Many players were unhappy with the new fatigue system(v1.24). But many argued with them!
I want to offer a solution that can make happy each player.
I think that all gamers were satisfied, it is necessary in the Editor-settings of the player, next to "SKILL", create a new, separate setting - "HEALTH".
It will be only physical health(number of forces, fatigue recovery, physical endurance and stamina at the same time).
Note. Today we have a common setting - "HEALTH\ARMOR".
It is necessary to divide these values, because human health, cannot be the technical hull(body armor)!!
HEALTH - be human health only (physical endurance).
ARMOR - will only external armor(body armor, helmet, vehicles armor)
The default setting of HEALTH ONLY can be 50%-75%, but the one who will rise above will get more physical strength.