storeHouseStateDisabled seems to be broken.
It does not make a difference whether I set it to true or false, it never saves door status'.
Description
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- 19042.1526
- Category
- Dedicated Server
1 - Start a server with storeHouseStateDisabled set to false in the server.cfg
storeHouseStateDisabled = false;
2 - Join server, go into a building with a few doors (you can see better the more doors there are you can close), close them all.
3 - Exit server and restart the server.
4 - Jon the game and see the doors are not how you left them.
tried true/false, also 0/1
Event Timeline
Hello Gramps.
The parameter has been replaced by the "building" category in "economy.xml", enabling "save" and "load" will make door state fully persistent (open/closed/locked)
Enabling "init" will make only the locked state persistent, and randomize any non-locked door to either open or closed
Regards,
Geez
Thanks so much for the quick response here!
I was hearing from a couple of people that it had been broken for years.
Thanks for the clarification on this!
All is now well! :)