[Note: This does not involve weapons, discussing clothing and bags only here.]
I'm certain I don't need to explain why the combat-centrism that followed DayZ as it branched out of its military simulation roots is toxic. Hackers and KoSers are the number one non-performance-related complaint I see in discussions on the game, and it may be the relationship that it has with ArmA that's to blame. The first step we can take in severing this association involves something we spend a LOT of time on, but may not think much about: our loot progression.
Since the SA became available, the 'best' gear (most inventory slots, waterproofing, high durability, low visibility) has been military gear. TTKSO and Gorka clothing, tactical helmets, combat boots, military bags, and the numerous vests are objectively better than just about anything you can find in civilian areas. Players seek these pieces immediately after spawning because nothing else is worth looking for by comparison. The result is that players who survive longer than a few hours all tend to look the same, but more importantly, they all look like soldiers. This is where the toxicity starts to build. We want to look the part because the gear is good, and so act the part because that's what people wearing uniforms and holding automatic weapons in a land with no laws do (in our vidya-addled minds, anyway).
My proposed solution: Awesome civilian loot. Anyone who has a serious passion for outdoor activities like hiking, skiing, or snowboarding has considered dropping $300 on a high-quality coat, boots, or pants. I absolutely have. I would also argue that companies catering to these hobbies would make a better product than companies manufacturing for military outfits (while practically designed, military goods are provided by the lowest bidder). The game needs to distance itself from the combat fantasy formula and become its own, and you can contribute to this by deincentivizing the rush to the cookie-cutter gear endgame.
Make them rare as anything else, but we need to stop looking like enemy combatants to each other and start looking like people. {F31039} {F31040} {F31041}