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Add Wheel Brakes to Fixed-Wing Aircraft
Reviewed, WishlistPublic

Description

The current power system in the fixed wing aircraft is a simple high to low thrust level. Braking in the aircraft, even while on the ground, seems to be corresponding to a combination of the engine thrust, and the airbrakes.
The planes are able to stop fairly quickly using only these methods (much faster than a simple decrease of thrust and extension of airbrakes would cause; aircraft wheels have very smooth bearings), making them seem quite unrealistic while taxiing.
Instead, wheelbrakes should be implemented. This would allow pilots to have more control while rolling at low speeds, as well as allowing for very precise turns while taxiing (because one or the other wheel can be braked).
Additionally, as those of you who have flown in real life (or even in full fidelity sims like DCS A-10C), you will know that engines are brought up to 80% thrust output before the initial roll even begins, and only when the engines are running at this speed are the wheelbrakes disengaged.
Wheelbrakes would also allow pilots to use the shorter airstrips on Altis with more margin for error, because with the current implementation, safely landing and taking off from said airstrips very difficult.

Details

Legacy ID
1316554050
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request
Additional Information

The means of introducing wheelbrakes seem to already be availible. While my friend was tweaking config files for the civilian SUV, he was able to increase the torque to the point where, if the handbrake was held and the accelerator floored, the front wheels would spin, allowing the car to accelerate extremely rapidly upon the release of the handbrake.
This shows that it is indeed possible to have brakes function independently of acceleration, and it needs only to be implemented by BI.

Event Timeline

the_Demongod edited Additional Information. (Show Details)
the_Demongod set Category to Feature Request.
the_Demongod set Reproducibility to N/A.
the_Demongod set Severity to None.
the_Demongod set Resolution to Open.
the_Demongod set Legacy ID to 1316554050.May 7 2016, 6:27 PM
ocf81 added a subscriber: ocf81.May 7 2016, 6:27 PM
ocf81 added a comment.Apr 22 2014, 3:17 PM

Putting the analogue brake on a separate axis, and engaging it while spooling up works for the start-up. The differential braking would be nice though.

whenever I use the analogue break, it just lowers my engine speed. Maybe I'll mess around with it a little later.

I agree. Engine thrust needs to be separated from the braking function. But this problem is about more than just wheel brakes. I *think* BIS doesn't want to separate braking from engine thrust because that would make their airplane flight model more complex. And BIS doesn't seem willing or able to tackle the increased complexity in airplane flight model yet.

So it might be a complexity issue. But then again, BIS hasn't added an [OPTION] to manually control the helicopter landing gear either. BIS seems to randomly choose which elements to keep child-like & overly simplistic while making other elements extremely real.

ocf81 added a comment.Apr 22 2014, 6:39 PM

I've done a small test this afternoon. I haven't actually tested with a script to output the actual thrust- and brake force values, but putting a wipeout on the tarmac and spooling up with full brakes applied will keep you stationary. If you release the brakes once the engine has reached 100% power, you will accelerate at full power immediately. The engine sound seems to indicate that the engine is running at full steam prior to brake release. (But of course, that might just be smoke and mirrors)

I think joystick users are at an advantage here. They have the ability to do this. My K&M using buddies have complained about this as well. It makes take-off from cramped runways very hard.

okay, I will be sure to test this out. I seem to remember being disappointed with brakes being tied to thrust when the Buzzard came out, but perhaps they have improved it since then. How do joystick users have an advantage? The ability to have Analogue control?
@heyvern69 yes it would be nice to have better control over helicopter wheels. but the worst part is that they don't even roll. they're just dampers. I tried to do an airplane-style running landing with the Kajman (the Ka-50 often does this), but it isn't even possible, as it acts as if there are no wheels. As you slide, you take massive amounts of damage until you explode.

Yes, the analogue control is more precise. And in this case, it also enables you to spool up without rolling.

couldn't a keyboard user just hold both the brake and throttle up keys? How do you set up your joystick? Perhaps I have been experiencing my issues because of how my joystick and pedals are set up.

ocf81 added a comment.Apr 23 2014, 1:44 AM

I have one slider for the throttle and another for the brake. It's a TM tarthog. I previously has a TM cougar set up in A2 in quite the same way. I set brakes to max and then slowly throttle up. wait until it spools up, then release brake.

Am I jealous as fuck. I'm still using my Logitech Attack 3. Too bad they replaced it with the shitty twist grip one. The Attack 3 is a great piece of hardware. I'm pretty happy with my CH pro pedals though. I'll go check my keybinds and see if I can replicate your findings.