yes to this.

May 9 2016, 10:21 PM · Arma 3
CapinDodo added a comment to T60819: Firing from vehicles.

Yes, especially firing from an Assault Boat/Dinghy.

May 9 2016, 10:06 PM · Arma 3
CapinDodo added a comment to T60025: No female soldiers models available.

Why so many dislikes, whats wrong with adding this in as a feature.

May 9 2016, 8:00 PM · Arma 3
CapinDodo added a comment to T58793: Implement a visual stance indicator.

I believe there is two stance indicators already out on Armaholic, but an ingame one would be handy.

May 9 2016, 3:31 PM · Arma 3