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Blaze 95 Double Rifle: reload time and animation with Snaploader is the same as without.
Closed, ResolvedPublic


When reloading using the Blaze 95 Double Rifle, there are two options:

  1. Reload by adding rounds to the rifle manually (drag'n'drop). This requires opening the inventory.
  1. Reload by using a loaded Snaploader. This does not require opening the inventory.

When reloading the Blaze 95 Double Rifle by using a loaded Snaploader (option 2 above), the amount of time required to load the weapon and the animation used while loading the weapon are the same as when performing a manual reload (option 1 above).


Legacy ID
No Bug
Steps To Reproduce
  1. Open player inventory and load an empty Blaze 95 Double Rifle without using a Snaploader.
  1. Observe the time required and player animation executed to complete the reload action.
  1. Empty the loaded Blaze 95 Double Rifle.
  1. With player inventory closed, load the empty Blaze 95 Double Rifle with a loaded Snaploader.
  1. Observe the time required and player animation executed to complete the reload action.
Additional Information

incorrect animation and reload time while using Snaploaders can be observed here:

Event Timeline

warcryr edited Steps To Reproduce. (Show Details)Jul 31 2014, 8:18 PM
warcryr edited Additional Information. (Show Details)
warcryr set Category to category:weapons.
warcryr set Reproducibility to Always.
warcryr set Severity to None.
warcryr set Resolution to No Bug.
warcryr set Legacy ID to 2739770100.May 8 2016, 7:17 PM

That is normal. The snaploader has the advantage to reload the weapon by pressing "F", without the snaploader you have to go in your inventory and do it manually.

So no issue.

warcryr added a subscriber: warcryr.May 8 2016, 7:17 PM

was an issue in 0.46, still an issue in version 0.50. updated ticket.

andy added a comment.Nov 10 2014, 1:16 PM

Hi warcryr,
thank you for your report!
For now, this is working as intended. Tweaking of the reloading system is scheduled, but it might take some time - please be patient.