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No official human jump action ever implemented.
Closed, ResolvedPublic

Description

Having read tickets 0005241 0005217 0005856
I suggest:
Keep "V" action,
Add a classic jump move.
Reason: I think, in a high-realism game, we should at least be able to perform usual-basic moves as in real life, one of which is jumping.Simple.

Details

Legacy ID
2784823181
Severity
Trivial
Resolution
Duplicate
Reproducibility
N/A
Category
Movement

Event Timeline

Wardealer edited Steps To Reproduce. (Show Details)Apr 4 2013, 3:44 AM
Wardealer edited Additional Information. (Show Details)
Wardealer set Category to Movement.
Wardealer set Reproducibility to N/A.
Wardealer set Severity to Trivial.
Wardealer set Resolution to Duplicate.
Wardealer set Legacy ID to 2784823181.May 7 2016, 1:25 PM

Voted down then changed my mind. This must not be possible during combat as it will see us end up with ppl unrealistically jumping around to avoid getting shot, similar to what occurs in other non simulation run and gun first person shooters.

@response to tOBdavian: Maybe fatigue system can effectively discourage such a behaviour. Also encumbrance should be kept in mind.And if exhausted, not able to jump at all.

Bohemia added a subscriber: Bohemia.May 7 2016, 1:25 PM

you can also dance like a twirp in real life, you don't see any soldiers doing that in combat now do you?

stupid argument.

ceeeb added a subscriber: ceeeb.May 7 2016, 1:25 PM
ceeeb added a comment.Apr 4 2013, 11:06 AM

Duplicate of #5241

"Having read tickets 0005241 0005217 0005856"

Then why the hell did you open a new issue report ?!?!?!
Upvote the existing one/ones

/downvoted

@ceeeb @Kid18120
This new ticket suggest keeping "v" action while adding jump action.
@johncage dance like a twirp in real life is not a usual-basic move in real life.Also, I believe soldiers need to jump from time to time...

If you wish to comment on an existing issue, please add a note. Do not create a new ticket. Closing.