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Fatigue does not regenerate while in a vehicle
Assigned, WishlistPublic


When you are out of breath and enter a vehicle, fatigue does not seem to regenerate. The character keeps panting until you get out, then it continues regenerating fatigue.

Tested in multiplayer. Not sure if reproducable in Singleplayer.


Legacy ID
Steps To Reproduce

Run around until you're panting.
Enter a vehicle.
Pant until the end of days. Or until you disembark and resume catching your breath.

Event Timeline

Goomer edited Steps To Reproduce. (Show Details)Jan 27 2014, 9:33 AM
Goomer edited Additional Information. (Show Details)
Goomer set Category to Fatigue.
Goomer set Reproducibility to Always.
Goomer set Severity to None.
Goomer set Resolution to Open.
Goomer set Legacy ID to 954053865.May 7 2016, 5:50 PM

I can confirm this is also a problem in single player missions.

Duplicates (none have significant number of votes): #14128, #11423

Koala added a subscriber: Koala.May 7 2016, 5:50 PM

I can confirm that too.


Confirmed here.

In co-op multiplayer I've seen the following happen several times with the fatigue:

  1. No heavy breathing when I entered a vehicle, but when I drive (truck) or fly (helicopter) I immediately START heavy breathing. The faster I drive or fly, the louder I breath heavy.
  1. I've laid down inside an empty house. I wasn't breathing heavy. But I've left the game for 20 minutes to fold laundry (in real life), and when I came back to the game, my virtual soldier was breathing heavy . . . like he just ran 100 miles non-stop! But the game character was laying flat on the house floor, and didn't move 1 inch.

Seems to be related to certain vehicles only, according to duped tickets.

I actually thought it had been fixed – I did not encounter it in v1.20. But it is back again today just after the v1.22 update. Slammer tank in single player mission – the same scenario that I played yesterday with v1.20 without encountering endless panting.

Please ensure that the fatigue does not "reset" as soon as you enter a vehicle (like it did in ARMA 2) as this will allow players to abuse the feature.