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AT mines and explosive/satchel charges almost useless against tanks
Assigned, WishlistPublic


AT mines and explosive/satchel charges (and other explosives too, i guess) can't deal any significant damage to tanks. Only tank's track getting hit by explosions, no matter how many AT mines it have triggered.

Moreover, even 4 satchel charges can't completely destroy a tank - it suffers heavy damage but it's hull as well as crew stays intact. {F21887} {F21888} {F21889}


Legacy ID
Steps To Reproduce
  1. Place any tank.
  2. Place as many AT mines (exp./sat. charges) as you wish.
  3. Get in the tank and drive over them.
  4. Notce that evertyhing but tracks stays intact.

Event Timeline

Semiconductor edited Additional Information. (Show Details)
Semiconductor set Category to Explosives.
Semiconductor set Reproducibility to Always.
Semiconductor set Severity to None.
Semiconductor set Resolution to Open.
Semiconductor set Legacy ID to 3264450624.May 7 2016, 4:30 PM
Semiconductor added a subscriber: Semiconductor.

Still not fixed. Bug seems to get even worse, it takes like 15 AT-mines to slightly damage one of tank's tracks.

Something is seriously wrong with explosives now. I needed to use 8 satchel charges PLUS 6 explosives to destroy a tiny little shed.

Granted, the shed was made of THIN steel because it housed some electronics. But it was still a tiny shed that needed 6 explosive charges and 8 satchel charges before it could finally get blown up.

was this outside of a mission in the editor?
if yes, can you provide coordinates?

there is a real problem with the radius of damage of all explosive divice in A3.
It seems that the maximum damage is on a cercle and not on an hemisphere.
You need to be at several meter of the target to be able to damage it !