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Sword damage
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Sword damage seems lower than ever. I hit a player 14 times and he did not die. Video evidence:

It also takes 4+ hits to kill a zombie.

Swords are weapons designed for one purpose, killing. They should be higher damage, especially because they lack other functionality (can't cut kindling/chop wood).


Legacy ID
Steps To Reproduce

Hit a player with a sword.

Additional Information

Sword was in pristine condition.

I will continue to update this with better accounts of how many hits it takes to kill a player as I can:

Update: I killed a player with some where between 1-3 body shots and a head shot (head shot killing blow). So it is not consistently as high as the above scenario.

Update 2: I let another player hit me as a fresh spawn with a sword. I asked him to hit my body, he aimed a bit low and hit my legs. He only hit my legs and it took 9-10 hits before I went unconscious.
Video evidence:

Event Timeline

Bororm edited Steps To Reproduce. (Show Details)Jun 16 2015, 9:59 AM
Bororm edited Additional Information. (Show Details)
Bororm set Category to category:weapons.
Bororm set Reproducibility to Sometimes.
Bororm set Severity to None.
Bororm set Resolution to Open.
Bororm set Legacy ID to 3512188548.May 8 2016, 11:00 PM

The description does say that the sword is a replica so one could assume it's actually blunt. What would be cool I think, would be to be able to sharpen it on the upcoming workshop bench and really turn it into a deadly weapon, which would also enable all other functionality (cut wood, kindling etc). This way you could have a blunt sword for non deadly duels (for roleplay/fun) or a deadly weapon via crafting. As a bonus, your opponent would never really know if it's sharpened or not until they 'try' it out ;)

Bororm added a subscriber: Bororm.May 8 2016, 11:00 PM

Replica doesn't necessarily mean blunt, many replicas are sharp. I'd expect the one they put in the game to be sharp or else it's a bit silly without something like your idea (which is good, but probably a long way off if they did it).

The majority of melee weapons have awful/unreasonable damage. I believe its a case of them just copying stats/not configuring most of them. I think it's high time they looked at it though.

voted up. the sword looks like a joke in the video footage.

I can see where if you were hitting the player in the foot 15 times it might not kill him, but you were swinging at his neck.

Voted because I want to roleplay captain Faramir. ;)

I propose that if a proper balance pass on damage isn't viable at this time that the sword simply does the same amount of damage as a fire axe.