/upvoted
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May 10 2016
/upvoted
Would be great.
/upvoted
/upvoted
The more things are simulated, the better for me :P
Agreed with Grezvany13.
Also, there are usermade guides on the net (about ArmA and ArmA2 but applies perfectly to ArmA3, just different classnames that you can find on the wiki).
With some researches i've been able (at the beginning of my arma experience back in armed assault days) to make simple but fun mission and this evolved in the time by just continuing searching around and messing in the editor.
Making such a detailed guide would take way too much time to BIS.
Try disabling all your mods (if you have any active)
@Dr_Death & Dogheadfish
KA80 isn't in the game.
What you're refering to it's a KA60.
@CSR_Kryssar
I've attached my system's DXDIAG (Kid18120_DxDiag)
Anyways, specs are
- Intel Core) i7-3770 @3.4GHz
- 12GB Ram Corsair Vengeance 1600 (8-8-8-24)
- AMD Radeon HD 7950 (3GB) running on 13.2b drivers (didn't try with other drivers)
- Windows 7 Ultimate 64-bit + Service Pack 1
EDIT: If it may turn usefull, i'm running the game maxed out (1920x1080) without Antialiasing nor ATOC.
Noticed this too.
/upvoted
You already have a decent setting (default in recruit and regular difficulties) that show your teammates icons (and names when you aim at them).
If a player gets his shit wrong and teamkills, for bad situational awareness or bad aiming or whatever else, it's his own fault and needs to practice more.
/downvoted
Pointing the nose down in a helicopter causes both drag and forward-pushing force.
BUT, before it starts moving, the helicopter tends to move it's moving vector towards the ground.
This is more noticeble when flying at a steady speed in leveled flight (for an example let's use 100 Km/h);
if you drop down your nose and increase your collective (to don't loose altitude) you're applying 2 forces:
Nose down = vector pointing towards the ground at 100 Km/h, angle depends on how much you pitch down (also causes drag force to increase, exposing more surface to the air you're flying trough)
Collective up = vector pointing towards the sky at a 90° angle from the previous one.
This causes to move forward in a helicopter maintaining a leveled flight, but also has a "dead time" in the middle because of those forces "fighting" each other.
I Hope what i described makes sense, english is not my native language.
Edit: in the above explaination, i have intentionally omitted the intertia force from the previous leveled flight to keep things simple
Like it!
Upvoted.
2035 << Remember ?
Also, US Navy is part of NATO anyways..
Ofcourse it depends on multiple factors like where you get hit, the distance of the shooter, the gun caliber and ammo type and a lot more factors but basically 3 shots in a leg would kill you, 1 hit from a 5.56 in the chest would get you stopping to fight and so on.
Agreed and upvoted
/bumping so mods can close this as solved
Not having this kind of texture glitches on my rig.. maybe a HW related ?
Running on HD7970 with AMD 13.2 beta drivers
Glad to have been able to help ;)
Now go kick some asses :D
Has PrecixionX any kind of overlay feature ?
If yes, try disabling those too.
It may be a conflict between FRAPS and PrecisionX overlays
Make sure you don't have the combo SHIFT+W in some keybinding in fraps.
As i said, i play regularly with FRAPS (me and my clan mates take random screenshots every 60 seconds while playing) and everything works just fine.
Anyways expect this issue to be closed by mods since any problem with 3rd party softwares not officially supported by BIS should be reported to theire own developers.
Playing with fraps since Day1 and not having this problem
Just do Open > new mission
That will erase everything
Search for "Stance Modifier" or something similar in the infantry movement commands menu.
EDIT: Misread your report. At the current state you can't bind different keys for different stances, you can only rebind the stance modifier key
Applies both to AH9 and MH9.
Sidenote: the gauge seems to read 0 / 1 only (0 / 100lbs) while not going trough the gradual emptying of the fuel tank
Actually water at speed feels like concrete when you touch it
Is that in a mission ?
If so, it's probably because of dead bodies / vehicles wrecks around.
There's a usefull script on ArmAHolic that clears the mess after a given amount of time. It fixed my server's performance troubles
+1 47Pilot
"going dark" isn't just a movie thing
IRL not all vehicles have NVG compatible cockpits.
A10C has one, since instead of "normal" cockpit lights you have NVG compatible lights. As far as i know, Littlebirds don't have those, not sure about KA60
Happens basically immediately in MP !
Would cause insane lag for those who are playing while someone is downloading the mod (it lags like hell already with only mission file download..)
Maybe not a complex system like in Skyrim or similar games but would definitively love to be able to choose my face from a predefined set and then customize hair style and beard (TIER1 tactical beard) :D
@Arkod
Ah yeah got it now with this different explaination!
/upvoted
IRL those lines aren't dead accurate neither.
They are based on a generic average shoulder size and they work quite good in the game since they give a basic idea of the distance, then it's up to you to find the sweet spot to hit the target.
Side note:
This same concept was used in WWII planes with mildots "zeroed" on average fighter plane wing.
Most advanced planes had later in the war an adjustable "zeroing" based on presets with different planes sizes (see P51B and subsequent variants)
There are plenty of joystick emulators for mouse axis out since like forever, i don't see why BIS shouldn't be able to implement an easier version of those (they have a lot of functions that wouldn't be used in ArmA) in the final release or even a later release.
/Upvoted
@Grezvany13
Yes i can confirm that this feature is already implemented and working great in TOH.
About your first line
"However; a chopper should be able to carry a couple of units without noticing any differences in handling."
It's true if (taking in example a littlebird) the 2 units are 1 on the right and 1 on the left. If both would seat on the right external seat you would feel quite a difference in handling.
Weight balancing is crucial in flight dynamics
My dream is to have something halfway between arcade and simulation flight models (something like the Intermediate difficulty in TOH) so upvoting this because would be a step towards my wish :D
Module or always available doesn't really make a difference for me.
/upvoted
Agreed.
Seems like the drawning system starts only when the swimming animation is triggered.
You can even go prove and be fully underwater in shallow water and still be able to "breath".
/Upvoted
"Having read tickets 0005241 0005217 0005856"
Then why the hell did you open a new issue report ?!?!?!
Upvote the existing one/ones
/downvoted
Well you kinda need to upgrade your PC since i'm not having this issue with my PC and game maxed out :P
agreed for sound and earloss, not for backblast.
NLAW is a recoil-less weapon with no Backblast for "confined space suitability"
http://www.saabgroup.com/en/Land/Weapon-Systems/support-weapons/NLAW-Next-Generation-Light-Antitank-Weapon/Features/
Not sure about the RPG but i bet that for balancing reasons and also because we are 20+ years in the future, tech evolved.
ACE MOD will probably reintroduce "old-style" weapons with all the features they had in A2
+1 TrueCruel
/downvoted
/upvoted
Also, other clients can see your animation just fine and you can see them just fine aswell.
It's only broken locally
Actually, the more the worse..
It's useless to fill the issue tracker of duplicated reports saying the same thing, splitting votes and notes/comments.
Please upvote the issue 0004326.
/Downvoting this one
You can do that by reassigning mouse axis to the related controls.
/Downvoted because issue not present
I got your point :)
Then, upvoting this.
I do agree that it may shorten the analysis time needed to find the damn error source while making missions and mods :)
Isn't it the same thing that the -showScriptErrors command does ? (referring to ArmA2, not sure if available in ArmA3)
This is not ArmA3's fault.
Revive script is a custom made script. Any bug should be fixed by its own developer.
/Downvoted
You already have that option in "Game Options".
You can choose if you want the FreeLook enabled by default or not.
/downvoted
It's not for me and my clan mates, man.. we went testing this for something like 30 minutes in our private internet server, 4 players, inside buildings, outside in the open, trying all the different stances (yes we take the testing part of the alpha quite seriously) and we always see each other in the current stance
Didn't experience this issue in 40 Hours of MP missions (3 players at least).
Any lag when it did occour ?
It does NOT look like that for the whole year !
In Winter, you have brown-ish colors everywhere.
In Spring you have a mix of soft green, some white/pink foliages and some brown left here and there
In Summer you get the green land we have right now
In autumn everything starts going back to brown
/upvoted
I do agree.
Water pressure can be enough to prevent you from opening the side door easily or even to prevnt you from opening it at all.
Maybe add some "delay" to simulate this difficulty (not asking for animations because 1-wont happen and 2-would be a pain to code and do animations)
IRL you don't have zooms in your cockpit unless you are in the gunner seat of an attack helicopter (and this is not the case).
Also, minguns are just fine.
You can hit infantry with some practice and you can hit vehicles just fine.
You have some little bullet dispersion too to help you out.
/downvoted.
@Lighthammer2531
I know perfectly what "STANAG" means and what it is.
The fact that some mags are labeled as STANAG and others aren't should suggest you that those who are not labeled as STANAG are not respecting the agreement.
I know that the STANAG goes way beyond mags only but in THIS context (the issue talks about mags, so...) the STANAG goes out of the window.
[OT]
I hate ppl feeling superiori because they know something and/or judging others without knownig them.
Next time avoid shit like
"If you bothered to do any research the you would know that."
because you don't know me and you don't know what my knowledge is.
[/OT]
@Lighthammer2531
"My response to that is:
STANAG's (Standardization Agreements) have have not changed much over the past several years. As far as future warfare goes, ARMA 3 takes place in 2025... Thats only 12 years from now. Look back over the past 12 years. Can you tell me how much has really changed as far as waging war? From my perspective, Not much... Maybe the increase in drone use."
30 RND 6.5 and 100 RND Belt 6.5 are NOT labeled as STANAG in game ;)
5.6 ARE. 6.5 are NOT.
@Lighthammer2531
Think whatever you want but still, after testing STANDARD MAGS (non tracers) we only see tracers in the last 4 shots in 30rnd mags and every 5 shots in 100rnd mags which both are made ON PURPOSE by DEVS.
100 RND mags have 1 tracer every 4 or 5 shots, plus all tracers in the last 5 shots.
30 RND mags have just the last 4 shots as tracers.
Tested myself and my clan mates and noone can see the tracers when not expecting it
/downvoted
Works here.
/down voted
@Triada
what for you looks simple, may be a pain to code in a game engine, especially when it's merged with PhysX engine too.
That said, Urgent priority is way to high. Feature requests shouldn't even have a priority in alpha stage.
/upvoted but certainly not URGENT.
Later in beta stage this may be looked into
@Moderators
Up/Down votes ratio is 5/85
I guess this feature request could be rejected straight forward and be closed ?
I do different mouth movement to say "A-E-I-O-U" in English and in Italian..
Problem is that every language has different "movements" of the mount to pronunce AEIOU letters
Also, in addition to astaroth note, are you running any mod/addon ?
Upvoted.
I'd be good even with the ability to just place sandbags / barbwire / other small fortifications by taking the needed objects/tools !
I'd like this since i'm in the "flying stuff" (let's say :P ) but may be a bit of a problem to code for devs (not really when it comes to the map drawing part but more for the keys to cycle back and forth in the waypoints).
Just a little (personal)note: a steerpoint is one thing, a waypoint is another thing :P
Waypoints are all the "points" of the plan, the Steerpoint is your ACTIVE waypoint (basically the one that you're heading to)
EDIT: Forgot, /upvoted !
It's more likely related to the VIEWDISTANCE.
Higher terrain settings renders more detailed far terrain too.
I myself don't have any FPS hit by looking on my feet and changing the terrain details because you don't render the far away stuff (more detailed as said above).
Lower a bit the viewdistance (overall) and you should be good.
Running ULTRA with VD 2.5K
Yeah i got your point but it's (partly) wrong :)
When you change the "terrain detail" option, you are not only rendering more grass, you are also rendering a lot more details in the nearby terrain and a bit more details in the far (and this comprhends shadow textures on the far landscape).
The grass is (at the moment) the best optimized part of the terrain layer IMO (refer to the example of looking on your feet and change the details that i wrote in my previous comment)
@rogerx
i can confirm your "theory" about the enemies sinking in the ground to allow them to hide in non-rendered grass.
ArmA3 is currently using the same feature as ArmA2 and works exactly the same (for now atleast)
I'm quite sure the zeroing is tied to the optics attachments more than to the weapons
@MadDogX
I think he is refering to this kind of problem
http://feedback.arma3.com/view.php?id=6220
It happens in multiple occasions like alt-tabbing, switching on-off NVG and or Thermals and it's not reproducible everytime.. it seems to be randomly triggered somehow
Having same error.
Attached a screenshot of the error popup, dxdiag, arma3 rpt and dump files (everything in A3_KID18120_MEMORY.rar).
Happened while right clicking to get in the scope view (scope was ACO, the one with green reticle, not the red one) with a TAR21 weapon (can't remember the right ingame name) and with weapon lowered.
Tried to reproduce but didn't happen again.
EDIT: Experienced today for the first time after 50+ hours playing in DEV build
EDIT2: mdmp file wasn't created
While i do agree that high pingers can be an issue in MP games, i have to point out the in ArmA there's not that much downside as far as high pingers don't have a desync (ping =/= desync) unlikely other games.
In server configurations, anyways, there's a "OnJoin" script line that can be customized. I'm not sure what it does but may be worth having a look (BIS Wiki and other ArmA/OFP ded server wikies)
/downvoted
Water is "bulletproof" when firing from outside to inside.
Also firing a non-underwater gun while submerged could lead to weapon malfunction (at best) or even weapon blowup (at worst) and "standard" bullets wouldn't go further than maybe a couple of meters, reason that lead to the underwater guns and ammo creations
Still something missing around.. 1 that i noticed being still there, is the "Respawn" label in the pause menu in MP (when you press ESCAPE)
@Gekon that missing line was also in my previous attached RTP (arma3_2013-03-29_22-03-56.rar).
I will make sure to attach a new one as soon as i am back home too !
Thanks for your effort ;)
@Gekon
Attached my RPT after going around the menus and finding empty textboxes
EDIT: Attached file's name is arma3_2013-03-29_22-03-56.rar
Great to know Gekon!
I'll see to mess around in the menus and ingame as soon as i can and provide the RPT files.. glad to be able to help ;)
They know already.
From DEV Build changelog highlights, notice the first line after the date:
28-03-2013
Text database clean-up in progress - may cause missing strings!
Fixed: RMB to equip did not work for binoculars
Fixed: Vehicle commander stepped optics zoom did not function correctly
Fixed: Mouse wheel camera movement is disabled when in map
Stratis terrain and object placement tweaks
Fixed: http://feedback.arma3.com/view.php?id=1903
Fixed: http://feedback.arma3.com/view.php?id=3837
Fixed: Mission failed had two debriefing screens
Upvoted because issue exists, just be patient
Upvoted.
Devs may use a .RPT file too just in case it's a texture loading that fails
We actually what it will include (refering to the confirmed features on BIS forums)
@Prospekt
Parachutes are going to be there for sure since HALO is a confirmed feature, so it's more than legit to make a propose about expanding the HALO aspect!
Here we go johncage hits again with his (non) matureness !!
@OP
You're right, wingsuits are being used more and more by military parajumpers for long range HALO jumps so they can avoid the risk of the plane being spotted close to the target area, maintaining the stealth aspect of the missions !
We are already going to have HALO in the final release (it's in the confirmed feature) so a wingsuit may be added in a later release (just to not slow down the developement process right now).
Definitively would love to see it!
/Upvoted
What Subscyed said.
/downvoted
Aren't enemy divers dangerous enough for you ?
Stop diving solo in the editor and get your ass in a mission :P
@Toast
It's 2035.. weather may change from now into 20 years.. i don't see the point of your comment
/upvoted for mission makers sake !
Not experiencing this in default MP missions nor in custom made ones.
/downvoted
/upvoted
Agreed and upvoted... i'm tired of taking a new boat from the base every time i get stuck on the sand by mistake :D
Then it's because of windows shortcut SHIFT+ALT (you look around with ALT while sprinting with SHIFT probably) that changes KB layout for the active application.
It's not arma's fault.
To solve this just google how to disable it.
Please clarify the issue report.
Do you mean the keyboard layout switching region settings ?
The current flight model is a placeholder.
Also, there are a shitload of other issue reports about this, there's no need to report more. The search function is there for a purpose!
+1
Well, i guess war and firefights in general are stressfull, aren't they ? :D
Yeah you did notice a needle but not an elephant :P
What about the helmet clipping trough the vehicle's roof :P
Agreed, as it is now, suppressive fire is useless against AI that can outsnipe a sniper rifle at 600 meters anyways, even if under 20 LMG suppressing them :P
/upvoted because it's true, but IMMEDIATE priority seems way to exagerated... that should be set only for showstoppers (ex. impossible to launch the game)