My gift to BIS is the ANSWER to all your "fatigue" and "weapon sway" complaints . . .
- Put a realism slider in the settings for fatigue. So gamers can choose how realistic/un-realistic THEY want the game to be.
- Put a realism slider in the settings for weapon sway. So gamers can choose what THEY want, from full effect all the way down to ZERO weapon sway.
- A multiplayer server host CAN automatically OVERRIDE the individual's realism settings, if the server host wants to enforce a set of "realism" rules for fatigue and weapon sway.
Boom. Problem solved.
Now I won't have to keep hearing a million people on ARMA 3 servers say, "this new fatigue system really fu@#ing sucks!". Or "God, this weapon sway blows!".
REMEMBER - PC Flight Simulation went a little too "hard core" and now the market is almost completely DEAD. But making a game more arcade-like is not the answer to the problem. Adding more OPTIONS IS the correct solution. Gamers are all different, so we need options to accommodate different types of gamers.
Be careful about listening to all the gamers who only want "more realism - more realism - more realism". That happened to flight sims, and the flight sim. market is on the verge of total extinction!
I know the "hardcore realism guys" will vote this down, but I don't care. I strongly believe that OPTIONS are the way to go if you want the ARMA franchise to survive long-term in the gaming world.