The more men-stuff an aircraft (or vehicle) has, the more heavy it should "feel", on controls and on physics.
E.g. control response and behaviour of a helicopter, is the same, no matter how many men it carries.
It's not a big issue, but it might be relatively easy for the DEV team to implement.So,
If you people believe it too, vote up.Else, let them work on other major stuff...
Description
Details
- Legacy ID
- 3308949096
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- N/A
- Category
- Feature Request
Event Timeline
My dream is to have something halfway between arcade and simulation flight models (something like the Intermediate difficulty in TOH) so upvoting this because would be a step towards my wish :D
/upvoted
However; a chopper should be able to carry a couple of units without noticing any differences in handling.
With heavy cargo (eg. Chinook with small vehicle or container) inside or under it, should change the handling.
If I'm correct this is already present at the TKOH flight model, so should apply to ArmA3 at a certain point anyway.
@Grezvany13
Yes i can confirm that this feature is already implemented and working great in TOH.
About your first line
"However; a chopper should be able to carry a couple of units without noticing any differences in handling."
It's true if (taking in example a littlebird) the 2 units are 1 on the right and 1 on the left. If both would seat on the right external seat you would feel quite a difference in handling.
Weight balancing is crucial in flight dynamics
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