Since the release of the Heli DLC the radar in helis does not longer show vehicles nor incoming missiles. It's completely empty.
Tested the following 4 in different MP missions and also in the editor:
MH-9 Hummingbird
AH-9 Pawnee
PO-30 Orca (black)
CH-67 Huron
Description
Details
- Legacy ID
- 3042528790
- Severity
- None
- Resolution
- No Bug
- Reproducibility
- Always
- Category
- Visual-Vehicles
Add vehicles in editor and place yourself in a chopper. Nothing will be shown on radar for either friendly nor enemy vehicles.
Event Timeline
Yup, I can confirm. I checked all the helicopters:
Pawnee/hummingbird - disabled
Ghost hawk - disabled
Blackfoot - enabled
Huron - disabled
Orca Armed - enabled
Orca Armed Black and White - disabled
Orca Unarmed - disabled
Kajman - enabled
Taru - disabled
Hellcat armed - disabled
Hellcat unarmed - disabled
Mohawk - disabled
If it's on purpose, then it's inconsistent, also mission creators don't have the option to properly balance the game with enabling / disabling radar on vehicles. I suggest adding script commands. (example http://forums.bistudio.com/showthread.php?173657-Vehicles-radar-system)
If it isn't on purpose, then please fix it ASAP. This can make PVP missions completely unbalanced.
Hello,
this is a design decision. Most helicopters now have a compass instead of radar, so it is not showing units and incoming missiles. The only helicopters which still use radar are gunships and Orca with guided rockets.
Thank you for your answer.
Still, I think the script commands to enable/disable (and customize) the radar on vehicles is needed.
why isn't such a change mentioned in the changelogs for 1.34?
took me some time to find this post hidden in the feedback tracker.
i can only second what gippo says - there should be a possiblity to set the radar on vehicles as needed.
Personally think it is good those vehicles have their radars removed. They should keep their RWR to detect radar locks/missile launches though.
Honestly, this is awful. I believe players enjoyed this feature. At bare minimum, give server devs the option to enable or disable it as they wish. As obviously at this point we are quite used to aerial vehicle radar, not everyone will agree with this choice.
Given that it is 2035, any of the helicopters (except maybe the Pawnee/hummingbird, due to weight restrictions and likely employment) should definitely have Missile Warning Receivers and Radar Warning Receivers. The Mohawk model actually has MWS blisters on the nose and tail, so removing that feature is a bit naff.
I support the radars being removed from the helicopters though. I'd suggest this should be removed from the Blackfoot as well, as the planned implementation of the radar was a Apache Longbow setup above the main rotor. I acknowledge if the radar must be included to get DAGRs etc to work though.
A better solution would be to reduce the effectiveness of flares or just have a bit more fidelity on how they actually decoy missiles. I'm pretty sure IIR missiles (that is, Imaging IR.) aren't actually decoyed by flares anyway.
FUTURE Helicopters need a RWR(Radar Warning Receiver), even if they don't have a Radar. And they should all have flares & chaff.
Please stop crippling this "futuristic game" by removing such basic features.
And while we're at it, the new 2D gauges & features like wheel brakes should be available with the novice flight model. Novices need to use helicopter gauges & wheel brakes too, not just the "advanced" pilots.
Helicopters should at least have radar warning receivers and missile launch detection... It's pretty much a standard for military helicopters now.
I thought this is announced as simulation, so bring back the radar to every helicopter. Taken away the radar and give it a compass is not an option!
Barely any helicopters have radar, except for some attack and scout helicopters. They mostly just have missile and enemy radar warning systems. We do seriously need those (radar isn't properly simulated in Arma anyway, but hey we can improve it).
Honestly, this is awful. I believe players enjoyed this feature. At bare minimum, give server devs the option to enable or disable it as they wish. As obviously at this point we are quite used to aerial vehicle radar, not everyone will agree with this choice.
Yes people did grow quite comfortable with the All-Seeing-Eye. I for one prefer it this way, as it allows much more flexibility with ground vehicles, when a guy with 12000 view distance in a hummingbird cannot spot a moving quad bike across the island, via the little radar squares.
We could provide a kind of Radar on middle class helicopter as navigation tool.
Not a military grade radar but a Civil version.
Please, developer have a look on that.
Everyone work on a better realism there.
Thanks.
a war game that is in 2035 and some choppers have radar , I would even give my army Radars on all Armed choppers wether its a civilian radar or military. BIS jus give the armed choppers there radar back or give the armed orca a decent gatlin gun like 7,62) and not a peeshooting 6.5mm
I wish we could just turn it off and on in the realism settings. That way servers who want to have it disabled can. Definitely a feature that is required.
Iceman: I believe disabling radars on helicopters to be an unwise decision. From my preliminary research, military aircraft have some sort of warning system for anti-aircraft missiles, including (if I'm not mistaken) ground/air radar.
This decision likely ruined game play, and should have been an option created within the server configuration file. Also note, the radar is useless when flying above 1,500k, including searching for air targets flying above 1,500k?
I suggest opening a new bug, as this is likely on their ignore list. :-/
(I'm reading several cockpit helicopter manuals clearly citing the usage of radar.)