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May 10 2016

heyvern69 set Category to category:ingameui on T82589: Action Button Mod - should be integrated into ARMA 3 (or a similar UI).
May 10 2016, 11:09 AM · Arma 3
heyvern69 added a comment to T80711: Easy way to significantly improve the clunky action menu.

Has anyone tried the "action button mod" listed on armaholic? It doesn't fix all these problems, but it helps a LOT! I really, REALLY like it.

I wish BIS had made the Action Button Mod themselves, and improved upon the "detection areas" for choosing actions.

May 10 2016, 10:05 AM · Arma 3
heyvern69 added a comment to T80132: LaserDesignator batteries do not save using Arsenal.

I can't even find the designator batteries in the virtual arsenal. But I found them in a regular ammo crate.

However, when I went back to the virtual arsenal and tried to save the new loadout [with a designator battery] it failed to save the battery. Everything else was saved, but not the designator battery.

May 10 2016, 9:43 AM · Arma 3
heyvern69 edited Steps To Reproduce on T80103: Need a drop marker for S.L.A gauge..
May 10 2016, 9:42 AM · Arma 3
heyvern69 added a comment to T80103: Need a drop marker for S.L.A gauge..

This might not be a "sexy" issue that gets much attention, but I think a Drop_Zone_XX marker is a much needed feature for a "drop sling load here" mark to display on the SLA gauge.

DZ-marker_01
DZ-marker_02
DZ-marker_03
Etc.

May 10 2016, 9:42 AM · Arma 3
heyvern69 edited Steps To Reproduce on T80096: Expansions list FAILS to REMOVE old and un-used expansions.
May 10 2016, 9:42 AM · Arma 3
heyvern69 added a comment to T80046: Please let us move/drag the Sling Load Assistant Gauge.

Please delete or CLOSE this ticket. I just found the HUD customize option in the MAIN menu.

I was originally just trying to drag and drop the gauge in game. But it's configurable in the main menu - GAME - HUD customize options.

I'm an idiot.

May 10 2016, 9:41 AM · Arma 3
heyvern69 edited Steps To Reproduce on T80046: Please let us move/drag the Sling Load Assistant Gauge.
May 10 2016, 9:41 AM · Arma 3
heyvern69 edited Steps To Reproduce on T80006: Helo DLC feedback 1 - Novices need 2D helo gauges too.
May 10 2016, 9:39 AM · Arma 3
heyvern69 edited Steps To Reproduce on T80004: Helo DLC feedback 3 - Why no Rotor RPM gauge?.
May 10 2016, 9:39 AM · Arma 3
heyvern69 edited Steps To Reproduce on T80005: Helo DLC feedback 2 - Novices need to taxi helicopters too.
May 10 2016, 9:39 AM · Arma 3
heyvern69 edited Steps To Reproduce on T80003: [Please CLOSE this ticket] Helo DLC feedback 4 - Adjusting Helo throttle & rudder sensitivity .
May 10 2016, 9:39 AM · Arma 3
heyvern69 edited Steps To Reproduce on T80002: Helo DLC feedback 5 - Helos explode with almost every crash.
May 10 2016, 9:39 AM · Arma 3
heyvern69 added a comment to T79977: CH-67 Huron cannot landing on water.

Why do all these "futuristic" helicopters keep losing all their futuristic features?

  1. We lose the radar on several helicopters? Some don't have radars, fair enough. But we SHOULD have a RWR (Radar Warning Receiver) on ALL these futuristic helos. Every single one of them.
  1. The 2D "realistic flight model" gauges lose the RPM gauge? Seriously? The RPM gauge? Seriously. That gauge is bread-and-butter for real helicopter pilots. Absolutely critical.
  1. Some of our transport helicopters lose their flare & chaff? What happened in the future that all our helicopters are going back to the stone age?
  1. The novice flight model doesn't have 2D gauges? Why does ONLY the "realistic" flight model have 2D gauges? In the future, novices can't read 2D gauges???
  1. How about "wheel brakes". In the future, only people who use the "realistic" flight model can taxi a helicopter to the runway? Novice flight model users are not allowed to un-lock the wheel brakes and taxi a helicopter?
  1. The future Chinook loses it's ability to do water landings and do boat craft launch & recovery?

What's next? We lose our guns and they get replaced with bows and arrows?

Sorry, but I'm not impressed with the BIS vision of the future. It's somewhat backward. BIS needs to really THINK about the future, instead of just half-a$$ing these design choices. I could be wrong, but I think they are trying to play balance the game by gimping certain features. But this is entirely the WRONG way to play balance. They should put in ALL the futuristic features for side 1, and then add all the futuristic features on side 2 which are designed to counter-act the futuristic features on side 1. Same for side 3. Futuristic features that counter-act the other 2 teams futuristic features. You don't play balance by crippling features on one side.

May 10 2016, 9:38 AM · Arma 3
heyvern69 added a comment to T79921: Radar broken in helicopters.

FUTURE Helicopters need a RWR(Radar Warning Receiver), even if they don't have a Radar. And they should all have flares & chaff.

Please stop crippling this "futuristic game" by removing such basic features.

And while we're at it, the new 2D gauges & features like wheel brakes should be available with the novice flight model. Novices need to use helicopter gauges & wheel brakes too, not just the "advanced" pilots.

May 10 2016, 9:37 AM · Arma 3
heyvern69 added a comment to T79741: CH-67 should float similarly to the CH-47?.

Different helo, but same modifications could be applied to a futuristic helo.

http://www.boeing.com/boeing/companyoffices/gallery/images/military/rotorcraft/ch47sd/dvd-110-07.page?

May 10 2016, 9:31 AM · Arma 3
heyvern69 added a comment to T79507: New helicopter sounds are horrible.

Seems to me these problems could be fixed with volume sliders for helicopter sounds.

May 10 2016, 9:24 AM · Arma 3
heyvern69 added a comment to T79501: new helicopter crash sound is very unrealistic.

I hope they have volume sliders on helicopter sounds - to help with hearing TeamSpeak or in-game voice comms.

May 10 2016, 9:24 AM · Arma 3
heyvern69 added a comment to T79439: [setRopeElasticity] - Sling Ropes behave like a giant rubber band.

I have no idea what you did, but it's all good in the hood. No problem.

May 10 2016, 9:21 AM · Arma 3
heyvern69 added a comment to T79439: [setRopeElasticity] - Sling Ropes behave like a giant rubber band.

Thanks Fireball ! ! !
-V

May 10 2016, 9:21 AM · Arma 3
heyvern69 added a comment to T79439: [setRopeElasticity] - Sling Ropes behave like a giant rubber band.

Fireball, I hope you are talking to someone else, because I have not tried anything to "abuse the monitoring system".

I created this ticket, but that's all I did. I wouldn't know how to abuse the monitoring system. I'm clueless.

May 10 2016, 9:21 AM · Arma 3
heyvern69 edited Steps To Reproduce on T79439: [setRopeElasticity] - Sling Ropes behave like a giant rubber band.
May 10 2016, 9:21 AM · Arma 3
heyvern69 edited Steps To Reproduce on T79221: Add run-flat tires for ATVs - [Google -> Polaris 850 wv].
May 10 2016, 9:13 AM · Arma 3
heyvern69 added a comment to T79065: Rope acting more like elastic then rope..

Roughly the same as what I posted (after you). But since my ticket currently has a few more votes, you may want to vote on my ticket and close this one. It's up to you.

My ticket number is ---> 0021081

-V.

May 10 2016, 9:08 AM · Arma 3
heyvern69 added a comment to T78672: Realism slider in the settings for weapon sway and fatigue.

"but let's solve it using the slider-settings of the player".

I do want slider-settings of the player. But I also want each player to have the CHOICE of "complete exclusion" if THEY WANT complete exclusion.

If a person in [SINGLE-PLAYER MODE] chooses to disable a realism option and turn ARMA into an arcade game . . . who am I to say that he/she is playing their game wrong? I'm not GOD.

Each person has fun their own way. If it's fun for you to totally disable a realism option, why should I be a Nazi and say that you have no right to play your game the way you like to play it? Why should I say, "you are ONLY allowed to have fun the way I tell you to have fun!!!"

Now in multiplayer, the game host can choose how EVERYONE plays when they join his/her server. But for single player, I'm not going to break into someone's house and say they have no right to play ARMA3 like it's an arcade game. If that's what makes them happy - so be it! Live and let live. Smile and let smile.

Choices and freedom help sell more copies of a game. Limiting and constricting how people play - often destroys game sales.

For example: I have 2 friends who I would encourage to buy ARMA 3, but since the "weapon sway" and "fatigue" are so nasty . . . I refuse to tell my friends to buy ARMA 3 now.

I like ARMA 3, but I hate the weapon sway and fatigue so much, I will not put my friends through this stupid torture and frustration.

May 10 2016, 8:57 AM · Arma 3
heyvern69 added a comment to T78672: Realism slider in the settings for weapon sway and fatigue.

Mikeymen,

No offense, but I disagree. No one will break into your home, put a knife against your throat, and force you to play ARMA 3 in single player with fatigue or weapon sway turned off.

In single player - IF you have a choice - it's just that - A choice. Your choice. My choice. In single player - everyone should have a choice.

In multiplayer, it's the game host's choice. If you play on someone else's server, then multiplayer gamers must ALL play by the game HOST’s chosen rules. If you host a server, then you set the rules.

Each person has fun their own way. What if you're letting a disabled person play ARMA 3 single player, and the fatigue or weapon sway makes the game needlessly difficult for that disabled person? Should we say “screw a disabled gamer. Disabled people suck!” ? ? ?

I'm arguing for a single player options, so that each person has free will. I'm arguing for your right to CHOOSE what YOU think is fun. But you’re arguing to destroy an option for me. You are arguing to destroy a choice that I might find fun. And I think that's a selfish view.

If the game becomes no fun for a lot of people, they will slowly stop playing ARMA 3 and it will die out, just like the flight simulation market slowly died out because of the "realism Nazi's" who constantly insisted on more realism - until most flight sims became PURE WORK, instead of entertainment.

I'm not arguing for arcade. I'm not arguing for total realism. I'm not arguing for the "middle ground". I AM arguing for options in single player, so each person can choose what they want!

Again, no one will put a gun to your head and force you to play ARMA 3 with the realism options completely turned off. And obviously, multi-player settings for EVERYONE should be set by the game host.

My way makes you and me happy, because we both get to choose our style of Single Player gameplay. But you’re way – only makes you happy. Well, I’m getting repetitive, so I’ll call it a day. That’s my 2 cents. Peace out.

May 10 2016, 8:57 AM · Arma 3
heyvern69 edited Steps To Reproduce on T78672: Realism slider in the settings for weapon sway and fatigue.
May 10 2016, 8:57 AM · Arma 3
heyvern69 added a comment to T78463: Landing without Landinggear.

Can we get a Realism OPTION (in settings) to MANUALLY control the helicopter landing gear?

May 10 2016, 8:52 AM · Arma 3
heyvern69 added a comment to T78419: New Fatigue settings or how to make all the players happy..

The first person who creates a Mod to disable fatigue and/or weapon sway will probably be considered a god. I'm willing to bet the mod would become one of the most popular downloads on armaholic.

May 10 2016, 8:51 AM · Arma 3
heyvern69 added a comment to T78385: Report Form NEEDS an IMPORTANCE/SEVERITY scale VOTING option [from 0 - 10].

BTW, comments aren't needed, just suggested. It's a 1 to 10 scale for IMPORTANCE. The higher the over-all number, the more important the issue is to the gamers.

May 10 2016, 8:50 AM · Arma 3
heyvern69 edited Steps To Reproduce on T78385: Report Form NEEDS an IMPORTANCE/SEVERITY scale VOTING option [from 0 - 10].
May 10 2016, 8:50 AM · Arma 3
heyvern69 added a comment to T78385: Report Form NEEDS an IMPORTANCE/SEVERITY scale VOTING option [from 0 - 10].

You're against a vote system that let's BIS know what bugs/features that gamers believe are most important to fix???

Do you hate kittens and puppy dogs too?

Wow. Just, wow.

May 10 2016, 8:50 AM · Arma 3
heyvern69 added a comment to T78185: Laser Designation Visibility when flying.
  1. A visible laser target for an A-10 gatling gun run would be spectacular!!
  1. Laser guided bombs (GBUs) do NOT hit the [laser] target in multiplayer.

Yes, the pilot can detect a gamer player's laser designator, but GBU bombs don't hit the target, unless the PILOT just happens to line the bomb up correctly, as if it was a free fall (un-guided bomb).

  1. The AGM-65 missiles CAN lock onto a gamer's laser designator, and the missile properly hits the [laser] target. But in multiplayer, laser guided bombs do not correctly guide to the laser target. I have no idea why.
May 10 2016, 8:45 AM · Arma 3
heyvern69 added a comment to T78085: Fatique is unrealistic.

Fatigue & Weapon Sway both need Server OPTIONS & Client OPTIONS to make everyone happy.

Put US in charge of what WE think is fun and enjoyable ! ! ! ! ! ! ! ! ! ! !

The client should be able to set fatigue & weapon sway effect, from ZERO level to hardcore! Anyone who hosts a game server should be able to "over-ride" the client settings if they join the server. Thus, the person who HOSTS a game session can decide what the fatigue & sway effect levels are. If you join someone's server - you live by THEIR rules.

Flight Simulation is DEAD because developers listened to the people who kept saying "make it more realistic, make it more hardcore", to the point that most flight simulators weren't ENJOYABLE anymore. Don't make the same mistake!

ARMA 3 has to be ENJOYABLE for everyone, not just the "make it more real" guys who are trying to prove they have testicles.

NO, I'm NOT saying to make ARMA 3 an arcade game. OPTIONS is what we NEED. Can you hear the screaming yet? OPTIONS. WEEEEEEEE need options!!!

May 10 2016, 8:42 AM · Arma 3
heyvern69 added a comment to T77725: TrackIR/FreeTrack sensetivity.

You can do this within the Track IR software. If you prefer, you can create a profile just for ARMA 3, and you can adjust the sensitivity of each axis separately. You can custom tweak each Track IR axis a billion different ways. It's very easy to adjust.

May 10 2016, 8:33 AM · Arma 3
heyvern69 edited Steps To Reproduce on T77519: We need a [feedback.arma3.com] "frustration factor" VOTING system. [Scale of 1 to 10].
May 10 2016, 8:28 AM · Arma 3
heyvern69 added a comment to T77277: GPS should show waypoint.

On a related note, I asked for a pilot class simple waypoint creation system.(Issue # 0006391) Just click on the map to add waypoints. A show/hide waypoints button on the player map could show or hide the pilot waypoint route, if non-pilots didn't want to see it. (The default should probably be OFF for non-pilots).

BIS seemed to like the idea, but they're too busy chasing other bugs to implement it.

May 10 2016, 8:23 AM · Arma 3
heyvern69 added a comment to T77242: [Feature Request] - Wine & Beer bottles for Shooting Practice!.

I'm not a programmer/mod maker, so I wouldn't know. Perhaps you're right.

May 10 2016, 8:22 AM · Arma 3
heyvern69 added a comment to T77242: [Feature Request] - Wine & Beer bottles for Shooting Practice!.

Maybe some people don't like the alcohol aspect? But hey, it could be Coke or Pepsi bottles.

May 10 2016, 8:22 AM · Arma 3
heyvern69 added a comment to T77242: [Feature Request] - Wine & Beer bottles for Shooting Practice!.

Makes sense Dr. Death. I just didn't think it would take long or be much trouble. Perhaps I'm wrong. If it is difficult or time consuming to make brown bottles that shatter, then you're right. There are a million more important things to fix or add to ARMA3!

I just thought it would be fast & easy for them to code a bottle that shatters and has random colors like green or brown, and it would add to the "WOW" factor for the game. A nice little touch.

Originally I didn't even care about logos. I only wanted a blank bottle that breaks, & comes in various colors. Logos would be time consuming and complicate the process. I just thought that people didn't like the alcohol angle, so I figured it could be a soda bottle instead. I don't care about logos at all.

May 10 2016, 8:22 AM · Arma 3
heyvern69 edited Steps To Reproduce on T77242: [Feature Request] - Wine & Beer bottles for Shooting Practice!.
May 10 2016, 8:22 AM · Arma 3
heyvern69 added a comment to T76867: Add Wheel Brakes to Fixed-Wing Aircraft.

I agree. Engine thrust needs to be separated from the braking function. But this problem is about more than just wheel brakes. I *think* BIS doesn't want to separate braking from engine thrust because that would make their airplane flight model more complex. And BIS doesn't seem willing or able to tackle the increased complexity in airplane flight model yet.

So it might be a complexity issue. But then again, BIS hasn't added an [OPTION] to manually control the helicopter landing gear either. BIS seems to randomly choose which elements to keep child-like & overly simplistic while making other elements extremely real.

May 10 2016, 8:11 AM · Arma 3
heyvern69 edited Steps To Reproduce on T76787: TACTICAL Pilot Helmet (HUD visor) - [Feature Request].
May 10 2016, 8:09 AM · Arma 3
heyvern69 edited Steps To Reproduce on T76698: Macer missile on A-164 Wipeout cannot detect laser designator in multiplayer.
May 10 2016, 8:06 AM · Arma 3
heyvern69 added a comment to T76670: Player characters neck stretches when exiting the A-164 Wipeout while in 3rd person view..

Giraffe neck. Yes. Seen it many times.

May 10 2016, 8:05 AM · Arma 3
heyvern69 added a comment to T76509: [Feature Request] Official ARMA3 Helo Ops Mission Pack Add-On.

Here's a Youtube video showing the military in San Diego doing one of the suggestions I made:

  • Helitack

Use utility helicopters to complete firefighting missions with a "Bambi Bucket".

http://www.youtube.com/watch?v=uWN0Y1L6Qcc&feature=youtu.be

May 10 2016, 8:02 AM · Arma 3
heyvern69 added a comment to T76509: [Feature Request] Official ARMA3 Helo Ops Mission Pack Add-On.

Since you already announced a helicopter DLC for ARMA3 . . . feel free to mark this issue as "CLOSED".

This ticket system really needs cleaning - to reduce the number of issues!

May 10 2016, 8:02 AM · Arma 3
heyvern69 edited Steps To Reproduce on T76509: [Feature Request] Official ARMA3 Helo Ops Mission Pack Add-On.
May 10 2016, 8:02 AM · Arma 3
heyvern69 added a comment to T76509: [Feature Request] Official ARMA3 Helo Ops Mission Pack Add-On.

"Bohemia Interactive's first planned DLC is Arma 3 Helicopters".

YEA!!! Wooo-hoooo.

Looking forward to it. I hope you guys can do some of the ideas listed here.

-V

May 10 2016, 8:02 AM · Arma 3
heyvern69 edited Steps To Reproduce on T76489: Need capability to make [ civilian AI ] & [ friendly AI soldiers ] move 25 to 100 meters away from DANGER..
May 10 2016, 8:01 AM · Arma 3
heyvern69 edited Steps To Reproduce on T76473: A-164 Wipeout (during slow taxiing) has the turning radius of a railroad train.
May 10 2016, 8:01 AM · Arma 3
heyvern69 added a comment to T76257: Fighter Jets act like bricks!.

That's because BIS has not separated Engine THRUST from "BRAKING". If you reduce thrust in an ARMA3 plane, it's effectively the same thing as slamming on the brakes!

If BIS ever improves the flight model, I hope they separate air brakes (and wheel brakes) from engine thrust.

Personally, I think this is the biggest problem/issue with the airplane flight model. And I believe it absolutely destroys any small hint of realism or enjoyment in the ARMA3 AIRPLANE flight model.

May 10 2016, 7:55 AM · Arma 3
heyvern69 edited Steps To Reproduce on T76256: Request new 3D Object - Helicopter Rescue Basket.
May 10 2016, 7:55 AM · Arma 3
heyvern69 added a comment to T76199: Apache Helicopter Upgrade info for BIS - [for "future" version of the Apache].

Cool! Thanks for the clarification NodUnit! Sorry. I work in a college and I'm burnt out on young college kids dumping on Fox because their left leaning professors brainwash them to it. I miss the days when college used to open people up to new ideas, not limiting them to 1 narrow view. As for the vote, I guess lately I've been getting tired of seeing various people's good ideas get down voted.

I wasn't requesting anything. I just figured if BIS later decides to add an "upgraded Apache" in the future, they might want some info on the real thing, and as soon as I saw the article, I passed it on.

Thanks for being cool. You guys rock.

May 10 2016, 7:54 AM · Arma 3
heyvern69 added a comment to T76199: Apache Helicopter Upgrade info for BIS - [for "future" version of the Apache].

I'm just giving BIS INFORMATION here. They can use it or ignore it. But someone actually down voted INFORMATION? Wow. Just, wow. I guess I should have known that some in our younger generations prefer ignorance over education.

There were several more advancements than just the color display. But the color display was the main thing they talked about, and it does help ID specific targets in color (green car/blue truck/etc.)

It's just info. BIS can take it or leave it.

As for the article coming from Fox. Well, maybe the info would be more accepted if the hippie-liberal left at Communist News Network (CNN) or MSNBC wrote it. Because MSNBC and CNN are so much more open minded and un-biased against the evil American war machines than Fox. Hahahaha.

Thanks for the laugh. But I thought this is a ARMA3 game feedback website, not the Huffington Post. If we just leave politics out of it, then we won't have this type of worthless stuff here. Lets keep the it on topic, about the GAME.

May 10 2016, 7:54 AM · Arma 3
heyvern69 edited Steps To Reproduce on T76199: Apache Helicopter Upgrade info for BIS - [for "future" version of the Apache].
May 10 2016, 7:54 AM · Arma 3
heyvern69 added a comment to T76077: Trailer & Vehicle Towing.

It's discouraging for them to take so long to add such a basic function that is highly critical to combat ops.

But it's taken over a year for them to add tow lines to helicopters, and the ability to gun from moving vehicles. So here's to HOPING that ground vehicle TOW capability (with physics) are next on the horizon!!!

May 10 2016, 7:51 AM · Arma 3
heyvern69 added a comment to T76077: Trailer & Vehicle Towing.

+1 for towing. It's a MUCH NEEDED FEATURE ! ! !

May 10 2016, 7:51 AM · Arma 3
heyvern69 added a comment to T75801: Explosive Blasts From Rocket/Satchel Unusually Large.

But 100 satchels still can't destroy 1 small tree.

May 10 2016, 7:45 AM · Arma 3
heyvern69 added a comment to T75769: Add all 3 campaign episodes as co-op.

If the developers did better co-op from the start, it would be more popular. A considerable portion of the "realism" crowd prefer co-op teamwork. Supporting co-op is good business.

Even if the developers don't create their own co-op missions, they should keep adding and supporting co-op multiplayer features, so we can keep getting new co-op missions.

May 10 2016, 7:44 AM · Arma 3
heyvern69 added a comment to T75634: Revert "3D" optics to old "2D" variant.

5.The weapon sway is much harder to compensate

when weapon is swaying independently of screen.

I agree. At times, the weapon sway is extremely frustrating.

May 10 2016, 7:41 AM · Arma 3
heyvern69 added a comment to T75560: Option to break window glass ..

I can break glass too (by shooting).

Are you asking for a "gun-butt" option to smash the window? That would be cool, and useful for knocking enemy soldiers down to the ground.

May 10 2016, 7:39 AM · Arma 3
heyvern69 added a comment to T75550: Problem with the explosive satchel : not logical damage.

Place 20 satchels at the base of a small tree ---> It won't knock it down.
But if you get into a pick-up truck & slam into that small tree, it falls down.

Doesn't make any sense.

May 10 2016, 7:39 AM · Arma 3
heyvern69 edited Steps To Reproduce on T75503: 1st Frame of missile launch flame is ugly.
May 10 2016, 7:38 AM · Arma 3
heyvern69 added a comment to T75441: Fatigue does not regenerate while in a vehicle.

In co-op multiplayer I've seen the following happen several times with the fatigue:

  1. No heavy breathing when I entered a vehicle, but when I drive (truck) or fly (helicopter) I immediately START heavy breathing. The faster I drive or fly, the louder I breath heavy.
  1. I've laid down inside an empty house. I wasn't breathing heavy. But I've left the game for 20 minutes to fold laundry (in real life), and when I came back to the game, my virtual soldier was breathing heavy . . . like he just ran 100 miles non-stop! But the game character was laying flat on the house floor, and didn't move 1 inch.
May 10 2016, 7:36 AM · Arma 3
heyvern69 added a comment to T75439: Combine Rounds left in Mags.

Yes, it should be in the game by default. However, there are a million feature requests every day and only a few ARMA 3 programmers. So until then . . .

http://www.armaholic.com/page.php?id=19692

Now, I'm going back to my regularly scheduled complaining about missing features like the ability to tow vehicles, the need for better airplane flight models, helicopter landing gear that's pilot controllable, and adding physics based fast ropes and/or sling ropes to helicopters!

May 10 2016, 7:36 AM · Arma 3
heyvern69 added a comment to T75287: Unrealistic aim sway.

Bingo FrankHH,

You hit the nail on the head. Frankly, I think many gamers like the alcoholic gun sway effect because they think it's somehow realistic and it gives them bragging rights when they can hit a target while going through crystal meth detoxification jitters.

The question is . . . is the gun sway done well??? And I think you're right. With the scope, it should move with the camera, not swing the gun (or binoculars) all over the place like a street corner crack addict.

May 10 2016, 7:32 AM · Arma 3
heyvern69 added a comment to T75215: 15 satchel charges cannot destroy 1 small tree.

It's not a matter of reduced damage. Explosives do ZERO damage to trees. Nothing. Nada. Explosives need to do SOME type of damage to trees. Right now, it's ZERO.

Even if it takes a lot of explosives to knock down a tree, there should be some amount of damage done.

May 10 2016, 7:30 AM · Arma 3
heyvern69 edited Steps To Reproduce on T75215: 15 satchel charges cannot destroy 1 small tree.
May 10 2016, 7:30 AM · Arma 3
heyvern69 added a comment to T74733: V-280 instead of V-22 Osprey.

Awesome idea. Love it!

May 10 2016, 7:18 AM · Arma 3
heyvern69 edited Steps To Reproduce on T74583: Stuck in building floor when using "Step Over" command on side of stairs.
May 10 2016, 7:15 AM · Arma 3
heyvern69 added a comment to T74236: Dead player bodies (multiplayer) sink to ocean floor. - Impossible to "drag to shore" for a revive..

Yes, 20 mins. He wants a STRONG incentive for you to stay alive. But a helo full of people getting stuck in the bottom of the ocean, waiting for a single rescue diver who can't revive you when you're deep under water and there is no way to drag/carry you up to the surface, doesn't really work.

As for "fireballs" and "healing spells", you are taking things to an extreme that is well beyond ANY level of sanity, so I won't address you any further.

As for the five to seven days till a body pops up . . . and a revive carry and drag script . . . those are good points. As you said, hopefully someone will address the issue with a mod or fix if the developers don't. I was just suggesting the developers add some hook or fix to the game to be able to get a body out of deep water.

However, now I'm thinking that perhaps problem shouldn't ever be fixed, because it's slowly becoming clear to me that some people just need to go under water and stay there forever.

For me, this issue is closed. Adios.

May 10 2016, 7:07 AM · Arma 3
heyvern69 added a comment to T74236: Dead player bodies (multiplayer) sink to ocean floor. - Impossible to "drag to shore" for a revive..

What's your point here with a smart-a@# comment like that? ARMA 3 is not REAL LIFE. It's a sim, but not EVERY realistic aspect is enjoyable.

And actually, bodies DO float in water, if they are not weighed down too much. Which is why I suggested the possibility of losing your backpack automatically if you die in an aircraft AND your dead body lands in the water.

As for "realistic", most pilots fly for hours on end, for months or YEARS of training before they are ever ALLOWED to go into real combat. Are they going to simulate that boring but "realistic" aspect in ARMA 3 also??? My point is . . . some things are not fun.

If a person dies on the ground, we can revive that player. But if a gamer falls into the water, what??? Do they just have to quit? Or sink to the bottom and wait forever for no possible rescue?

Frankly, I'd like a game mechanic for dealing with the problem. That would be MUCH more helpful than a smart-alec comment from the back of the 25 cent bleachers.

May 10 2016, 7:07 AM · Arma 3
heyvern69 edited Steps To Reproduce on T74236: Dead player bodies (multiplayer) sink to ocean floor. - Impossible to "drag to shore" for a revive..
May 10 2016, 7:07 AM · Arma 3
heyvern69 added a comment to T74017: Physx based rope object.

Yes, multiplayer compatible, please!!!

May 10 2016, 6:56 AM · Arma 3
heyvern69 edited Steps To Reproduce on T73983: [New Feature] We need enable/disable keypress to attach/detach boat ropes to the boat dock bollards.
May 10 2016, 6:56 AM · Arma 3
heyvern69 added a comment to T73554: HUD no colour.

Agreed. When it blends in with the background color, the aircraft HUD (Heads Up Display) can appear to be completely invisible, depending on light, time-of-day, etc.

We desperately need a keypress option to change the color of the HUD while flying.

Again, this is the AIRCRAFT HUD color we are talking about . . . NOT the soldier HUD color.

May 10 2016, 6:44 AM · Arma 3
heyvern69 added a comment to T73171: Blowing empty stuff is considered friendly fire, hence your squad mates attack you..

So the US has NEVER destroyed an asset to prevent the enemy from getting it?

Destroying a downed aircraft to prevent the enemy from getting it's technology is a legitimate military procedure.

Did you see what was left of the helicopter that was destroyed by Seal Team Six during the raid on Osama-Bin Laden's compound after it crash landed at the compound? The "ghost hawk" in ARMA 3 is partially based on that helicopter!

For co-op gameplay, we could use some type of "special action" or OPTION to occasionally allow the destruction of friendly assets (by friendly forces) when the situation calls for it.

Nintendo arcade kids can give this a million down votes if they want, but anyone with a single ounce of common sense KNOWS this is a perfectly legitimate complaint, regarding a real world military tactic.

May 10 2016, 6:31 AM · Arma 3
heyvern69 added a comment to T72898: Duping and other inventory bugs, 5 reproducible bugs in 1 ticket (now 7 bugs).

Wow. That was one of the shortest, clearest, most well documented bug reports I have ever seen. It even included file attachments for testing! You should work for BIS.

May 10 2016, 6:24 AM · Arma 3
heyvern69 added a comment to T72822: Fixed-wing aircraft Issues [PRIMARY REPORT].

Wow. GREAT top 10 list izaiak !!! I agree with almost everything on your list, in the exact 1-10 order you listed. Fantastic work.

I wish we also had the option to choose KNOTS on NATO aircraft. VERY confusing to be a flight sim fan who's used to knots, and go to km/h.

May 10 2016, 6:22 AM · Arma 3
heyvern69 added a comment to T72822: Fixed-wing aircraft Issues [PRIMARY REPORT].

We need a key press to change the HUD text color. (Point number 7 on izaiak's list).
Changing HUD text color would make the HUD readable at various times of the day.

May 10 2016, 6:22 AM · Arma 3
heyvern69 added a comment to T72673: Jets - Afterburners, orange glow around the engine and wing stress simulation .

Afterburners are great. But I *think* the only plane right now in ARMA3 is a copy of the L-39. And the L-39 doesn't have afterburners.

Hopefully aircraft that have afterburners in real life, will have afterburners in ARMA3.

May 10 2016, 6:18 AM · Arma 3
heyvern69 added a comment to T72487: Tired sound keeps playing on boat.

The vehicles are powered by bicycle chain!!

The SAME heavy breathing bug occurs for helicopters in coop multiplayer.

I landed a helo and waited for 3 minutes on the ground and the heavy breathing stopped. But when I took off, the heavy breathing started again, and lasted the whole ride back to base.

Traveling in any vehicle must cause the ARMA3 engine to register a reaction like: "the player is moving quickly with a heavy backpack, so he MUST breath heavy now!!!".

May 10 2016, 6:14 AM · Arma 3
heyvern69 added a comment to T72465: Give joystick a way to assign an axis for throttle.

Good point HydroBIGBANG. I didn't think about it, but yes. Throttle should be one entire axis for helicopters too.

Still, it's somewhat "workable" in the helicopters, but COMPLETELY WRONG in airplanes.

BIS - PLEASE PLEASE PLEASE fix this trottle issue. PLEASE separate the throttle axis from the brakes.

Thank you.

May 10 2016, 6:14 AM · Arma 3
heyvern69 added a comment to T72465: Give joystick a way to assign an axis for throttle.

YES! BIS - PLEASE, Please, Please FIX this problem for airplanes! Separating the brakes from the throttle is a fundamental basic of flight. Thank you.

It is a HUGE problem for airplanes, NOT helicopters!

It was a design decision from BIS that when you reduce throttle, the game also automatically "applies the brakes". But in a plane, that causes problems. And planes don't even remotely work that way in real life. The brakes (air brakes or wheel brakes) are not automatically applied when you decrease the throttle. And having ARMA3 (or ARMA2) automatically apply the air brakes every time you reduce the throttle makes it hard to control the plane well during landing.

Yes, you can adapt to the problem, but it's not right. Taking your foot off the gas pedal does NOT automatically step onto the brakes in your car. Sometimes you just want to COAST for a while, without hitting the gas or brakes. Same thing for planes. You shouldn't slam on the brakes every time you reduce the throttle.

YES! BIS - PLEASE, Please, Please FIX this problem for airplanes! Separating the brakes from the throttle is a fundamental basic of flight. Thank you.

At least put in a "realistic throttle" option in the settings for pilots who value a slightly more realistic flight model, as opposed to a child's arcade game flight model.

You don't have to put in a ton of realism options. But this is a basic thing right here.

Thanks!!!

May 10 2016, 6:13 AM · Arma 3
heyvern69 added a comment to T72290: AT mines and explosive/satchel charges almost useless against tanks.

Something is seriously wrong with explosives now. I needed to use 8 satchel charges PLUS 6 explosives to destroy a tiny little shed.

Granted, the shed was made of THIN steel because it housed some electronics. But it was still a tiny shed that needed 6 explosive charges and 8 satchel charges before it could finally get blown up.

May 10 2016, 6:09 AM · Arma 3
heyvern69 added a comment to T71969: When opening map, disable map textures by default.

Well said RogerX: "Although there are several other bugs, I'd have to say this bug should be one of the upper priority ones" . . . "the solution for this bug would likely be either, 1) Have the map textures remain in memory instead of reloading during each press of the 'm' key, or 2) provide an option within users' configuration options to remember or state the level of map textures to provide."

Agree 100% Although for now, I prefer option 2).

May 10 2016, 6:00 AM · Arma 3
heyvern69 added a comment to T71969: When opening map, disable map textures by default.

Having the game remember your chosen setting (disable or enabled textures) is a GREAT idea!

May 10 2016, 6:00 AM · Arma 3
heyvern69 added a comment to T71479: Vehicle tires are VERY sensetive.

At really low speed, civilian truck tires will knock down a small wire fence with no problem. However, at extremely high speed, the same tires will ALWAYS go flat. 100% of the time. Odd.

Yes, I agree. The tires are way too WIMPY, WIMPY, WIMPY.

May 10 2016, 5:46 AM · Arma 3
heyvern69 added a comment to T71414: Hide all group Icons on Elite.

I would like to see more icon options. For example, instead of the Hexagon, how about an option for "dots". Yes, the Hexagon icons are helpful, but sometimes they are too big, and destroy a good screenshot or video opportunity.

Speaking of screenshot and video opportunity. How about a toggle key to enable/disable the icons temporarily? That way, I could quickly disable the icons for a screenshot or video clip, and then re-enable the icons when I need the info back regarding my teammates.

Another icon option: When your teammates are close, the icons show. When your teammates get too far away, the icons disappear.

Or the reverse of that last suggestion: When your teammates are far away, the icons show up. When your teammates get close, the icons disappear.

I can think of various situations where all these options would come in handy for allowing you to play well with your team, while still recording some good action (with FRAPS), or get good screenshots.

May 10 2016, 5:45 AM · Arma 3
heyvern69 added a comment to T71119: Make helicopter Crashes more realistic / not always exploding.

Planes need this too. All aircraft need more realistic damage models, and to not always explode with every crash.

It should SOMETIMES be possible for your aircraft to take damage from a missile or AAA without the pilot always getting injured (or killed).

May 10 2016, 5:36 AM · Arma 3
heyvern69 added a comment to T71074: [FEATURE REQUEST] Vehicles on "rails".

Down-voting only because 1 island does not have a railway system is extremely short sighted. New terrain will be created, and trains do exist on some islands and/or simulated terrain.

It would be nice for BIS to add place holders, tags, and/or minor code to help facilitate a modders capability to create railroad engines, rail cars, place track and switches, railroad crossings with flashing lights, etc.

If BIS can't make railways because it's too time consuming, we still need some "hooks" built into the game engine for modders to easily add a railway system themselves.

May 10 2016, 5:34 AM · Arma 3
heyvern69 added a comment to T70933: [Feature Request] + FIRE EXTINGUISHERS.

Cool. Whatever category works best! I just want a fire extinguisher.

May 10 2016, 5:29 AM · Arma 3
heyvern69 edited Steps To Reproduce on T70933: [Feature Request] + FIRE EXTINGUISHERS.
May 10 2016, 5:29 AM · Arma 3
heyvern69 added a comment to T70918: Sway of binoculars/rangefinders/designators is way to crass and nauseating.

Is it only fixed in binoculars?

Did they fix or reduce the gun sway with weapon optics as well??

May 10 2016, 5:29 AM · Arma 3
heyvern69 added a comment to T70918: Sway of binoculars/rangefinders/designators is way to crass and nauseating.

I'm cool with a "difficulty options" setting that we can adjust.

May 10 2016, 5:29 AM · Arma 3
heyvern69 added a comment to T70918: Sway of binoculars/rangefinders/designators is way to crass and nauseating.

If we go fully realistic, there are a million annoying, boring, dull, and incredibly stupid things that we can simulate about the military. Compromises need to be made.

I don't believe BIS should simulate this annoying "sway" feature, because it just makes me feel like a drunk alcoholic fool who can't hold binoculars (or guns) straight anymore.

Unless BIS believes that every soldier drinks 1 to 2 bottles of Vodka before going to battle each and every day. And if you're Russian, that's probably true. But I'm willing to bet the Russians have enough drinking experience to still hold their guns & binoculars straight after finishing 2 bottles of Vodka.

May 10 2016, 5:29 AM · Arma 3
heyvern69 added a comment to T70918: Sway of binoculars/rangefinders/designators is way to crass and nauseating.

Binocular & Gun sway is too strong. It's really starting to DESTROY my enjoyment of this sim.

I know that some gamers ALWAYS want more & more insane, HARDCORE difficultly, but we need a better way to make the game more difficult.

Having the shooter sway his gun around like a drunk moron, does NOT seem like a good approach to increasing difficulty.

I may have to stop playing this game until they reduce or eliminate the "alcoholic gun sway" effect.

May 10 2016, 5:29 AM · Arma 3
heyvern69 added a comment to T70903: Weapon sway.

Agreed. The "weapon sway" problems/bugs destroy much of the enjoyment lately.

I wish this feature could be toggled on/off in the realism settings. Especially given how many times people have complained about problems with this feature recently.

I think the complaints will get worse if the weapon sway problems are not addressed by release next month.

The weapon sway feature alone may cause me to stop playing this game, and I've been playing this series since it was called "Operation Flashpoint" back in the good old days.

May 10 2016, 5:28 AM · Arma 3
heyvern69 added a comment to T70903: Weapon sway.

This is how you fix it. (see link below)

<knock, knock, BIS, you here?> Watch how it's done . . . you should do THIS and/or HIRE the guy who programmed this ASAP:

http://www.youtube.com/watch?v=DFD4R8gnV0Q#t=225

May 10 2016, 5:28 AM · Arma 3