Explosive blasts from rocket artillery/satchels, as tested using Zeus, seem to be too large when compared to, for example, mortars.
The visuals/animation doesn't match to the damage caused. The explosions don't seem to much more deadly than a mortar, but whilst the mortar will kill a standard NATO rifleman about 20m away (tested on flat asphalt at main Altis airport), and then only injure slightly any men beyond that, the rocket scored a 100% kill percentage up to ~90m, with a further kill at ~110m from the blast in the same location.
From video: "Personally I think these explosions have too large of a deadly powerful area, too sudden a cut-off point, and too small an effect. Even if they were deemed damage-balanced by the developers the effect should be upscaled in order to provide a better visual cue for players than just falling over 100m+ away from an explosion not really much larger than the much less deadly mortar blast. Suggestions include much more visual smoke/shrapnel/moving horizontal blast wave."