Character Prefab does not spawn with assigned clothing in 1.3.0.18.
Previously, you could go to the characters SCR_EditableCharacterComponent and go down to the Variants to disable randomization of the clothing on the player by unchecking the box for "Randomize Default Variant."
This no longer works. Even if I set the class to null like it says in scripts: "Leave class null if there are no variants that need to be randomized"
My characters clothing is still randomized.
The problem is I want them to spawn with olive clothing, but it keeps spawning them with rank locked BDUs instead of what i have assigned in its BaseLoadoutManagerComponent.
Description
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- 22H2 OS Build 19045.5247
- Category
- General
Edit the default character prefab for conflict game mode.
Uncheck "Randomize Default Variant" under SCR_EditableCharacterComponent.
(I also unchecked "Enabled" on the default variant that is there already)
Change clothing in BaseLoadoutManagerComponent to use olive patrol cap, BDU_02 jacket and M65 pants.
Open conflict mission and spawn in a default player to see it gives you BDU patrol cap, BDU_01 jacket and BDU pants.
Event Timeline
Of course, as soon as I make a ticket, this is now working fine and there's no issue. I have no idea how it just randomly started working today after not working last night for hours.
Only problem Im seeing now is that I rank locked HEDP rockets for the huey, but a player under the rank required can still rearm the helis with HEDP rockets.
I have the HE rocket chopper and the HEDP rocket chopper rank locked to different ranks, but you can just spawn the HE rocket one with a lower rank, refund the rockets and rearm with the higher rank locked HEDP rockets.