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High packet loss due to scenario?
Assigned, NormalPublic

Description

I believe my scenario may be causing some packet loss. What kind of things (modding wise) can cause packet loss in a scenario?
I think this because one other person who runs my scenario has reported the same issue in discord.

Details

Severity
Trivial
Resolution
Open
Reproducibility
Unable To Reproduce
Operating System
Windows 10 x64
Operating System Version
22H2
Category
General
Steps To Reproduce

I see this randomly, usually on both of my dedicated servers at the same time when they are generally both at or near max capacity (32 players), which makes me think its either some scripting error in my scenario, or a hardware issue on my rented server. I want to troubleshoot this scenario before contacting the servers support team.

Additional Information

I rent a server from OVH which should have plenty of bandwidth available for the two 32 player servers Im hosting on my dedicated server.
My scenario: https://reforger.armaplatform.com/workshop/5E990AC4614243FF-ConflictPVERemixedVanilla

Event Timeline

Gramps created this task.May 15 2024, 4:41 AM
Geez changed the task status from New to Assigned.May 15 2024, 10:55 AM

Coming back to this to see if server side memory leaks are a vanilla issue currently, or could it be my own scenario causing them?