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RCO/ARCO range finding not working properly
Closed, ResolvedPublic

Description

ACOG scopes are able to determine the distance to the target using it's shoulder width. All you have to do is match the horizontal bar to the targets shoulders and see what bar is it. Bars are separated by increments of 100m and are marked by increment of 200, starting at 400m ([4]00-[6]00-[8]00) and the center of the scope is zeroed at 300m.

In game this is not correct. What happens is the distance marked on the bar is not the actual distance, but it's the suma of the distance and initial zeroing (screenshots below).

So for example if a target is 200m away (screenshot), the bar that matches targets shoulder width is the 5th one (500m) -> 500-300=200m -> actual distance.

I don't know if this kind of ACOG scope exists in real life, where you have to do quick math, but I think marking the actual distance on the scope bars would be more player-friendly.

TL;DR: RCO/ARCO scopes' distance finder doesn't work properly. {F18670} {F18671}

Details

Legacy ID
3169203916
Severity
Minor
Resolution
Duplicate
Reproducibility
Always
Category
Gameplay
Steps To Reproduce
  1. Find a human, immobile, target. (Another player or NPC)
  2. Try to find the distance to the target using your ACOG style scope (RCO/ARCO) on them. Do so by matching the targets shoulder width with the horizontal bars below the center of the scope.
  3. See how bars don't fit into the shoulders.
Additional Information

Screenshots online:
200m - http://imageshack.us/a/img684/6108/distance200.jpg
400m - http://imageshack.us/a/img607/6766/distance400.jpg

Screenshot explanation:

Distance200:

  • Target 200 meters away (marked by the ingame range finder using Regular difficulty setting)
  • RCO scope marking 5th bar = 500m

Distance400:

  • Target 400 meters away
  • The bar corresponding to 400m doesn't fit into targets shoulders.

Event Timeline

Arkod edited Steps To Reproduce. (Show Details)Apr 4 2013, 12:51 PM
Arkod edited Additional Information. (Show Details)
Arkod set Category to Gameplay.
Arkod set Reproducibility to Always.
Arkod set Severity to Minor.
Arkod set Resolution to Duplicate.
Arkod set Legacy ID to 3169203916.May 7 2016, 1:25 PM

IRL those lines aren't dead accurate neither.
They are based on a generic average shoulder size and they work quite good in the game since they give a basic idea of the distance, then it's up to you to find the sweet spot to hit the target.

Side note:
This same concept was used in WWII planes with mildots "zeroed" on average fighter plane wing.
Most advanced planes had later in the war an adjustable "zeroing" based on presets with different planes sizes (see P51B and subsequent variants)

Arkod added a subscriber: Arkod.May 7 2016, 1:25 PM
Arkod added a comment.Apr 4 2013, 2:01 PM

@Kid18120 I don't think you understood this correctly.

I'm not saying that scopes are not accurate, but that they're zeroed using wrong "system" if you want. Bars match shoulders width almost perfectly if you substract 300 from the distance marked on the scope.

It's not a problem of "this guy is at 400m but scope marks 460", but target at 400 and scope marks 700 (400+300).

I agree with Arkod, There's always a 300m error on these scopes

@Arkod
Ah yeah got it now with this different explaination!

/upvoted

ceeeb added a subscriber: ceeeb.May 7 2016, 1:25 PM
ceeeb added a comment.Apr 28 2013, 2:36 AM

Duplicate of #5517

MadDogX added a subscriber: MadDogX.May 7 2016, 1:25 PM