- User Since
- Dec 4 2020, 4:17 PM (11 w, 6 d)
Dec 28 2020
I just came by to say that I had to drop yet ANOTHER mod today because of this issue... What's the holdup on pushing this MUCH needed fix?
Dec 18 2020
Seeing that blog post today, seems you guys are done for the year? So I guess I'll be teaching my players how to move to exp branch for xmas! XD
Dec 16 2020
Soon I hope! I had to remove yet another mod this week! :(
I was trying to wait, but now Im seriously thinking of switching to exp build!
Dec 14 2020
Ukulelekid713, I no longer have the list of mods I tested above, however I DO remember that a specific mod (@Metallurgy&Forging) created the #InitGlobals error mentioned above. I removed the offending mod and was able to add a few more, until I just gave up around 85 mods as the startup process was not freezing on server core. I assumed it was something else introduced in this exp build that caused this new #InitGlobals error making specific mods incompatible.
I agree though, better sooner than later! As of now, I'm still sweating on every mod update, will my server freeze or nah?
Dec 7 2020
I did get that #InitGlobals error around mod 73.. However my stack trace was through a different mod (Coca's No Vehicle Damage Expansion).
I removed the most recently added mod (Metallurgy&Forging), and was able to add an additional 12 mods, bringing my total up to 85 (from 33 in stable)!
I did have a couple mods that would cause the server to crash at server.core.xml, instead of freeze.
So I removed those mods and kept adding others that would not cause a crash.
Great news! I was able to add multiple mods back to my list without getting experimental to freeze!
I'm only able to run 33 mods on stable, Im now up to 84 mods on experimental and it hasn't froze yet! :)