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May 11 2016

warcryr added a comment to T112039: New inventory or something (not pristine gear) causing players to survive way more damage (not pristine gear).

I haven't noticed much. But there have been complaints in the past that players die too quickly from gunshots. So maybe that's what we" re seeing.

Even headshots in real life dont kill 100% of the time.

On a news cast, I've seen where someone gets shot straight through the chest and doesn't even realize until 10 seconds after. And dies around 10 min, later.

If there was a change in the patch, maybe its better?

May 11 2016, 6:12 AM · DayZ
warcryr added a comment to T112025: Shotgun can't be sawed off anymore.

You can. I had trouble with it too, but I laid it on the ground and took the ammo out of it and it worked.

So... you can do it, but I dont know why it needs to be empty to use a saw on it.

May 11 2016, 6:11 AM · DayZ
warcryr added a comment to T112009: Sword damage.

voted up. the sword looks like a joke in the video footage.

I can see where if you were hitting the player in the foot 15 times it might not kill him, but you were swinging at his neck.

May 11 2016, 6:11 AM · DayZ
warcryr added a comment to T111939: Intermittent weapon inaccuracy.

I know what you mean about the ego thing. I miss plenty of shots. I know guns aren't perfectly accurate, and there's wind and bad rounds and all that. But its shots like the one in the video that just look wrong.

The rounds and gun are pristine in the video.

Any explanation Geez? DayZ guys?

May 11 2016, 6:09 AM · DayZ
warcryr added a comment to T111939: Intermittent weapon inaccuracy.

It looks like the server is guessing where I'm aiming based on my last known movement. Based on how I moved my aim from the target's upper right to the center of the target, I'm betting the server assumed I'd be aiming to the targets lower left at the moment I pulled the trigger.

Just a guess.

May 11 2016, 6:09 AM · DayZ
warcryr edited Additional Information on T111939: Intermittent weapon inaccuracy.
May 11 2016, 6:09 AM · DayZ
warcryr added a comment to T111936: Can't loot corpses.

I did notice that after I "hide body" on a dead player. The body is still there :/ but I can't loot any of it.

Might be similar or same issue.

May 11 2016, 6:09 AM · DayZ
warcryr added a comment to T111923: Snaploader still use 7.62 ammo.

I was excited to see that this was reported as fixed early in .55. It's not fixed.

source control issues or something

May 11 2016, 6:08 AM · DayZ
warcryr added a comment to T111911: yellow box takes up too many slots.

Let me rephrase that and see what you think:

"In reality, putting a lot of small items in to one SLOT could take up less room as you would remove all packaging..."

In reality, there is no more room in a container than there is in the space the container fills.

May 11 2016, 6:08 AM · DayZ
warcryr added a comment to T111911: yellow box takes up too many slots.

Protector case protects gear. I'm fine with that.

It really doesn't make sense to have more slots on the inside than the slots it takes up. In reality, you can't have more space inside a container than the space the container fills.

I think you're all just accustomed to how it use to be, even though it didn't make sense.

May 11 2016, 6:08 AM · DayZ
warcryr added a comment to T111905: Storing guns inside a ...... Flare gun......

works

May 11 2016, 6:07 AM · DayZ
warcryr added a comment to T111825: 1 Zombie sounds like 10 zombies - Too much noise from each zombie.

agreed. it feels like (and hopefully it is) just a cheap quick fix because of how severely broken the zombie sounds were in .55.

May 11 2016, 6:05 AM · DayZ
warcryr added a comment to T111812: Feedback added to weapon "T" (toggle) button.

@TheManFunk, I saw that. Your report is actually what reminded me to finally report this issue. (thumbsup)

May 11 2016, 6:05 AM · DayZ
warcryr added a comment to T111812: Feedback added to weapon "T" (toggle) button.

Thanks for the upvotes. I feel like this should really be a part of the game already; I'd be surprised if it wasn't already on the dev teams backlog, but just trying to increase visibility here.

May 11 2016, 6:05 AM · DayZ
warcryr set Category to category:featurerequest on T111812: Feedback added to weapon "T" (toggle) button.
May 11 2016, 6:04 AM · DayZ
warcryr added a comment to T111811: Rejoining with weapon in the hands could make you lose it.

this has been working fine for me. Could it be that the server restarted on you while you had the weapon on the ground?

May 11 2016, 6:04 AM · DayZ
warcryr added a comment to T111805: Exploit... Inventory incresing... I guess xD.

confirmed that this is true with the vests and other clothing

May 11 2016, 6:04 AM · DayZ
warcryr added a comment to T111781: Tents are no longer persistent.

I'm guessing nothing is persistent at the moment, aside from loot that hasn't been touched.

May 11 2016, 6:04 AM · DayZ
warcryr added a comment to T111781: Tents are no longer persistent.

Does dayztv.com provide the official release notes? Is it reliable?

I was just checking dayz.com and the Steam store page.

May 11 2016, 6:04 AM · DayZ
warcryr edited Steps To Reproduce on T111781: Tents are no longer persistent.
May 11 2016, 6:04 AM · DayZ
warcryr added a comment to T111779: Small Protector Case and First Aid Kit - Slot uselessness.

I'm betting they're refactoring the code so that the containers share more logic.

You're correct. The ammobox is currently acting the same as a "Small Protector Case", only 4 slots and you can put anything in it.

May 11 2016, 6:03 AM · DayZ
warcryr added a comment to T111750: Hackers are able to teleport to you and throw you in the air to die..

this is the 3rd ticket i've seen reporting this. Happening in both .55 and now in .57

https://www.youtube.com/watch?v=wikDlvftP_0&feature=youtu.be&t=16s

May 11 2016, 6:03 AM · DayZ
warcryr added a comment to T111733: Flying, Teleporting, Dragging Players hack.

sounds similar to #25358

May 11 2016, 6:02 AM · DayZ
warcryr added a comment to T111723: Too much food and weapons [Suggestion/Balancing].

Any there's hardly a sense of reward from looting anymore.

Remember back when you'd finally find the "fire axe" and feel like it was christmas morning?

Now it's just lame.

May 11 2016, 6:02 AM · DayZ
warcryr added a comment to T111698: Less "random" player spawns.

bump. I want more people to see this before it disappears with all the other tickets.

May 11 2016, 6:01 AM · DayZ
warcryr added a comment to T111698: Less "random" player spawns.

I entered this ticket after getting knocked out by a player I had killed less than a minute prior. He (or she) was able to respawn ridiculously close to their location of death.

@Paper26
It's still selected randomly, but better.

May 11 2016, 6:01 AM · DayZ
warcryr set Category to category:featurerequest on T111698: Less "random" player spawns.
May 11 2016, 6:01 AM · DayZ
warcryr added a comment to T111697: Character has been wiped after logging in..

Experimental or Stable, this can happen if you attempt to join a server before it's "fully" restarted. You can even actually get into the server some times after this happens, run around for a while, loot, kill, whatever..., log out, and on login to a new server, and get the "Your character has been reset" message.

This has been a problem for a while.

May 11 2016, 6:01 AM · DayZ
warcryr added a comment to T111694: Grenades don't kill you, seems that the blast gone into the wrong direction. Video link inside..

voted up. "QA team" please attempt to reproduce this.

May 11 2016, 6:01 AM · DayZ
warcryr edited Additional Information on T111688: Chronos Playpen - hacks players.
May 11 2016, 6:01 AM · DayZ
warcryr added a comment to T111688: Chronos Playpen - hacks players.

Whether this is a bug or not, i want to inform everyone of the hacks

May 11 2016, 6:01 AM · DayZ
warcryr added a comment to T110871: Chicken Breast.

You're right. maybe the many loot complaints lately isn't a problem with the food loot economy, but maybe it shouldn't take 10 cow steaks, or 10 cans of beans, or 10 chicken breasts to fill one person's stomach.

May 11 2016, 5:34 AM · DayZ
warcryr added a comment to T110857: [FEATURE REQUEST] Unloading animation for guns.

^ agreed

May 11 2016, 5:34 AM · DayZ
warcryr added a comment to T110390: Items in inventory getting "cleaned up" by server.

Admin, feel free to close this ticket. I haven't reproduced this since I've reported it.

May 11 2016, 5:18 AM · DayZ
warcryr edited Steps To Reproduce on T110390: Items in inventory getting "cleaned up" by server.
May 11 2016, 5:18 AM · DayZ
warcryr added a comment to T110388: VoIP - should not be enabled when dead or unconscious.

@hugin_q3 I think we're on the same page.

I understand that you like the ability to speak in-game to players even after you're dead or they're dead. But you're also agreeing with me that it's not realistic.

I believe that it is a bug because:

  1. Live players can speak to dead players but not the other way around.
  2. Striving toward realism, immersion...etc., the current behavior and VoIP post-mortem in any scenario is not realistic.

So whether the current behavior is accidental or on purpose, I'm reporting that it's "bugged" nonetheless.

May 11 2016, 5:18 AM · DayZ
warcryr set Category to category:sound on T110388: VoIP - should not be enabled when dead or unconscious.
May 11 2016, 5:18 AM · DayZ
warcryr added a comment to T110369: Duping on Persistent Servers.

My friends use this method of duping all the time.

They actually spend hours standing in place, duping items instead of actually playing the game.

May 11 2016, 5:17 AM · DayZ
warcryr added a comment to T109900: Zimbies ruines the tires by hitting them..

The current durability of the tires is unrealistic. Unless you puncture a tire with something sharp (or a bullet), it would take an unreal amount of force to "pop" a tire with any blunt object.

May 11 2016, 5:01 AM · DayZ
warcryr added a comment to T109760: Suggestion that tools do not RUIN from normal use.

At least slow down the deterioration process.

May 11 2016, 4:56 AM · DayZ
warcryr set Category to category:featurerequest on T109760: Suggestion that tools do not RUIN from normal use.
May 11 2016, 4:56 AM · DayZ
warcryr added a comment to T109736: Introduce the ability to stack small items..

definitely. apply the same logic as stacking sticks, leather...etc. stackable up to some reasonable amount.

Also the ability to split these items. I want to be able to share my matches with friends.

May 11 2016, 4:56 AM · DayZ
warcryr added a comment to T109645: Visibility of the aim brackets is really low.

vote up for difficulty picking up items by pointing at them.

May 11 2016, 4:52 AM · DayZ
warcryr set Category to category:inventory on T109490: Fireplace Kit: Stacking in inventory (exploit).
May 11 2016, 4:47 AM · DayZ
warcryr added a comment to T109458: Can not get prompt to wring clothes..

I think this happens if you have something in your hands.

May 11 2016, 4:46 AM · DayZ
warcryr added a comment to T109045: Fireplace Bug - Instant Hypothermia.

I had this happen when I was lighting a fireplace kit and my friend put it in his inventory while I was lighting it. We were in the middle of the road in Cherno, on a public server (1st/3rd person views).

We were both instantly hypothermic and the message appears multiple times quickly.

We threw the fireplace back down quickly and lit it for real and saved ourselves.

May 11 2016, 4:32 AM · DayZ
warcryr added a comment to T108807: Requesting ability to use a spary.

i'd be ok with freehand drawing with spraypaint cans, but like hugin_q3 is saying... i don't want valve game porno sprays and whatever else on the walls in the game.

May 11 2016, 4:23 AM · DayZ
warcryr added a comment to T106223: mosin with scope is magically stronger than mosin without scope.

It should depend more on point of impact, penetration, and whats hitting you. In reality, you could probably get your legs completely shot off after being starved and dehydrated for days and still live for some period of time long enough to pull a gun out and fire it (that is if you don't go into shock or go unconscious).

May 11 2016, 2:51 AM · DayZ
warcryr set Category to category:weapons on T106223: mosin with scope is magically stronger than mosin without scope.
May 11 2016, 2:51 AM · DayZ
warcryr added a comment to T106167: Military Toxicity (High-End Civilian Loot).

I think Russia spends more on their military than their people. The gap between military and civilian might make sense.

So if higher end civilian gear is added, it would probably still be more rare than military.

May 11 2016, 2:49 AM · DayZ
warcryr added a comment to T102557: [Suggestion] diversion Items: Sports horns & firecrackers..

Zombies should be responsive to all game sounds, including in-game voice.

Whether or not introducing new loot for this purpose only, I'm not sure.

May 11 2016, 12:33 AM · DayZ
warcryr added a comment to T101859: [Suggestion] Filling magazines with rounds should take time (animations).

great suggestion +1 vote

As long as an appropriate animation is used while reloading, it'll just be like drinking water and eating as far as not killing the gameplay. We already have stuff like this, it's just part of the game.

It would be nice that if a "cancel current action" occured while reloading, the number of rounds corresponding to the time up until the cancellation was reflected in the magazine/clip...etc. (So you could load approx. 10 out of 75 if you needed to)

May 11 2016, 12:08 AM · DayZ

May 10 2016

warcryr added a comment to T101416: splitting axe multiple hits.

he died having full health with 1 swing to the chest. sounds realistic. maybe the zombies should also die in one swing to the chest with the splitting axe.

May 10 2016, 11:52 PM · DayZ
warcryr added a comment to T101302: Blaze 95 Double Rifle: reload time and animation with Snaploader is the same as without..

was an issue in 0.46, still an issue in version 0.50. updated ticket.

May 10 2016, 11:49 PM · DayZ
warcryr edited Steps To Reproduce on T101302: Blaze 95 Double Rifle: reload time and animation with Snaploader is the same as without..
May 10 2016, 11:49 PM · DayZ
warcryr added a comment to T99861: Melee not working correctly now..

might have something to do with crouching with the weapon. Every time I've experienced this is while or after crouching.

May 10 2016, 11:01 PM · DayZ
warcryr added a comment to T98663: Wall Glitch in Monument Statues.

Must be that the only people that don't know about this by now is the development team.

Still an issue in 0.55 stable.

May 10 2016, 10:20 PM · DayZ
warcryr added a comment to T98360: Blaze rifle reload no longer matches sound.

I've noticed this as well. The audio played while reloading is the snaploader-reload audio always; with or without a snaploader.

v0.47
Can be observed here:
http://youtu.be/U_emu2zjmd8?t=4m9s

May 10 2016, 10:10 PM · DayZ
warcryr added a comment to T93851: Craft (Pristine) Improvised Courier Bag with Badly Qualty of Sack and Rope.

voted up, this should apply to crafting in general.

May 10 2016, 7:32 PM · DayZ