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SgtPotatoes
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Nov 16 2014, 2:00 AM (294 w, 3 d)

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May 11 2016

SgtPotatoes added a comment to T111569: 0.59/original post (5.6.15) - Black GP-5 Soviet civilian gas mask and a 40mm filter / more gas mask variants and usable filters.

I'm all for variety.

May 11 2016, 5:57 AM · DayZ
SgtPotatoes added a comment to T111427: Implement notoriety system to flag innocent, criminal and murderers.

If you want to regress that far, your entire life cannot be verified to be 'real'. You could be hallucinating everything you think you know from inside a coma. You could be in an elaborate simulation. You could be an artificial intelligence in a computer program.

DZ has been designed to be as realistic as is possible for a computer game. It's intended to simulate a brutal survival scenario where resources are scarce and you have to make hard decisions about who to trust. Magic popularity badges are out of line with that design.

May 11 2016, 5:52 AM · DayZ
SgtPotatoes added a comment to T111427: Implement notoriety system to flag innocent, criminal and murderers.

That you would suggest morality or NPCs at all is indication enough that you haven't been listening to the Devs and are out of touch with what DZ is supposed to be. The only things that should tell you if a stranger is nice or not are their actions. You won't get any magic badges that tell you how many people Joe Survivor has killed and eaten today, that isn't something you can tell just by looking at a person.

May 11 2016, 5:52 AM · DayZ
SgtPotatoes edited Steps To Reproduce on T109052: (.55 Exp) Loot Slot Machine.
May 11 2016, 4:32 AM · DayZ
SgtPotatoes added a comment to T109039: Problem with Improvised suppressor..

What condition was the bottle when you made it?
What firearm were you using?

May 11 2016, 4:31 AM · DayZ
SgtPotatoes added a comment to T109021: Doors open and closes by itself.

Just happened to me three times in about an hour. Very unnerving.

May 11 2016, 4:31 AM · DayZ
SgtPotatoes added a comment to T109019: [Suggestion] Block users who dies too often in too short time.

Isn't there already a 5 minute timer?

May 11 2016, 4:31 AM · DayZ
SgtPotatoes added a comment to T109017: The game is not updated !.

Are you in stable or experimental branch? .55 is still experimental.

May 11 2016, 4:31 AM · DayZ
SgtPotatoes added a comment to T109012: Some ideas for the Play button.

A quick-play option into the best populated server would be great. I'd like it better if any server info (name, pop, latency, etc.) were in some alt text or a small box next to the button. It's just cleaner looking.

May 11 2016, 4:30 AM · DayZ
SgtPotatoes added a comment to T108956: Long Range Scope model possible mistake.

Modeling the LRS with a rail makes it look better when 'attached' to a rifle. And you're right about the Mosin, there isn't any way you would be able to mount anything but a PU (which was manufactured to be used with the side rail of the Mosin or SKS) without additional hardware and possibly having to drill out part of your receiver.

If you look at the way the LRS sits on the Mosin currently, it actually covers part of the bolt, right above the magazine. You would have a very hard time inserting rounds, and FORGET about using stripper clips.

Just another quirk of an unfinished design.

May 11 2016, 4:29 AM · DayZ
SgtPotatoes added a comment to T108821: Die by zombie, play as zombie..

Survivors are immune, already established by devs.

May 11 2016, 4:24 AM · DayZ
SgtPotatoes added a comment to T108765: Problems with Mosin and Bipod.

@Hase:
LRS does not a 'sniper' rifle make. If a Mosin with iron sights only is good enough for Simo Hayha, it's good enough for the rest of us.

But as you say, the Atlas Bipod has nowhere to attach on the Mosin. Picatinny rails only.

May 11 2016, 4:22 AM · DayZ
SgtPotatoes added a comment to T108602: [Suggestion] Remove two default primary weapon slots..

A thousand times yes. This has been one of the carry-overs from the mod that I can't get over. I get why it hasn't been a priority, but it kills the feeling of the game to see the two most important items I carry (aside from clothes or bag) floating over my back. Requiring an investment of an item like rope or cloth in order to keep your hands free fits the flavor of the game perfectly.

May 11 2016, 4:16 AM · DayZ
SgtPotatoes added a comment to T108543: Cancel Eating when shot.

We're about to see a 'hold to use' system for item use, so you only drink or eat as long as you want to. :D

May 11 2016, 4:14 AM · DayZ
SgtPotatoes added a comment to T108395: Animal suggestion: Turtles.

+Craftable Turtle Armor

May 11 2016, 4:09 AM · DayZ
SgtPotatoes added a comment to T108251: Blood bag markings.

This is set to become a common problem very soon if we're being encouraged to test out blood bags and regeneration. Having the bag automatically identify itself would be the most convenient (Built-in blood test?) and easiest to implement.

May 11 2016, 4:04 AM · DayZ
SgtPotatoes added a comment to T108210: Begging Gesture.

We're going to need more buttons for all of these gestures.

May 11 2016, 4:02 AM · DayZ
SgtPotatoes added a comment to T107869: Cannot create stone knife or skin animals.

I can do both just fine, you'll need to elaborate.

May 11 2016, 3:50 AM · DayZ
SgtPotatoes added a comment to T107583: "[SWLS]Clan Server" admin is kicking every random player.

But that's a violation of the rules, Joss. Public servers are public, and if this clan doesn't follow the requirements for owning a public server, they don't get to keep it.

I've been kicked at least twice by these same guys. It's disturbing that their admin would actually seek you out by name on Steam to scare you off.

May 11 2016, 3:41 AM · DayZ
SgtPotatoes added a comment to T107581: My dayz character that I had for a while has reset upon the new version.

Golden Rule of DayZ: Don't get attached to your gear.

May 11 2016, 3:41 AM · DayZ
SgtPotatoes added a comment to T107511: double carry backpack.

Requires balancing with a weight limitation. Being able to carry two full mountain backpacks would slow you down quite a bit and burn your energy crazy fast.

May 11 2016, 3:38 AM · DayZ
SgtPotatoes added a comment to T107485: TTsKO Gear is not waterproof.

Too bad. TTsKO isn't waterproof IRL. Gorka suits aren't, either.

May 11 2016, 3:37 AM · DayZ
SgtPotatoes added a comment to T107413: sound of footsteps (especially while sprinting) is "lagging" behind -> paranoia.

I've been dealing with this for a while. I tend to hear it over my left shoulder.

May 11 2016, 3:35 AM · DayZ
SgtPotatoes added a comment to T107399: [Suggestion] Manual adjustment of the line of sight.

I liked the stance system that ArmA3 used, for what little time I got playing with it. Obviously, the posture is super 'operator operating operations', but a civilian version of the 'stand higher/stand lower' two-button system would be awesome for DayZ, opening at least one button underneath WASD for other uses.

May 11 2016, 3:35 AM · DayZ
SgtPotatoes added a comment to T107362: Dev(s) in coalition with hack suppliers for shares of monthly subscription fees???.

I couldn't help but notice you didn't attach any proof to back up your accusations. I believe this is libel?

May 11 2016, 3:34 AM · DayZ
SgtPotatoes added a comment to T107348: Dead players should turn into Zombies after a ramdom while. Except when killed by headshots of course..

Survivors are immune, already established.

May 11 2016, 3:33 AM · DayZ
SgtPotatoes added a comment to T107158: feature requests.

The B95 and Repeater don't have the right mountings (or any mountings) for optics. The CR527 does!

May 11 2016, 3:27 AM · DayZ
SgtPotatoes added a comment to T107085: [Suggestion] add rail handcars to allow survivors to move around the rail system.

Awful lot of train cars on the tracks still, and it'll take a long LONG time to fill an engine with enough diesel to get things cleared. Just a thought.

May 11 2016, 3:24 AM · DayZ
SgtPotatoes added a comment to T107072: Rain Ponco.

Ponchos and hoods are tough to model well. Lots of geometry issues in the neck area, is what I remember the Devs mentioning. It would be a great addition, make no mistake.

Maybe if you kept the hood down on the model, it could work as a shirt/coat replacer while worn, but the sail you get on the hanging material would have to be done very carefully.

May 11 2016, 3:24 AM · DayZ
SgtPotatoes added a comment to T107068: Water purification by sun.

The raincoat is a good idea, I like this. We'll fit a solar purifier in there somewhere. :D

May 11 2016, 3:24 AM · DayZ
SgtPotatoes added a comment to T107068: Water purification by sun.

I'm fine with boiling water, though I won't naysay this if it does get in.
I'd be more excited for a placeable rainwater collector.

May 11 2016, 3:24 AM · DayZ
SgtPotatoes added a comment to T107051: Can't heat up via Gas Stove.

If you used it outside, it wouldn't do much, but it does provide a little heat. Something would be nice.

May 11 2016, 3:23 AM · DayZ
SgtPotatoes added a comment to T106963: Able to quickly see your old inventory after dying.

I still see my hotbar with all the items whited out after I die. It's just another thing that needs cleaning up.

May 11 2016, 3:20 AM · DayZ
SgtPotatoes added a comment to T106960: Makarov Fires More Than 8 Rounds.

I noted that I didn't think to count the impacts. If I find another handgun and magazine I'll try it again, but it's hard to do by yourself through the muzzle flash.

Server/client lag makes sense to me. A max shot counter should be simple enough to implement client-side as a fix.

May 11 2016, 3:20 AM · DayZ
SgtPotatoes edited Steps To Reproduce on T106960: Makarov Fires More Than 8 Rounds.
May 11 2016, 3:20 AM · DayZ
SgtPotatoes added a comment to T106920: Loading Animation - Mosin.

This has been bothering me, too. It's excessively noisy as well.

May 11 2016, 3:19 AM · DayZ
SgtPotatoes added a comment to T106914: website that supplies hacks for your game.

+1 for visibility.

May 11 2016, 3:18 AM · DayZ
SgtPotatoes added a comment to T106907: You guys lost my char, go find it....

Brush off some of that salt, it isn't helping you.
If you disconnect as soon as you realize the server hasn't connected to the hive properly, it won't overwrite your character. I've dodged this problem multiple times, still have all my gear.

May 11 2016, 3:18 AM · DayZ
SgtPotatoes added a comment to T106850: Blood bandits.

This is... Confusing.
There isn't anything stopping players from doing this now, why would you need to encourage it? Food is a more convenient way of regaining blood in my opinion.

May 11 2016, 3:16 AM · DayZ
SgtPotatoes added a comment to T106846: Dayz First Person Only.

3rd person exists because the mod had it, the mod had it because ArmA2 had it. People like seeing their character. There are plenty of hardcore servers around.

An alternative solution would be to move the 3rd person camera in closer to the player, so it's more over-the-shoulder, limiting the corner look advantage.

May 11 2016, 3:16 AM · DayZ
SgtPotatoes added a comment to T106814: [Suggestion] allow map to pair with compass.

'Press X to Navigate' is not something DayZ needs to be doing. Brutal realism has been the goal since the start, meaning if you want to use a map and compass, you learn how to actually use a real map and compass. There isn't anything that can be done to keep players from using Steam overlay or VOIP, and sacrificing an opportunity to learn an actual skill from a videogame is not worth it.

May 11 2016, 3:15 AM · DayZ
SgtPotatoes added a comment to T106786: We need some BASIC Server-Logs to find hackers !.

People will do anything they like, if they think they can get away with it. Don't give them the chance.

May 11 2016, 3:14 AM · DayZ
SgtPotatoes added a comment to T106786: We need some BASIC Server-Logs to find hackers !.

How do you prevent unscrupulous server owners from revenge banning regular players using these logs? Recording position data seems like it could be abusable, too.

May 11 2016, 3:14 AM · DayZ
SgtPotatoes added a comment to T106783: [SUGGESTION]Losing connection and 30 sec. despawn.

This is a game that used to see players bind Alt+F4 to their mouse buttons.
Players will absolutely abuse an instant log-out if you let them.

May 11 2016, 3:14 AM · DayZ
SgtPotatoes added a comment to T106783: [SUGGESTION]Losing connection and 30 sec. despawn.

Implementing this for server kicks and high pink seems okay, but how do you prevent someone from combat logging by killing their router on purpose when they're in danger?

May 11 2016, 3:14 AM · DayZ
SgtPotatoes added a comment to T106780: multiple copies/one pc/GUID confusion.

Good lord, that's awful. +1 because this is important.

May 11 2016, 3:14 AM · DayZ
SgtPotatoes added a comment to T106767: I was playing on the private hive, VG Victory Gamerz, when i encountered a hacker. I have video of the encounter..

+1
Your steps to reproduce made me laugh.

May 11 2016, 3:13 AM · DayZ
SgtPotatoes added a comment to T106758: NEAF is useless now.

"Unbalance the map and encourage the old Berezino deathmatch because all the MLG players are rushing down to kill each other for fishing nets in Chernogorsk."

Obvious solution: BAN FISHING NETS

May 11 2016, 3:13 AM · DayZ
SgtPotatoes added a comment to T106757: Hangars spawning to many useless items(shoes).

Be thankful, there are starving children in China who would love to eat your shoes.

May 11 2016, 3:13 AM · DayZ
SgtPotatoes added a comment to T106747: should be able to combine matches.

+1
Also applies to Tetracycline Antibiotics, Water Tabs, and Charcoal Tabs.

May 11 2016, 3:13 AM · DayZ
SgtPotatoes added a comment to T106665: Close ticket.

These campfires seem to think they're much brighter than they actually are. Might be waiting on the improved renderer to fix up lighting issues.

May 11 2016, 3:09 AM · DayZ
SgtPotatoes added a comment to T106655: Guns wont show firing mode.

Very important, since the fire selector isn't usually visible.

May 11 2016, 3:08 AM · DayZ
SgtPotatoes added a comment to T106644: please lift global ban.

Lesson learned, don't loan your hardware to anyone. Especially extended family.

Your only recourse is to contact BattlEye support at battleye.com/support.html. Neither BI nor Steam can unban you.

May 11 2016, 3:08 AM · DayZ
SgtPotatoes added a comment to T106511: AK handguards are flipped.

Now that I look at it again, it's also upside-down. Should be rotated 180 degrees.

May 11 2016, 3:02 AM · DayZ
SgtPotatoes edited Steps To Reproduce on T106511: AK handguards are flipped.
May 11 2016, 3:02 AM · DayZ
SgtPotatoes added a comment to T106486: AK suppressor with muzzle device.

I'd like to see barrel devices as another weapon mod slot. There are dozens of different muzzle breaks, and they all do different things.

May 11 2016, 3:01 AM · DayZ
SgtPotatoes added a comment to T106314: My Weapon is gone.

How do you mean 'teleported'?
This sounds like a related issue to other in-hand weapon bugs, but more information would be helpful.

And the gun's gone. No do-overs, unfortunately. D:

May 11 2016, 2:54 AM · DayZ
SgtPotatoes added a comment to T106302: MP133 with pistol grip is an inconsistent size with other weapons (inventory spaces).

Looks like it. The shorter version should be similarly sized to the AKS-74u.

May 11 2016, 2:54 AM · DayZ
SgtPotatoes added a comment to T106211: bicycles, mountian bikes, trikes.

Baskets as a bicycle mod is kinda neat. 12 slots is WAY too much, though. 4 max.

That said, this is already going to happen. Patience.

May 11 2016, 2:51 AM · DayZ
SgtPotatoes added a comment to T106192: [Suggestion] Remove 'empty Canister' Option from Canister, it has no obvious Use!.

I would prefer the Empty action be disabled until it has a use.

Isn't the action wheel getting a full redesign soon? I hate that floating text.

May 11 2016, 2:50 AM · DayZ
SgtPotatoes added a comment to T106167: Military Toxicity (High-End Civilian Loot).

There is no stopping and waiting for item spawns, though. Unless you're talking about server hopping, which is a separate issue altogether. Civilian clothing should spawn anywhere civilians live or travel, but the chance to spawn the best civilian clothing can vary by map region, as I mentioned in my reply to Llew. Folks who live in the colder northern areas of Chernarus will be more likely to own more weather-resistant clothing.

We'll be looking for the best clothing, sure, but we'll be stuck with whatever we can find. The really good stuff can be rare, but it needs to be out there. Clothes get damaged, too. The longer you live, the more chances you'll have to ruin your Gorka and need something else.

And neither civilian nor military issued clothing is designed to give you protection from a bullet. Only a ballistic vest, helmet, or plate carrier will do that.

May 11 2016, 2:49 AM · DayZ
SgtPotatoes added a comment to T106167: Military Toxicity (High-End Civilian Loot).

@Llew:
I don't think that top-tier civilian clothes should spawn evenly across the map, there would need to be a higher chance to find quality items the further inland you travel, and a higher chance in isolated towns and single cabins. Folks living in the city wouldn't have as much of a need to hunt or weather the harsher elements. Keeping medical supplies to hospitals and car parts to garages makes sense, but everybody wears clothes no matter where you go.

@Gramps:
I absolutely disagree with you about the best gear ONLY being found in certain 'high-risk' areas (Which invariably translates to military zones). Like I've said, keeping military clothing on the top is BORING and promotes KoS. There is no reason why we would not be able to find jackets, pants, and bags that are as good or better (functionally) as a military uniform. Civilians need good clothing, there are (were) private companies that produce good clothing to meet that need, and potentially to a higher standard of quality. What do rich Chernarussians wear when they're cold?

May 11 2016, 2:49 AM · DayZ
SgtPotatoes added a comment to T106167: Military Toxicity (High-End Civilian Loot).

@colonel: The pants do say that, and I cannot figure out why. There are no military buildings in Gorka the town, and the first Gorka suits were made for the Soviet war in Afghanistan. Whoever wrote that description either doesn't know where the name comes from, or is intentionally misidentifying it for some reason. Maybe copyright law?

May 11 2016, 2:49 AM · DayZ
SgtPotatoes updated subscribers of T106167: Military Toxicity (High-End Civilian Loot).

@colonel: That's a good point, I suppose most of Chernarus is kinda 'country'. Military gear should go down overall while civilian gear becomes more common, even if the really good civvys are harder to find than good military.
'Gorka' just means 'hill', referring to the type of terrain it was designed for. Unrelated to Gorka the town. The suit is pretty true to life, though it's nowhere near waterproof. EMT jackets should be what Gorkas are now.

@Zyryanoff: Following a playstyle is more interesting, but there's nothing 'stupid' about taking risks looking for valuable items. Unless you expect anyone you meet to share. :P

May 11 2016, 2:49 AM · DayZ
SgtPotatoes added a comment to T106167: Military Toxicity (High-End Civilian Loot).

KahLeeb, don't talk about $100 Mosins, it makes me very sad.

Zimtente, that's a great example. It runs directly opposed to the Gorka suit, which is not waterproof AT ALL in reality. The value of these two could easily be reversed (Though I'm certain the Gorka would still be more popular).

May 11 2016, 2:49 AM · DayZ
SgtPotatoes added a comment to T106167: Military Toxicity (High-End Civilian Loot).

It's the principle of the thing, I think. The 'best gear' shouldn't be synonymous with 'military gear' across the entire loot table.

May 11 2016, 2:49 AM · DayZ
SgtPotatoes added a comment to T106167: Military Toxicity (High-End Civilian Loot).

Lenni, I absolutely agree with you about camo. Civilian clothes can borrow profile-disrupting patterns too, though. Haven't seen any digi camo yet. :D

Ballistic helmets are going to be the best in head protection, I'm afraid, but there are still things like rock climbing helmets, wrestling headgear, etc. that could be useful. Vests could come from hunting and fishing supplies, as I mentioned under 'additional info'.

May 11 2016, 2:49 AM · DayZ
SgtPotatoes edited Steps To Reproduce on T106167: Military Toxicity (High-End Civilian Loot).
May 11 2016, 2:49 AM · DayZ
SgtPotatoes added a comment to T106164: Hacker.

New anticheat is in, gathering data. It'll be activated when they're sure it's working properly.
For now, try private servers and servers with lower populations.

May 11 2016, 2:49 AM · DayZ
SgtPotatoes added a comment to T106142: Interaction with Baseball Caps and hoods.

I've been dreaming of these for a while now, but hoods are tricky. The geometry of the clothing around the neck is hard to get right, if I recall an interview a while back correctly. Lots of clipping.

May 11 2016, 2:48 AM · DayZ
SgtPotatoes added a comment to T106137: DayZ Standalone | You have been banned from the game | Battle Eye Global Ban.

You'll have to contact BattlEye support.
battleye.com/support.html

May 11 2016, 2:48 AM · DayZ
SgtPotatoes added a comment to T105902: 0.51 Cannot create Mosin Burlap Wrap.

I think they may have removed the grass wrap in favor of the ghillie wrap. Sad day.

May 11 2016, 2:39 AM · DayZ
SgtPotatoes added a comment to T105795: Report button.

Far, far too easy to abuse by reporting anyone who slights you.
Player names aren't fixed, either.

May 11 2016, 2:35 AM · DayZ
SgtPotatoes added a comment to T105789: Death Bodies are unlootable -> No longer Teamplay possible.

Please elaborate. You can't loot any player bodies at all, friend or foe?
Do you have some screenshots you could provide?

May 11 2016, 2:34 AM · DayZ
SgtPotatoes added a comment to T105693: Rifle in hands disapears from riding in V3S.

Add a Gun Rack as a vehicle addon. If you've got a extra rifle in your hands when you get in, it's automatically stowed in the rack.

May 11 2016, 2:30 AM · DayZ
SgtPotatoes added a comment to T105530: [SUGGESTION] Museum Building - Unique Loot: Gerand, KAR98, Period Items, Swords..

This has excellent potential, though it would be 100% civilian.
Old clothes are a great idea, though I don't imagine they'd be very durable. I'd like to see WW1 canteen reskins, helmets, old ammo pouches, WW1-2 boots with spats, maybe a vintage army motorcycle? None of the firearms in the museum would be functional (and forget about finding ammo), but you'd have plenty of entrenching tools and bayonets.

I REALLY like the idea of black powder guns, though.

May 11 2016, 2:24 AM · DayZ
SgtPotatoes added a comment to T105473: Pour water on head from waterbottle to cool down.

Yes yes yes. Yes.

May 11 2016, 2:21 AM · DayZ
SgtPotatoes added a comment to T105444: Close ticket please.

Upvoted. :D

May 11 2016, 2:20 AM · DayZ
SgtPotatoes added a comment to T105407: Missing the Ability to ignite a Fireplace inside a House on a ceramic tile Flooring, it says: "It's not safe.".

I agree that open garages should be safe, but any sort of house or fully enclosed structure comes with the risk of asphyxiation from smoke, not just risk of fire.

May 11 2016, 2:19 AM · DayZ
SgtPotatoes added a comment to T105380: .380 logic issue.

The Makarov is exceedingly common, having been manufactured by many different countries for many years. It's hardly miliary exclusive, and will likely be the most common firearm once loot tables are set up.

May 11 2016, 2:18 AM · DayZ
SgtPotatoes added a comment to T105380: .380 logic issue.

I understand, I was addressing the last two lines of your ticket. The Makarov is not a military pistol anymore, .380 auto is not military ammunition. As far as I've read, the Mak wasn't manufactured in .380 auto until it became commercially available after the collapse of the USSR. If there were any candidate for a pistol that you can find just about anywhere in Chernarus, it's the Makarov.

But you're correct, I'm just speculating on the tables.

I would argue, however, that just because the only .380 guns are miltary loot right now doesn't mean that .380 wouldn't be common in civilian areas. They don't have to be married, and it would be a hassle to have to raid military zones just for the second weakest round in the game.

May 11 2016, 2:18 AM · DayZ
SgtPotatoes edited Steps To Reproduce on T105345: Title Screen Character Snapshots.
May 11 2016, 2:16 AM · DayZ
SgtPotatoes added a comment to T105268: Dropping Secondary Rifle Weapon Disappears.

Also disappears when spraypainting. MP133 on back, Mosin in hands, painted the Mosin green. Mosin vanishes.

May 11 2016, 2:13 AM · DayZ
SgtPotatoes added a comment to T105101: Saw off option for MP-133.

What? Cut off the stock? You can't seriously be suggesting cutting the front end down.

May 11 2016, 2:06 AM · DayZ
SgtPotatoes added a comment to T104694: stash box to replace current tent functionality: item persistence how it should be..

Accessible storage is a great idea.
Things to consider:

  • Enable carrying in hands, but at walk speed only. Otherwise it's too clumsy to move your stash, having to transfer everything to another backpack.
  • Lash with sticks and rope to make a lockable backpack.
  • Attach a burlap/grass wrap to disguise it or paint it green and black camo.
  • Different sizes: square box (4x4), rifle case (7x3).
May 11 2016, 1:50 AM · DayZ
SgtPotatoes added a comment to T104499: Fireplace cooking time is ridiculous.

I agree with V1ruS and snipertrifle on all points, though I don't like a cook time of more than a couple minutes.

Tangentally, cooking meat in the woods sounds like a great way to attract carnivores.

May 11 2016, 1:43 AM · DayZ
SgtPotatoes added a comment to T104346: Add some kind of "rining in the ears" when shooting a weapon in buildings or without a supressor.

Outstanding suggestion. Folks forget how loud firearms are, I want this implemented as soon as possible.

May 11 2016, 1:38 AM · DayZ
SgtPotatoes added a comment to T104314: Video camera that records.

It would be cool, but that seems a LONG way off.

May 11 2016, 1:37 AM · DayZ
SgtPotatoes added a comment to T104313: The Infected reacting to voice communication.

The new animal AI is in EXP, right?
Should only be a matter of time until it's appropriated for zed AI.

May 11 2016, 1:37 AM · DayZ
SgtPotatoes added a comment to T104288: Handguns spawn rate is extremly low..

Advanced loot distribution is coming Q1 2015. It'll work out.

May 11 2016, 1:36 AM · DayZ
SgtPotatoes added a comment to T102548: [SUGGESTION] Weapon Slings, Large Protector Cases, Gun Cases, and more.

Slings! We need to shed this 'magic velcro' nonsense. I don't care if it's easy to make one out of rags or rope, just put a lid on survivors lugging around 3+ guns.

May 11 2016, 12:32 AM · DayZ
SgtPotatoes added a comment to T101903: [Suggestion] duct tape and loot hordes.

Spawning a mob around a loot cache seems more like a dinner bell than a guard detail. It's an easy tell. If these folks were hoarding stuff, I'd think they would have died with it, so why not pack the building (or room) with zeds instead?

Outdoors, they could be hidden spider-holes. Making an underground room is hard, which is why the original underground player base idea was scrapped long ago, so a trap door model that works like a chest seems prudent. Players could even make them on their own as an alternative to tents, but they would need to be much smaller capacity.

May 11 2016, 12:10 AM · DayZ
SgtPotatoes added a comment to T101677: other knives then "combat knife" dosn't fit in military boots.

I'll agree with you that more knives should be able to fit in your boot.

However, Mosin and SKS bayonets are much too long to comfortably fit, regardless of what you call them.

May 11 2016, 12:01 AM · DayZ

May 10 2016

SgtPotatoes added a comment to T101567: [Suggestion] Bowel Movement and Urination.

Ruining clothing, like destroying its quality, seems a bit severe. A 'soiled' status seems more appropriate... Something you can wash out.

Actually, a hygine stat wouldn't hurt. Smelly things attract animals and the like, being dirty can make you less healthy. Or harder to see in the brush?

May 10 2016, 11:57 PM · DayZ
SgtPotatoes added a comment to T101562: [SUGGESTION] zombies have realistic loot.

DMYD has the right idea.
A chance of simple loot is good, anything more is overdoing it.

May 10 2016, 11:57 PM · DayZ
SgtPotatoes added a comment to T101130: Moving up hills slow compaired to ARMA 3 and how it should be.

Running uphill that quickly will tear up your thigh muscles pretty fast. A decaying quick run uphill would be good, but running up in the same way we can run cross-country now is too unrealistic in my opinion. Gotta limit it by stamina.

May 10 2016, 11:43 PM · DayZ
SgtPotatoes added a comment to T98568: [Suggestion] Identify friend from foe: Arm bands.

Good news! Armbands are in .53!

May 10 2016, 10:17 PM · DayZ
SgtPotatoes added a comment to T98568: [Suggestion] Identify friend from foe: Arm bands.

Tear up shirt: Create Rags that retain shirt's color/pattern
Use Sewing kit on colored Rags: 'Craft Armband' that retains rag color/pattern
Use another colored Rags on Armband: 'Apply Patch', select a simple geometric shape, adds chosen shape to Armband in color of applied Rag.
Use Pen on Armband: 'Draw Symbol', select a simple icon (letters, numbers, playing card suits), adds chosen symbol in center of Armband or on an applied patch in color of used Pen.

One base color Rag, one color Patch, one color symbol. No opportunity for abuse.
Only one Armband can be worn at a time, on either bicep.
Armbands cannot be disassembled, but can be torn into plain Rags.

May 10 2016, 10:17 PM · DayZ
SgtPotatoes added a comment to T95281: Ruined Items Probability from Player/Environment Interaction is Unrealistic.

Degradation from hits needs adjusting, agreed.
Associating a specific hit-zone with a specific item slot would be cool, but would take some doing. I would require an inventory redesign with it, displaying the actual item of clothing as a 'window' of your inventory screen with item slots placed over the zone of the clothing it represents. Hoping the upcoming menu redesign heads in this direction!

May 10 2016, 8:25 PM · DayZ
SgtPotatoes added a comment to T94042: Mosin 91/30 Not using correct Ammunition.

I'm positive that the Devs are aware of the wrong caliber. The Blaze 95 (Blaser B95) takes 7.62x51/.308 Win IRL.

Heirfuhrer, Gorka is 'mountain' or 'hill' in Russian, and the Gorka suits were designed to keep soldiers warm during their war in Afghanistan in the '80s. Not related to the fictional town of Gorka. :D

May 10 2016, 7:39 PM · DayZ