Spawn using a loadout that includes a backpack in conflict mode (experimental build 0.9.9.31) causes a null pointer:
15:04:23.870 SCRIPT (E): Virtual Machine Exception
Reason: NULL pointer to instance
Class: 'SCR_PlayerRadioSpawnPointCampaign'
Entity id:6917529027641083060
Function: 'OnItemAdded'
Stack trace:
scripts/Game/GameMode/Respawn/SCR_PlayerRadioSpawnPointCampaign.c:10 Function OnItemAdded
scripts/Game/GameMode/Respawn/SCR_PlayerRadioSpawnPoint.c:36 Function ActivateSpawnPoint
scripts/Game/GameMode/Respawn/SCR_PlayerSpawnPoint.c:89 Function EnablePoint
scripts/Game/GameMode/Respawn/SCR_PlayerSpawnPointManagerComponent.c:125 Function OnPlayerSpawnFinalize_S
scripts/Game/GameMode/SCR_BaseGameMode.c:1145 Function OnPlayerSpawnFinalize_S
scripts/Game/GameMode/SCR_GameModeCampaign.c:1351 Function OnPlayerSpawnFinalize_S
scripts/Game/GameMode/Respawn/SCR_RespawnSystemComponent.c:389 Function OnPlayerSpawnFinalize_S
scripts/Game/Respawn/RequestHandling/Base/SCR_SpawnHandlerComponent.c:162 Function FinalizeRequest_S
scripts/Game/Respawn/RequestHandling/Base/SCR_SpawnRequestComponent.c:463 Function FinalizeRequest_S
scripts/Game/Respawn/RequestHandling/Base/SCR_SpawnRequestComponent.c:428 Function AwaitFinalization_S
scripts/Game/game.c:821 Function OnUpdate