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Gramps (Mike)
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User Since
Dec 4 2020, 4:17 PM (94 w, 4 d)

Recent Activity

Fri, Sep 16

Gramps added a comment to T167167: Map and Player saves in conflict mode not working.

yes Matt. this is for conflict mode, not game master. I suppose it's time to wait longer! :) Im curious how it was working fine upon release and is now broken and not supported?

Fri, Sep 16, 7:17 AM · Arma Reforger

Aug 26 2022

Gramps added a comment to T165623: Updating mods when joining a server.

same, I just had a new mod download fine but 2 updates that were needed failed, I had to go to workshop to update, then go find the server again to join fully updated.

Aug 26 2022, 12:19 AM · Arma Reforger
Gramps added a comment to T166976: Automatic update of mods when joining a server gets stuck.

I just had a mod download that i didnt have, but two mods that needed updates failed to update.
So seems downloading new mods works fine, but updating mods fails.
Maybe this is related to the xbox problem kids are having joining crossplay servers with mods, Im on PC.

Aug 26 2022, 12:13 AM · Arma Reforger

Aug 20 2022

Gramps added a comment to T167167: Map and Player saves in conflict mode not working.

doesn't seem to have a problem saving, as there's a save file in the .save folder. Its loading the save file where it has problems, it just gets overwritten.

Aug 20 2022, 12:43 AM · Arma Reforger

Aug 18 2022

Gramps created T167167: Map and Player saves in conflict mode not working.
Aug 18 2022, 10:08 PM · Arma Reforger

Aug 12 2022

Gramps added a comment to T166913: Game Master Progress Not saving.

Will this also be fixed in conflict mode? Or do I need to make a new ticket for this issue?

Aug 12 2022, 8:09 PM · Arma Reforger

Aug 10 2022

Gramps added a comment to T166979: Server forces the client to download wrong mods.

I have experienced this and I think I narrowed it down to switching tabs at the top (community vs favorite) before the current tab's list has fully loaded.

Aug 10 2022, 7:53 PM · Arma Reforger
Gramps added a comment to T166976: Automatic update of mods when joining a server gets stuck.

I have also experienced this!

Aug 10 2022, 7:48 PM · Arma Reforger
Gramps added a comment to T166913: Game Master Progress Not saving.

This also happens on Conflict servers.
1 - Start a conflict game
2 - cap a point
3 - restart server after 120 sec to make sure progress is saved in the save folder with a json file.
4 - re-join server to see that the map has been reset.
5 - save file gets overwritten with a new game save instead of loading the previously saved game.

Aug 10 2022, 7:12 PM · Arma Reforger

Jul 18 2022

Gramps added a comment to T165125: Conflict Game State Doesn't Save When You Exit A Local Game, Forcing You To Start Again (Xbox).

Same for PC, if the server restarts it does not load your json file and it just creates a new one, erasing all progress made on the mission.

Jul 18 2022, 5:08 PM · Arma Reforger Xbox

Feb 11 2022

Gramps added a comment to T163210: storeHouseStateDisabled not working.

Thanks so much for the quick response here!
I was hearing from a couple of people that it had been broken for years.
Thanks for the clarification on this!
All is now well! :)

Feb 11 2022, 3:45 PM · DayZ
Gramps created T163210: storeHouseStateDisabled not working.
Feb 11 2022, 1:13 AM · DayZ

Feb 10 2022

Gramps added a comment to T153920: Can not connect to LAN server without an internet connection..

I had this issue recently. I went up to the mountains and tried to work on modding in steam offline mode. I could not connect to my local pc test server without using my phone to tether internet. I tried for hours and getting online seemed to be the only solution. This means if I lose internet, I can only play DayZ in Community Offline mode, not ideal at all...

Feb 10 2022, 9:07 PM · DayZ

Jan 27 2022

Gramps added a comment to T162098: Script Limit Enforced - #InitGlobals Abort - Please increase script limit..

I was hoping to see a potential fix in 1.16 but I dont see anything about it in the notes... Does this mean, with the new gun that I see noted, that we will now have less scripts we can load and less serverFPS for 1.16?

Jan 27 2022, 3:11 PM · DayZ Modding, DayZ

Jan 4 2022

Gramps added a comment to T162098: Script Limit Enforced - #InitGlobals Abort - Please increase script limit..

Thank you for re-opening this issue! Looking forward to a test candidate on experimental branch!

Jan 4 2022, 4:27 AM · DayZ Modding, DayZ

Oct 4 2021

Gramps added a comment to T153090: Obscure compiler freeze error.

Getting the same here, InitGlobals server crash when using "too many mods" using scripts. Seems like it's become a well known issue as of 1.14 but I have not seen a new ticket on this matter. One of my servers is back to having to remove a mod or two with every new mod and/or game update. I was running a Namalsk server with up to 51 mods, but have since 1.14 had to scale them back to 45 mods total.

Oct 4 2021, 5:41 PM · DayZ

Mar 22 2021

Gramps added a comment to T157433: Can't publish mods to the workshop.

UPDATE: ITS FIXED!

Mar 22 2021, 7:51 PM · DayZ Modding, DayZ
Gramps added a comment to T157433: Can't publish mods to the workshop.

Update: I can upload a mod to Arma3 workshop without issue

Mar 22 2021, 7:44 PM · DayZ Modding, DayZ
Gramps added a comment to T157433: Can't publish mods to the workshop.

I have multiple mods that I can not update.

Mar 22 2021, 6:34 AM · DayZ Modding, DayZ

Dec 28 2020

Gramps added a comment to T153090: Obscure compiler freeze error.

I just came by to say that I had to drop yet ANOTHER mod today because of this issue... What's the holdup on pushing this MUCH needed fix?

Dec 28 2020, 8:56 PM · DayZ

Dec 18 2020

Gramps added a comment to T153090: Obscure compiler freeze error.

Seeing that blog post today, seems you guys are done for the year? So I guess I'll be teaching my players how to move to exp branch for xmas! XD

Dec 18 2020, 4:40 PM · DayZ

Dec 16 2020

Gramps added a comment to T153090: Obscure compiler freeze error.

Soon I hope! I had to remove yet another mod this week! :(
I was trying to wait, but now Im seriously thinking of switching to exp build!

Dec 16 2020, 3:31 PM · DayZ

Dec 14 2020

Gramps added a comment to T153090: Obscure compiler freeze error.

Ukulelekid713, I no longer have the list of mods I tested above, however I DO remember that a specific mod (@Metallurgy&Forging) created the #InitGlobals error mentioned above. I removed the offending mod and was able to add a few more, until I just gave up around 85 mods as the startup process was not freezing on server core. I assumed it was something else introduced in this exp build that caused this new #InitGlobals error making specific mods incompatible.
I agree though, better sooner than later! As of now, I'm still sweating on every mod update, will my server freeze or nah?

Dec 14 2020, 4:29 PM · DayZ

Dec 7 2020

Gramps added a comment to T153090: Obscure compiler freeze error.

I did get that #InitGlobals error around mod 73.. However my stack trace was through a different mod (Coca's No Vehicle Damage Expansion).
I removed the most recently added mod (Metallurgy&Forging), and was able to add an additional 12 mods, bringing my total up to 85 (from 33 in stable)!
I did have a couple mods that would cause the server to crash at server.core.xml, instead of freeze.
So I removed those mods and kept adding others that would not cause a crash.

Dec 7 2020, 6:43 PM · DayZ
Gramps added a comment to T153090: Obscure compiler freeze error.

Great news! I was able to add multiple mods back to my list without getting experimental to freeze!
I'm only able to run 33 mods on stable, Im now up to 84 mods on experimental and it hasn't froze yet! :)

Dec 7 2020, 4:01 PM · DayZ

Dec 4 2020

Gramps added a comment to T153090: Obscure compiler freeze error.

No luck here! I can't even add one more mod to my server running this latest build of exp.

Dec 4 2020, 4:25 PM · DayZ