When editing a vehicle prefab and setting its rank restriction/budget to any rank above sergeant, the game will ignore it and make it available to everyone no matter their rank.
Description
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 11 x64
- Operating System Version
- 23H2
- Category
- General
- Override a vehicle prefab. ( i.e.: M923A1_transport_covered.et )
- Go into the SCR_EditableVehicleComponent component.
- Edit or add (if none exist) the entity budget cost for the rank to anything above sergeant (i.e.: RANK_LIEUTENANT)
- Save changes.
- Run a conflict gamemode using said vehicle.
Event Timeline
same here, I even tried to override rank requirement using SCR_EntityCatalogSpawnerOverrideData in the US_Vehicles.conf with no luck.
Any update on this? Ive spent hours and weeks trying to figure this out...
I've also posted a few times in the discord about it and never get an answer.
Every time I try to remove the Request Vehicle action it gets auto added back to the prefab, canceling out the old method of spawning vehicles and it's soooo frustrating!!!
We've had no luck on our side either until now. We've pretty much given up on doing anything meaningful with ranks until someone can put out proper documentation on this feature and/or a bug is fixed...
someone made this great mod to fix this issue (thanks to cyborgmatt for linking me): https://reforger.armaplatform.com/workshop/614F73C7E71E1480-Allrankslockable