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storeHouseStateDisabled not working
Reviewed, NormalPublic

Description

storeHouseStateDisabled seems to be broken.
It does not make a difference whether I set it to true or false, it never saves door status'.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
19042.1526
Category
Dedicated Server
Steps To Reproduce

1 - Start a server with storeHouseStateDisabled set to false in the server.cfg
storeHouseStateDisabled = false;

2 - Join server, go into a building with a few doors (you can see better the more doors there are you can close), close them all.

3 - Exit server and restart the server.

4 - Jon the game and see the doors are not how you left them.

Additional Information

tried true/false, also 0/1

Event Timeline

Gramps created this task.Feb 11 2022, 1:13 AM
Geez changed the task status from New to Reviewed.Feb 11 2022, 11:54 AM
Geez added a subscriber: Geez.

Hello Gramps.

The parameter has been replaced by the "building" category in "economy.xml", enabling "save" and "load" will make door state fully persistent (open/closed/locked)
Enabling "init" will make only the locked state persistent, and randomize any non-locked door to either open or closed

Regards,
Geez

Thanks so much for the quick response here!
I was hearing from a couple of people that it had been broken for years.
Thanks for the clarification on this!
All is now well! :)