- User Since
- Jul 31 2014, 7:58 PM (286 w, 3 d)
May 11 2016
I haven't noticed much. But there have been complaints in the past that players die too quickly from gunshots. So maybe that's what we" re seeing.
Even headshots in real life dont kill 100% of the time.
On a news cast, I've seen where someone gets shot straight through the chest and doesn't even realize until 10 seconds after. And dies around 10 min, later.
If there was a change in the patch, maybe its better?
You can. I had trouble with it too, but I laid it on the ground and took the ammo out of it and it worked.
So... you can do it, but I dont know why it needs to be empty to use a saw on it.
voted up. the sword looks like a joke in the video footage.
I can see where if you were hitting the player in the foot 15 times it might not kill him, but you were swinging at his neck.
I know what you mean about the ego thing. I miss plenty of shots. I know guns aren't perfectly accurate, and there's wind and bad rounds and all that. But its shots like the one in the video that just look wrong.
The rounds and gun are pristine in the video.
Any explanation Geez? DayZ guys?
It looks like the server is guessing where I'm aiming based on my last known movement. Based on how I moved my aim from the target's upper right to the center of the target, I'm betting the server assumed I'd be aiming to the targets lower left at the moment I pulled the trigger.
Just a guess.
I did notice that after I "hide body" on a dead player. The body is still there :/ but I can't loot any of it.
Might be similar or same issue.
I was excited to see that this was reported as fixed early in .55. It's not fixed.
source control issues or something
Let me rephrase that and see what you think:
"In reality, putting a lot of small items in to one SLOT could take up less room as you would remove all packaging..."
In reality, there is no more room in a container than there is in the space the container fills.
Protector case protects gear. I'm fine with that.
It really doesn't make sense to have more slots on the inside than the slots it takes up. In reality, you can't have more space inside a container than the space the container fills.
I think you're all just accustomed to how it use to be, even though it didn't make sense.
agreed. it feels like (and hopefully it is) just a cheap quick fix because of how severely broken the zombie sounds were in .55.
@TheManFunk, I saw that. Your report is actually what reminded me to finally report this issue. (thumbsup)
Thanks for the upvotes. I feel like this should really be a part of the game already; I'd be surprised if it wasn't already on the dev teams backlog, but just trying to increase visibility here.
this has been working fine for me. Could it be that the server restarted on you while you had the weapon on the ground?
confirmed that this is true with the vests and other clothing
I'm guessing nothing is persistent at the moment, aside from loot that hasn't been touched.
Does dayztv.com provide the official release notes? Is it reliable?
I was just checking dayz.com and the Steam store page.
I'm betting they're refactoring the code so that the containers share more logic.
You're correct. The ammobox is currently acting the same as a "Small Protector Case", only 4 slots and you can put anything in it.
this is the 3rd ticket i've seen reporting this. Happening in both .55 and now in .57
sounds similar to #25358
Any there's hardly a sense of reward from looting anymore.
Remember back when you'd finally find the "fire axe" and feel like it was christmas morning?
Now it's just lame.
bump. I want more people to see this before it disappears with all the other tickets.
I entered this ticket after getting knocked out by a player I had killed less than a minute prior. He (or she) was able to respawn ridiculously close to their location of death.
It's still selected randomly, but better.
Experimental or Stable, this can happen if you attempt to join a server before it's "fully" restarted. You can even actually get into the server some times after this happens, run around for a while, loot, kill, whatever..., log out, and on login to a new server, and get the "Your character has been reset" message.
This has been a problem for a while.
voted up. "QA team" please attempt to reproduce this.
Whether this is a bug or not, i want to inform everyone of the hacks
You're right. maybe the many loot complaints lately isn't a problem with the food loot economy, but maybe it shouldn't take 10 cow steaks, or 10 cans of beans, or 10 chicken breasts to fill one person's stomach.
Admin, feel free to close this ticket. I haven't reproduced this since I've reported it.
@hugin_q3 I think we're on the same page.
I understand that you like the ability to speak in-game to players even after you're dead or they're dead. But you're also agreeing with me that it's not realistic.
I believe that it is a bug because:
- Live players can speak to dead players but not the other way around.
- Striving toward realism, immersion...etc., the current behavior and VoIP post-mortem in any scenario is not realistic.
So whether the current behavior is accidental or on purpose, I'm reporting that it's "bugged" nonetheless.
My friends use this method of duping all the time.
They actually spend hours standing in place, duping items instead of actually playing the game.
The current durability of the tires is unrealistic. Unless you puncture a tire with something sharp (or a bullet), it would take an unreal amount of force to "pop" a tire with any blunt object.
At least slow down the deterioration process.
definitely. apply the same logic as stacking sticks, leather...etc. stackable up to some reasonable amount.
Also the ability to split these items. I want to be able to share my matches with friends.
vote up for difficulty picking up items by pointing at them.
I think this happens if you have something in your hands.
I had this happen when I was lighting a fireplace kit and my friend put it in his inventory while I was lighting it. We were in the middle of the road in Cherno, on a public server (1st/3rd person views).
We were both instantly hypothermic and the message appears multiple times quickly.
We threw the fireplace back down quickly and lit it for real and saved ourselves.
i'd be ok with freehand drawing with spraypaint cans, but like hugin_q3 is saying... i don't want valve game porno sprays and whatever else on the walls in the game.
It should depend more on point of impact, penetration, and whats hitting you. In reality, you could probably get your legs completely shot off after being starved and dehydrated for days and still live for some period of time long enough to pull a gun out and fire it (that is if you don't go into shock or go unconscious).
I think Russia spends more on their military than their people. The gap between military and civilian might make sense.
So if higher end civilian gear is added, it would probably still be more rare than military.
Zombies should be responsive to all game sounds, including in-game voice.
Whether or not introducing new loot for this purpose only, I'm not sure.
great suggestion +1 vote
As long as an appropriate animation is used while reloading, it'll just be like drinking water and eating as far as not killing the gameplay. We already have stuff like this, it's just part of the game.
It would be nice that if a "cancel current action" occured while reloading, the number of rounds corresponding to the time up until the cancellation was reflected in the magazine/clip...etc. (So you could load approx. 10 out of 75 if you needed to)
May 10 2016
he died having full health with 1 swing to the chest. sounds realistic. maybe the zombies should also die in one swing to the chest with the splitting axe.
was an issue in 0.46, still an issue in version 0.50. updated ticket.
might have something to do with crouching with the weapon. Every time I've experienced this is while or after crouching.
Must be that the only people that don't know about this by now is the development team.
Still an issue in 0.55 stable.
I've noticed this as well. The audio played while reloading is the snaploader-reload audio always; with or without a snaploader.
Can be observed here:
voted up, this should apply to crafting in general.